aseprite/src/ui_context.h
David Capello 6e60d3200d Add Document class, to remove app specific properties from Sprite.
+ Moved some properties from Sprite to Document: lock/unlock/mutex,
  filename, isModified flag, undo history, mask boundaries, file
  format options, preferred editor settings, extra cel.
+ A Context now has an active document (instead of an active sprite).
+ Renamed all sprite wrappers to be document wrappers (as the mutex is
  in the Document now).
+ Modifications to SharedPtr<> to be more like C++0x shared_ptr<>.
2011-03-22 21:11:25 -03:00

45 lines
1.3 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2011 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UI_CONTEXT_H_INCLUDED
#define UI_CONTEXT_H_INCLUDED
#include "context.h"
class UIContext : public Context
{
public:
static UIContext* instance() { return m_instance; }
UIContext();
virtual ~UIContext();
virtual bool isUiAvailable() const { return true; }
protected:
virtual void onAddDocument(Document* document);
virtual void onRemoveDocument(Document* document);
virtual void onSetActiveDocument(Document* document);
private:
static UIContext* m_instance;
};
#endif