Add "Undo History" command (fix #739)

Added member functions to undo::UndoHistory and
app::DocumentUndo to iterate all states of the undo history.
Also we’ve added app::DocumentUndoObserver to see when new states
are added in the undo history.
This commit is contained in:
David Capello 2015-10-20 11:27:05 -03:00
parent 05b70d2538
commit 2eada35a38
9 changed files with 318 additions and 16 deletions

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@ -0,0 +1,9 @@
<!-- ASEPRITE -->
<!-- Copyright (C) 2015 by David Capello -->
<gui>
<window id="undo_history" text="Undo History">
<view id="view" expansive="true" width="80" height="100">
<listbox id="actions" />
</view>
</window>
</gui>

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@ -252,6 +252,7 @@ add_library(app-lib
commands/cmd_timeline.cpp
commands/cmd_toggle_preview.cpp
commands/cmd_undo.cpp
commands/cmd_undo_history.cpp
commands/cmd_unlink_cel.cpp
commands/cmd_zoom.cpp
commands/command.cpp

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@ -0,0 +1,239 @@
// Aseprite
// Copyright (C) 2015 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/cmd.h"
#include "app/commands/command.h"
#include "app/console.h"
#include "app/context.h"
#include "app/document.h"
#include "app/document_access.h"
#include "app/document_undo.h"
#include "app/document_undo_observer.h"
#include "base/bind.h"
#include "doc/context_observer.h"
#include "doc/documents_observer.h"
#include "doc/site.h"
#include "undo/undo_state.h"
#include "undo_history.xml.h"
namespace app {
class UndoHistoryWindow : public app::gen::UndoHistory,
public doc::ContextObserver,
public doc::DocumentsObserver,
public app::DocumentUndoObserver {
public:
class Item : public ui::ListItem {
public:
Item(const undo::UndoState* state)
: ui::ListItem(
(state ? static_cast<Cmd*>(state->cmd())->label():
std::string("Initial State"))),
m_state(state) {
}
const undo::UndoState* state() { return m_state; }
private:
const undo::UndoState* m_state;
};
UndoHistoryWindow(Context* ctx)
: m_ctx(ctx),
m_document(nullptr) {
actions()->Change.connect(&UndoHistoryWindow::onChangeAction, this);
}
~UndoHistoryWindow() {
}
private:
bool onProcessMessage(ui::Message* msg) override {
switch (msg->type()) {
case ui::kOpenMessage:
m_ctx->addObserver(this);
m_ctx->documents().addObserver(this);
if (m_ctx->activeDocument()) {
attachDocument(
static_cast<app::Document*>(m_ctx->activeDocument()));
}
break;
case ui::kCloseMessage:
if (m_document)
detachDocument();
m_ctx->documents().removeObserver(this);
m_ctx->removeObserver(this);
break;
}
return app::gen::UndoHistory::onProcessMessage(msg);
}
void onChangeAction() {
Item* item = static_cast<Item*>(
actions()->getSelectedChild());
if (m_document &&
m_document->undoHistory()->currentState() != item->state()) {
try {
DocumentWriter writer(m_document, 100);
m_document->undoHistory()->moveToState(item->state());
m_document->generateMaskBoundaries();
m_document->notifyGeneralUpdate();
}
catch (const std::exception& ex) {
selectState(m_document->undoHistory()->currentState());
Console::showException(ex);
}
}
}
// ContextObserver
void onActiveSiteChange(const doc::Site& site) override {
if (m_document == site.document())
return;
attachDocument(
static_cast<app::Document*>(
const_cast<doc::Document*>(site.document())));
}
// DocumentsObserver
void onRemoveDocument(doc::Document* doc) override {
if (m_document && m_document == doc)
detachDocument();
}
// DocumentUndoObserver
void onAddUndoState(DocumentUndo* history) override {
ASSERT(history->currentState());
Item* item = new Item(history->currentState());
actions()->addChild(item);
actions()->layout();
view()->updateView();
actions()->selectChild(item);
}
void onAfterUndo(DocumentUndo* history) override {
selectState(history->currentState());
}
void onAfterRedo(DocumentUndo* history) override {
selectState(history->currentState());
}
void onClearRedo(DocumentUndo* history) override {
refillList(history);
}
void attachDocument(app::Document* document) {
detachDocument();
m_document = document;
if (!document)
return;
DocumentUndo* history = m_document->undoHistory();
history->addObserver(this);
refillList(history);
}
void detachDocument() {
if (!m_document)
return;
clearList();
m_document->undoHistory()->removeObserver(this);
m_document = nullptr;
}
void clearList() {
ui::Widget* child;
while ((child = actions()->getFirstChild()))
delete child;
actions()->layout();
view()->updateView();
}
void refillList(DocumentUndo* history) {
clearList();
// Create an item to reference the initial state (undo state == nullptr)
Item* current = new Item(nullptr);
actions()->addChild(current);
const undo::UndoState* state = history->firstState();
while (state) {
Item* item = new Item(state);
actions()->addChild(item);
if (state == history->currentState())
current = item;
state = state->next();
}
actions()->layout();
view()->updateView();
if (current)
actions()->selectChild(current);
}
void selectState(const undo::UndoState* state) {
for (auto child : actions()->getChildren()) {
Item* item = static_cast<Item*>(child);
if (item->state() == state) {
actions()->selectChild(item);
break;
}
}
}
Context* m_ctx;
app::Document* m_document;
};
class UndoHistoryCommand : public Command {
public:
UndoHistoryCommand();
Command* clone() const override { return new UndoHistoryCommand(*this); }
protected:
void onExecute(Context* ctx) override;
};
static UndoHistoryWindow* g_window = NULL;
UndoHistoryCommand::UndoHistoryCommand()
: Command("UndoHistory",
"Undo History",
CmdUIOnlyFlag)
{
}
void UndoHistoryCommand::onExecute(Context* ctx)
{
if (!g_window)
g_window = new UndoHistoryWindow(ctx);
if (g_window->isVisible())
g_window->setVisible(false);
else
g_window->openWindow();
}
Command* CommandFactory::createUndoHistoryCommand()
{
return new UndoHistoryCommand;
}
} // namespace app

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@ -118,5 +118,6 @@ FOR_EACH_COMMAND(TiledMode)
FOR_EACH_COMMAND(Timeline)
FOR_EACH_COMMAND(TogglePreview)
FOR_EACH_COMMAND(Undo)
FOR_EACH_COMMAND(UndoHistory)
FOR_EACH_COMMAND(UnlinkCel)
FOR_EACH_COMMAND(Zoom)

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@ -14,6 +14,7 @@
#include "app/app.h"
#include "app/cmd.h"
#include "app/cmd_transaction.h"
#include "app/document_undo_observer.h"
#include "app/pref/preferences.h"
#include "doc/context.h"
#include "undo/undo_history.h"
@ -43,10 +44,11 @@ void DocumentUndo::add(CmdTransaction* cmd)
// A linear undo history is the default behavior
if (!App::instance() ||
!App::instance()->preferences().undo.allowNonlinearHistory()) {
m_undoHistory.clearRedo();
clearRedo();
}
m_undoHistory.add(cmd);
notifyObservers(&DocumentUndoObserver::onAddUndoState, this);
}
bool DocumentUndo::canUndo() const
@ -61,17 +63,20 @@ bool DocumentUndo::canRedo() const
void DocumentUndo::undo()
{
return m_undoHistory.undo();
m_undoHistory.undo();
notifyObservers(&DocumentUndoObserver::onAfterUndo, this);
}
void DocumentUndo::redo()
{
return m_undoHistory.redo();
m_undoHistory.redo();
notifyObservers(&DocumentUndoObserver::onAfterRedo, this);
}
void DocumentUndo::clearRedo()
{
return m_undoHistory.clearRedo();
m_undoHistory.clearRedo();
notifyObservers(&DocumentUndoObserver::onClearRedo, this);
}
bool DocumentUndo::isSavedState() const
@ -137,6 +142,11 @@ Cmd* DocumentUndo::lastExecutedCmd() const
return NULL;
}
void DocumentUndo::moveToState(const undo::UndoState* state)
{
m_undoHistory.moveTo(state);
}
const undo::UndoState* DocumentUndo::nextUndo() const
{
return m_undoHistory.currentState();

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@ -10,6 +10,7 @@
#pragma once
#include "base/disable_copying.h"
#include "base/observable.h"
#include "base/unique_ptr.h"
#include "doc/sprite_position.h"
#include "undo/undo_history.h"
@ -25,8 +26,9 @@ namespace app {
class Cmd;
class CmdTransaction;
class DocumentUndoObserver;
class DocumentUndo {
class DocumentUndo : public base::Observable<DocumentUndoObserver> {
public:
DocumentUndo();
@ -55,6 +57,11 @@ namespace app {
int* savedCounter() { return &m_savedCounter; }
const undo::UndoState* firstState() const { return m_undoHistory.firstState(); }
const undo::UndoState* currentState() const { return m_undoHistory.currentState(); }
void moveToState(const undo::UndoState* state);
private:
const undo::UndoState* nextUndo() const;
const undo::UndoState* nextRedo() const;

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@ -0,0 +1,31 @@
// Aseprite
// Copyright (C) 2015 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
#ifndef APP_DOCUMENT_UNDO_OBSERVER_H_INCLUDED
#define APP_DOCUMENT_UNDO_OBSERVER_H_INCLUDED
#pragma once
namespace undo {
class UndoState;
}
namespace app {
class DocumentUndo;
class DocumentUndoObserver {
public:
virtual ~DocumentUndoObserver() { }
virtual void onAddUndoState(DocumentUndo* history) = 0;
virtual void onAfterUndo(DocumentUndo* history) = 0;
virtual void onAfterRedo(DocumentUndo* history) = 0;
virtual void onClearRedo(DocumentUndo* history) = 0;
};
} // namespace app
#endif

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@ -98,10 +98,11 @@ void UndoHistory::add(UndoCommand* cmd)
}
}
UndoState* UndoHistory::findCommonParent(UndoState* a, UndoState* b)
const UndoState* UndoHistory::findCommonParent(const UndoState* a,
const UndoState* b)
{
UndoState* pA = a;
UndoState* pB = b;
const UndoState* pA = a;
const UndoState* pB = b;
if (pA == nullptr || pB == nullptr)
return nullptr;
@ -119,9 +120,9 @@ UndoState* UndoHistory::findCommonParent(UndoState* a, UndoState* b)
return pA;
}
void UndoHistory::moveTo(UndoState* new_state)
void UndoHistory::moveTo(const UndoState* new_state)
{
UndoState* common = findCommonParent(m_cur, new_state);
const UndoState* common = findCommonParent(m_cur, new_state);
if (m_cur) {
while (m_cur != common) {
@ -131,8 +132,8 @@ void UndoHistory::moveTo(UndoState* new_state)
}
if (new_state) {
std::stack<UndoState*> redo_parents;
UndoState* p = new_state;
std::stack<const UndoState*> redo_parents;
const UndoState* p = new_state;
while (p != common) {
redo_parents.push(p);
p = p->m_parent;
@ -146,7 +147,7 @@ void UndoHistory::moveTo(UndoState* new_state)
}
}
m_cur = new_state;
m_cur = const_cast<UndoState*>(new_state);
}
} // namespace undo

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@ -27,12 +27,15 @@ namespace undo {
bool canRedo() const;
void undo();
void redo();
void clearRedo();
// This can be used to jump to a specific UndoState in the whole
// history.
void moveTo(const UndoState* new_state);
private:
UndoState* findCommonParent(UndoState* a, UndoState* b);
void moveTo(UndoState* new_state);
const UndoState* findCommonParent(const UndoState* a,
const UndoState* b);
UndoState* m_first;
UndoState* m_last;