aseprite/tests
David Capello d3a8a10517 [lua] Add test about saving/loading/modifying tilemap w/flags
Something interesting is that Image:drawPixel() must ask for a rehash
to the tileset when the tile is modified, maybe we can find a better
way to handle this in the future.
2023-11-09 16:44:46 -03:00
..
cli [lua] Add native API to decode/encode JSON text (fix #3233) 2023-07-17 09:25:13 -03:00
scripts [lua] Add test about saving/loading/modifying tilemap w/flags 2023-11-09 16:44:46 -03:00
sprites [lua] Fix crash when saving tilemap's cel image (fix #4069) 2023-11-02 14:12:55 -03:00
LICENSE.txt
README.md
run-tests.sh

Aseprite Tests

Test suite for Aseprite to avoid breaking backward compatibility.

This directory is cloned by the build.yml action to run several automated tests after Aseprite is compiled:

How to run tests?

You have to set the ASEPRITE environment variable pointing to the Aseprite executable and then run run-tests.sh from Bash:

export ASEPRITE=$HOME/your-aseprite-build/bin/aseprite
cd tests
bash run-tests.sh

You can filter some tests with a regex giving a parameter to run-tests.sh, for example:

run-tests.sh color

Should run all tests which have the color word in their name.