aseprite/src/commands/cmd_exit.cpp
2011-01-20 20:46:58 -03:00

75 lines
1.9 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2011 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "gui/jinete.h"
#include "commands/command.h"
#include "context.h"
#include "app.h"
#include "raster/sprite.h"
//////////////////////////////////////////////////////////////////////
// exit
class ExitCommand : public Command
{
public:
ExitCommand();
Command* clone() { return new ExitCommand(*this); }
protected:
void onExecute(Context* context);
};
ExitCommand::ExitCommand()
: Command("Exit",
"Exit",
CmdUIOnlyFlag)
{
}
void ExitCommand::onExecute(Context* context)
{
Sprite *sprite = context->getFirstSprite();
while (sprite) {
// check if this sprite is modified
if (sprite->isModified()) {
if (jalert("Warning<<There are sprites with changes.<<Do you want quit anyway?||&Yes||&No") != 1) {
return;
}
break;
}
sprite = context->getNextSprite(sprite);
}
/* close the window */
app_get_top_window()->closeWindow(NULL);
}
//////////////////////////////////////////////////////////////////////
// CommandFactory
Command* CommandFactory::createExitCommand()
{
return new ExitCommand;
}