Animated sprite editor & pixel art tool (Windows, macOS, Linux)
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  <title>ASE | Allegro Sprite Editor</title> 
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<div id="page">

<div id="title">
  <span style="color:#f00">A</span><span style="color:#0a0">S</span><span style="color:#00f">E</span>
  <span style="color:#aca">| Allegro Sprite Editor</span>
</div>
<div id="subtitle">Copyright &copy; 2001-2010 David Capello</div>
<div id="warning">
  THIS PROGRAM IS DISTRIBUTED WITHOUT ANY WARRANTY<br/>
  See <a href="#license">license</a> section for more information.
</div>

<h1>TABLE OF CONTENTS</h1>
<p id="tableofcontent">
  <a href="#introduction">Introduction</a><br/>
  <a href="#features">Features</a><br/>
  <a href="#configuration_files">Configuration Files</a><br/>
  <a href="#developers">Developers</a><br/>
  <a style="margin-left:32px;" href="#compilation">Compilation</a><br/>
  <a style="margin-left:32px;" href="#installation">Installation</a><br/>
  <a style="margin-left:32px;" href="#uninstallation">Uninstallation</a><br/>
  <a style="margin-left:32px;" href="#sourcecode">Source Code</a><br/>
  <a href="#contact_information">Contact Information</a><br/>
  <a href="#license">License</a><br/>
  <a style="margin-left:32px;" href="#legal_issues">Legal Issues</a><br/>
  <a href="#authors">Authors</a><br/>
  <a style="margin-left:32px;" href="#thankfulness">Thankfulness</a><br/>
</p>

<a name="introduction"></a><h1>INTRODUCTION</h1>
<p>
  <b>ASE</b> is an open source program to create animated
  sprites. Sprites are little images that can be used in your website
  or in a video game. You can draw characters with movement, intros,
  textures, patterns, backgrounds, logos, color palettes, isometric
  levels, etc.
</p>
<p>
  What makes ASE different? It focuses on pixel editing, to do
  pixel-art. Indeed, it isn't a photo retouching tool or a vector
  graphics editor. Mainly it is a tool to create tiny animations
  pixel-by-pixel.
</p>

<a name="features"></a><h1>FEATURES</h1>
<p>
  The biggest features of ASE are:
</p>
<p>
<ul>
  <li>
	Sprites are composed by <b>layers and frames</b>. These two concept are separated.
	You have layers in one side and frames on the other side. You can imagine this as a
	matrix, where each row is a layer and each column is a frame.
  </li>
  <li>
	Supported color modes: <b>RGBA</b>, Grayscale and <b>Indexed images</b> (palettes up to 256 colors).
  </li>
  <li>
	Supported image formats (load/save): <b>PNG</b>, <b>GIF</b>, JPG, FLC, FLI, BMP, PCX, TGA, and ASE (special format).
  </li>
  <li>
	Load and save animations in a <b>sequence of bitmaps</b> (e.g. frame1.png, frame2.png, etc.).
  </li>
  <li>
	Tiled drawing mode, useful to draw patterns and textures.
  </li>
  <li>
	<b>Undo/Redo</b> for every operation.
  </li>
  <li>
	Special tools like Blur, Jumble, Convolution Matrices.
  </li>
  <li>
	<b>Multiple editors</b> support. You can split an editor horizontally or vertically multiple times
	to edit and view the same sprite with different zooms, or different sprites.
  </li>
  <li>
	<b>Onion skinning</b>.
  </li>
</ul>
</p>

<a name="configuration_files"></a><h1>CONFIGURATION FILES</h1>
<p>
  In Windows 98/2K/XP/Vista the main configuration file is
  <em>aseprite.cfg</em> which is saved in the same folder of
  <em>aseprite.exe</em>
  executable file (in this way ASE is a portable
  application, i.e. you can transport a copy of the program
  in your USB drive).
</p>
<p>
  The following is a list of all configuration files that you could
  modify (it is not recommended to do so, but is useful if you want to
  <em>super</em>-customize ASE):
<p>
<p>
  <pre>aseprite.cfg          Program configuration
data/gui.xml          Menus, shortcuts, and tools
data/convmatr.def     Convolutions matrices
data/fonts/*.pcx      Fonts to be used in the GUI
data/jids/*.jid       XML files with dialogs
data/skins/*.*        ASE skins</pre>
</p>
<p>
  In GNU/Linux, the configuration file is ~/.asepriterc, and
  the data/ files are searched in these locations (in priority
  order):
</p>
<p>
  <pre>$HOME/.aseprite/
/usr/local/share/aseprite/
data/</pre>
</p>

<a name="developers"></a><h1>DEVELOPERS</h1>
<a name="compilation"></a><h2>COMPILATION</h2>
<p>
  Before compile, you have to configure how to compile ASE, what
  libraries are available, release-debug-profile mode, etc.  You can
  run the "fix.sh" script, answer some questions and done: the main
  makefile is created, just do
</p>
<p>
  <pre>make</pre>
</p>
<p>
  Or you could edit the "makefile.cfg", uncomment CONFIGURED=1 and
  uncomment the necessary options, and then run
</p>
<p>
  <pre>makefile -f makefile.lnx</pre>
</p>
<p>

  For MinGW, edit the "makefile.cfg" file, and then
</p>
<p>
  <pre>makefile -f makefile.mgw</pre>
</p>

<a name="installation"></a><h2>INSTALLATION</h2>
<p>
  After compilation, you have two options:
</p>
<p>
  <ol>
	<li>
	  <p>
		Running ASE from its source directory.
	  </p>
	</li>
	<li>
	  <p>
		Install ASE in the directory that you specified in the "fix.sh" question:
		"Where do you want install ASE by default?" (generally "/usr/local")
		(in the "makefile.cfg", it's the DEFAULT_PREFIX variable)
	  </p>
	  <p>
		Run "make install" (it only works in Unix like systems)
	  </p>
	</li>
  </ol>
</p>
<a name="uninstallation"></a><h2>UNINSTALLATION</h2>
<p>
  Run "make uninstall".
</p>
<a name="sourcecode"></a><h2>SOURCE CODE</h2>
<p>
  If you downloaded ASE from Git repository, after
  updating I recommend you to do:
</p>
<p>
  <pre>~/aseprite-src/$ make clean
~/aseprite-src/$ ./fix.sh
~/aseprite-src/$ make</pre>
</p>
<p>
  Also, you can make dependencies of the files (if you are trying to
  hack the ASE source code):
</p>
<p>
  <pre>~/aseprite-src/$ sh misc/deps.sh</pre>
</p>

<a name="contact_information"></a><h1>CONTACT INFORMATION</h1>
<p>We recommend you to use the SourceForge tracker to do specific reporting of issues:</p>
<p>
<ul>
  <li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=120848&func=add">Bugs</a></li>
  <li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=370848&func=add">Request features</a></li>
  <li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=320848&func=add">Patches</a></li>
  <li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=220848&func=add">Support request</a></li>
</ul>
</p>
<p>
  For more information, visit the official page of the project:
</p>
<p>
  <a href="http://www.aseprite.org/">http://www.aseprite.org/</a>
</p>

<a name="license"></a><h1>LICENSE</h1>
<p>
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.
</p>
<p>
  This program is distributed in the hope that it will be useful, but
  WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  General Public License for more details.
</p>
<p>
  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
  USA
<p>
<a name="legal_issues"></a><h2>LEGAL ISSUES</h2>
<p>
  <ul>
	<li>ASE is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a>.</li>
	<li>Jinete and Vaca are under <a href="http://www.opensource.org/licenses/bsd-license.php">BSD license</a>.</li>
	<li>Allegro is giftware license (similar to <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a>).</li>
	<li>ALFONT is under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li>
	<li>quantize.c is copyright by Ben Davis (you need his authorization to use his code in your own program).</li>
	<li>quantize2.c is distributed under the <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a></li>
	<li>Lua-5.0 is distributed under the <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a></li>
	<li>GIMP is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a></li>
	<li>GLib and GTK+ are distributed under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li>
	<li>GFLI-1.3 is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a>.</li>
	<li>Libart 2.3.3 is distributed under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li>
	<li>Libintl is distributed under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li>
	<li>The FreeType Project is distributed under <a href="http://freetype.sourceforge.net/FTL.TXT">FTL license</a>.</li>
	<li>zlib & Libpng are under the <a href="http://www.opensource.org/licenses/zlib-license.php">ZLIB license</a>.</li>
  </ul>
</p>

<a name="authors"></a><h1>AUTHORS</h1>
<div class="author">David Capello &lt;<a href="mailto:davidcapello@gmail.com">davidcapello@gmail.com</a>&gt;</div>
<div class="details">Programmer, designer, and maintainer.</div>
<div class="author">Ilija Melentijevic</div>
<div class="details">
  New GUI skin (from ASE 0.8). A lot of good ideas for ASE 0.8.
  <a href="http://ilkke.blogspot.com/">http://ilkke.blogspot.com/</a>
  <a href="http://www.pixeljoint.com/p/9270.htm">http://www.pixeljoint.com/p/9270.htm</a>
</div>
<div class="author">Trent Gamblin</div>
<div class="details">Mac OS X packager.</div>
<p>
  Thanks for ideas, patches, bugs report and contributions to:
</p>
<div class="ideas">
  Alex&nbsp;Winter,
    &Aacute;lvaro&nbsp;"Kronoman&nbsp;X"&nbsp;Gonz&aacute;lez,
    Angelo&nbsp;Mottola,
    Ben&nbsp;"entheh"&nbsp;Davis,
    Carl&nbsp;Olsson,
    Christer&nbsp;Sandberg,
    Clayton&nbsp;Enga,
    David&nbsp;Campo,
    Elias&nbsp;"networm"&nbsp;Pschernig,
    Elio&nbsp;Cuevas&nbsp;G&oacute;mez,
    Emmanuel&nbsp;"God_Cells"&nbsp;Rousseau,
    Hern&aacute;n&nbsp;Echegoyemberry,
    Ilija&nbsp;"iLKke"&nbsp;Melentijevic,
    Jon&nbsp;"kazzmir"&nbsp;Rafkind,
    Jonathan&nbsp;Taylor,
    Jorge&nbsp;Ram&iacute;rez&nbsp;Flores,
    Juraj&nbsp;Michalek,
    Manuel&nbsp;De&nbsp;Miguel&nbsp;Moreno,
    Manuel&nbsp;"manuq"&nbsp;Qui&ntilde;ones,
    Mateusz&nbsp;Czaplinski,
    Nathan&nbsp;"whitedoor"&nbsp;Smith,
    Nora&nbsp;Amendez,
    Peter&nbsp;"tjaden"&nbsp;Wang,
    Philippe&nbsp;Michael&nbsp;Groarke,
    Robert&nbsp;"Bob"&nbsp;J&nbsp;Ohannessian,
    Scott&nbsp;Wilson,
    Trent&nbsp;"trentg"&nbsp;Gamblin.
</div>
<a name="thankfulness"></a><h2>THANKFULNESS</h2>
<p>
  Some people didn't contribute to the project in a direct way,
  but their work was indispensable to make it real:
</p>
<div class="author">&Aacute;lvaro Gonz&aacute;lez</div>
<div class="details">
  For the other routine to generate
  optimized palettes (used in old versions of ASE).
</div>
<div class="author">Angelo Mottola</div>
<div class="details">
  For the routines to load/save JPEG files with JPGalleg
  (alternative use instead of libjpeg).
</div>
<div class="author">Ben Davis</div>
<div class="details">
  For his optimized palette generation routine.
</div>
<div class="author">Billy Biggs and Lauris Kaplinski</div>
<div class="details">
  For the help with the alpha blending routines.
</div>
<div class="author">Csaba Biegl</div>
<div class="details">
  For his ellipse routine in the GRX library (used in old versions
  of ASE).
</div>
<div class="author">David Turner, Robert Wilhelm, and Werner Lemberg</div>
<div class="details">
  For the FreeType project.
  <a href="http://www.freetype.org/">http://www.freetype.org/</a>
</div>
<div class="author">Derek Liauw Kie Fa and Robert J Ohannessian</div>
<div class="details">
  for 2xSaI.
</div>
<div class="author">DJ Delorie</div>
<div class="details">
  For the DJGPP port to DOS of the GNU software.
  <a href="http://www.delorie.com/djgpp/">http://www.delorie.com/djgpp/</a>
</div>
<div class="author">Elias Pschernig</div>
<div class="details">
  For his excelent bresenham ellipse algorithm and to report some
  nasty keyboard bugs. And his patch to load/save GIF files.
</div>
<div class="author">Elver Loho</div>
<div class="details">
  For port ASE to BeOS.
</div>
<div class="author">Frank J. T. Wojcik, Guy Eric Schalnat, Andreas Dilger, Glenn
  Randers-Pehrson</div>
<div class="details">
  For libpng.
</div>
<div class="author">Gary Oberbrunner</div>
<div class="details">
  For his code to quantize RGB images with ordered dither method.
</div>
<div class="author">Javier Gonzalez</div>
<div class="details">
  For his AllegroFont wrapper.
</div>
<div class="author">Jean-loup Gailly and Mark Adler</div>
<div class="details">
  For zlib
</div>
<div class="author">Jens Ch. Restemeier</div>
<div class="details">
  For GFLI, his code to save FLI files is just "amazing".
</div>
<div class="author">Jerry Coffin and HenkJan Wolthuis</div>
<div class="details">
  For the hash table routines.
</div>
<div class="author">Johan Halmén and Anders "Trezker" Andersson</div>
<div class="details">
  for mapgen (included in old ASE versions).
  <a href="http://edu.loviisa.fi/~lg/jh/mapgen/">http://edu.loviisa.fi/~lg/jh/mapgen/</a>
  <a href="http://www.angelfire.com/art/dumlesoft/Projects.html">http://www.angelfire.com/art/dumlesoft/Projects.html</a>
</div>
<div class="author">Jordan Russell and Martijn Laan</div>
<div class="details">
  For Inno Setup.
  <a href="http://www.innosetup.com/">http://www.innosetup.com/</a>
</div>
<div class="author">Jose Luis Torres Pantoja</div>
<div class="details">
  For his gift, the book "Digital Image Processing, Gonzalez and
  Woods, Addison-Wesley, 2002"
</div>
<div class="author">Juraj Michalek</div>
<div class="details">
  For the support to ASE in his portal.
  <a href="http://games.linux.sk/">http://games.linux.sk/</a>
</div>
<div class="author">Lee Thomason</div>
<div class="details">
  For tinyxml library.
  <a href="http://www.sourceforge.net/projects/tinyxml">http://www.sourceforge.net/projects/tinyxml</a>
</div>
<div class="author">Matthieu Haller and Kirsten Schulz</div>
<div class="details">
  For filled polygon algorithm of GD library.
  <a href="http://www.libgd.org/">http://www.libgd.org/</a>
</div>
<div class="author">Matthew Leverton</div>
<div class="details">
  For his Allegro portal.
  <a href="http://www.allegro.cc/">http://www.allegro.cc/</a>
</div>
<div class="author">Max Maischein</div>
<div class="details">
  For the documents about various file formats of the Animator and
  Animator Pro.
</div>
<div class="author">Mike Haaland</div>
<div class="details">
  For his documentation about the FLI/FLC, COL, PIC, and MSK files
  format.
</div>
<div class="author">Paúl Andrés "Ceniza" Jiménez</div>
<div class="details">
  For his help in the translation of FULL-SCREEN.txt document.
</div>
<div class="author">Peter Wang</div>
<div class="details">
  For his Red Pixel II game, it was very helpful for the scripting
  routines. Also for loadpng library.
  <a href="http://redpixel.sourceforge.net/">http://redpixel.sourceforge.net/</a>
  <a href="http://tjaden.strangesoft.net/">http://tjaden.strangesoft.net/</a>
</div>
<div class="author">Raph Levien</div>
<div class="details">
  For his excelent work with the libart library.
  <a href="http://www.levien.com/divbart/">http://www.levien.com/divbart/</a>
</div>
<div class="author">Richard M. Stallman</div>
<div class="details">
  For the Free Software Foundation, GNU and Emacs, and everyone
  who contributed with free software.
  <a href="http://www.fsf.org/">http://www.fsf.org/</a>
  <a href="http://www.gnu.org/">http://www.gnu.org/</a>
  <a href="http://www.emacs.org/">http://www.emacs.org/</a>
</div>
<div class="author">Robert Höhne</div>
<div class="details">
  For the RHIDE enviroment.
  <a href="http://www.lanet.lv/~pavenis/rhide.html">http://www.lanet.lv/~pavenis/rhide.html</a>
</div>
<div class="author">Salvador Eduardo Tropea</div>
<div class="details">
  For the SETEdit editor (although I don't use it anymore, the
  first months in Linux without it would have been impossibles)
  <a href="http://setedit.sourceforge.net/">http://setedit.sourceforge.net/</a>
</div>
<div class="author">Shawn Hargreaves</div>
<div class="details">
  And hundreds of people who helped in the Allegro library.
  <a href="http://alleg.sourceforge.net/">http://alleg.sourceforge.net/</a>
</div>
<div class="author">Spencer Kimball and Peter Mattis</div>
<div class="details">
  And a lot of people who contributed with The GIMP and GTK+.  I
  personally "borrow" source code for differents task in the
  program.
  <a href="http://www.gimp.org/">http://www.gimp.org/</a>
  <a href="http://www.gtk.org/">http://www.gtk.org/</a>
</div>
<div class="author">The Independent JPEG Group</div>
<div class="details">
  For the JPEG library to load/save Jpeg files.
  <a href="ftp://ftp.uu.net/graphics/jpeg/">ftp://ftp.uu.net/graphics/jpeg/</a>
</div>
<div class="author">The Open Group</div>
<div class="details">
  For XFree86.
  <a href="http://www.x.org/">http://www.x.org/</a>
</div>
<div class="author">Waldemar Celes, Roberto Ierusalimschy, and Luiz Henrique de Figueiredo</div>
<div class="details">
  For their excelent work with Lua.
  <a href="http://www.lua.org/">http://www.lua.org/</a>
</div>

<div id="footer">Copyright &copy; 2001-2010 David Capello</div>
</div>
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