aseprite/src
David Capello cf7c4754cc Convert InkShadesField in a combobox-like widget to store several shades (#85)
Changes:
* Added new ui::IconButton widget to create widgets with one skin icon
  that is colored depending on the button state.
* ContextBar::InkShadesField was divided into a couple widgets (ShadeWidget
  and IconButton to drop-down a little menu with saved shades)
* Fixed CommonLockedSurface::drawColoredRgbaSurface() impl.
* Removed invalid gfx::setr/g/b/a() functions.
2015-11-24 18:37:13 -03:00
..
allegro Move var to beginnig of scope 2015-11-04 09:55:10 +03:00
app Convert InkShadesField in a combobox-like widget to store several shades (#85) 2015-11-24 18:37:13 -03:00
base
cfg
css
doc Add --all-layers option to export hidden layers (fix #805) 2015-11-05 13:01:53 -03:00
filters
fixmath
flic@da184cbc57
gen
gfx Convert InkShadesField in a combobox-like widget to store several shades (#85) 2015-11-24 18:37:13 -03:00
iff
main Update version to v1.1.2 2015-11-09 15:09:46 -03:00
net
render
scripting
she Convert InkShadesField in a combobox-like widget to store several shades (#85) 2015-11-24 18:37:13 -03:00
tests
ui Sort listbox items using compare_filenames() to compare numbers correctly (fix #782) 2015-11-18 16:50:49 -03:00
undo Add "Undo History" command (fix #739) 2015-10-20 11:27:05 -03:00
updater
webserver
CMakeLists.txt Add flag to improve linking times when we use the Skia port 2015-10-05 21:19:11 -03:00
config.h Update version to v1.1.2 2015-11-09 15:09:46 -03:00
README.md Remove reference to V8 in README.md 2015-10-28 19:45:01 -03:00

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
  • base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • css: Pseudo-style sheet library.
  • fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
  • flic: Library to load/save FLI/FLC files.
  • scripting: JavaScript engine.
  • undo: Generic library to manage a history of undoable commands.

Level 1

  • cfg (base): Library to load/save .ini files.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • gfx (fixmath): Abstract graphics structures like point, size, rectangle, region, color, etc.
  • net (base): Networking library to send HTTP requests.
  • webserver (base): HTTP web server (based on mongoose)

Level 2

  • doc (base, fixmath, gfx): Document model library.
  • she (allegro, base, gfx): A wrapper for the Allegro library.

Level 3

  • filters (base, doc, gfx): Effects for images.
  • render (base, doc, gfx): Library to render documents.
  • ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, net): Component to check for updates.

Level 4

  • iff (base, doc, render): Image File Formats library (load/save documents).

Level 5

  • app (allegro, base, doc, filters, fixmath, gfx, iff, render, scripting, she, ui, undo, updater, webserver)

Level 6

  • main (app, base, she, ui)

Debugging Tricks

On Windows, you can use F5 to show the amount of used memory. Also Ctrl+Shift+Q crashes the application in case that you want to test the anticrash feature or your need a memory dump file.