/* ASE - Allegro Sprite Editor * Copyright (C) 2001-2011 David Capello * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "gui/jinete.h" #include "commands/command.h" #include "context.h" #include "app.h" #include "raster/sprite.h" ////////////////////////////////////////////////////////////////////// // exit class ExitCommand : public Command { public: ExitCommand(); Command* clone() { return new ExitCommand(*this); } protected: void onExecute(Context* context); }; ExitCommand::ExitCommand() : Command("Exit", "Exit", CmdUIOnlyFlag) { } void ExitCommand::onExecute(Context* context) { Sprite *sprite = context->getFirstSprite(); while (sprite) { // check if this sprite is modified if (sprite->isModified()) { if (jalert("Warning<getNextSprite(sprite); } /* close the window */ app_get_top_window()->closeWindow(NULL); } ////////////////////////////////////////////////////////////////////// // CommandFactory Command* CommandFactory::createExitCommand() { return new ExitCommand; }