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ASE will be the name for the next release.
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README.html
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README.html
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<!DOCTYPE html PUBLIC '-//W3C//DTD XHTML 1.0 Transitional//EN' 'http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd'><html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type"/>
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<title>asëprite | allegro sprite editor</title>
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<title>ASE | Allegro Sprite Editor</title>
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<style text="text/css">
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body { font-family:sans-serif; font-size:11pt; }
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a { text-decoration:none; }
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<div id="page">
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<div id="title">
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<span style="color:#f00">a</span><span style="color:#0a0">s</span><span style="color:#00f;font-size:18pt">ë</span><span style="color:#0a0">prite</span>
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<span style="color:#aca">| allegro sprite editor</span>
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<span style="color:#f00">A</span><span style="color:#0a0">S</span><span style="color:#00f">E</span>
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<span style="color:#aca">| Allegro Sprite Editor</span>
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</div>
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<div id="subtitle">Copyright © 2001-2010 David Capello</div>
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<div id="warning">
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<a name="introduction"></a><h1>INTRODUCTION</h1>
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<p>
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<b>asëprite</b> is an open source program to create animated
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<b>ASE</b> is an open source program to create animated
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sprites. Sprites are little images that can be used in your website
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or in a video game. You can draw characters with movement, intros,
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textures, patterns, backgrounds, logos, color palettes, isometric
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levels, etc.
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</p>
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<p>
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What makes asëprite different? It focuses on pixel editing, to do
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What makes ASE different? It focuses on pixel editing, to do
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pixel-art. Indeed, it isn't a photo retouching tool or a vector
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graphics editor. Mainly it is a tool to create tiny animations
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pixel-by-pixel.
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<a name="features"></a><h1>FEATURES</h1>
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<p>
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The biggest features of asëprite are:
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The biggest features of ASE are:
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</p>
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<p>
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<ul>
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In Windows 98/2K/XP/Vista the main configuration file is
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<em>aseprite.cfg</em> which is saved in the same folder of
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<em>aseprite.exe</em>
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executable file (in this way asëprite is a portable
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executable file (in this way ASE is a portable
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application, i.e. you can transport a copy of the program
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in your USB drive).
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</p>
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<p>
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The following is a list of all configuration files that you could
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modify (it is not recommended to do so, but is useful if you want to
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<em>super</em>-customize asëprite):
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<em>super</em>-customize ASE):
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<p>
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<p>
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<pre>aseprite.cfg Program configuration
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data/convmatr.def Convolutions matrices
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data/fonts/*.pcx Fonts to be used in the GUI
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data/jids/*.jid XML files with dialogs
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data/skins/*.* asëprite skins</pre>
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data/skins/*.* ASE skins</pre>
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</p>
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<p>
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In GNU/Linux, the configuration file is ~/.asepriterc, and
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<a name="developers"></a><h1>DEVELOPERS</h1>
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<a name="compilation"></a><h2>COMPILATION</h2>
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<p>
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Before compile, you have to configure how to compile asëprite, what
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Before compile, you have to configure how to compile ASE, what
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libraries are available, release-debug-profile mode, etc. You can
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run the "fix.sh" script, answer some questions and done: the main
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makefile is created, just do
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<ol>
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<li>
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<p>
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Running asëprite from its source directory.
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Running ASE from its source directory.
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</p>
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</li>
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<li>
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<p>
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Install asëprite in the directory that you specified in the "fix.sh" question:
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Install ASE in the directory that you specified in the "fix.sh" question:
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"Where do you want install ASE by default?" (generally "/usr/local")
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(in the "makefile.cfg", it's the DEFAULT_PREFIX variable)
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</p>
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</p>
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<a name="sourcecode"></a><h2>SOURCE CODE</h2>
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<p>
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If you downloaded asëprite from Git repository, after
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If you downloaded ASE from Git repository, after
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updating I recommend you to do:
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</p>
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<p>
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</p>
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<p>
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Also, you can make dependencies of the files (if you are trying to
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hack the asëprite source code):
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hack the ASE source code):
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</p>
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<p>
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<pre>~/aseprite-src/$ sh misc/deps.sh</pre>
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<a name="legal_issues"></a><h2>LEGAL ISSUES</h2>
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<p>
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<ul>
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<li>asëprite is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a>.</li>
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<li>ASE is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a>.</li>
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<li>Jinete and Vaca are under <a href="http://www.opensource.org/licenses/bsd-license.php">BSD license</a>.</li>
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<li>Allegro is giftware license (similar to <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a>).</li>
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<li>ALFONT is under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li>
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config.h
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config.h
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#define _CRT_SECURE_NO_WARNINGS
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/* general information */
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#define PACKAGE "aseprite"
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#define PACKAGE "ASE"
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#define VERSION "0.8.0"
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#define WEBSITE "http://www.aseprite.org/"
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#define COPYRIGHT "Copyright (C) 2001-2010 David Capello"
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for (;;) {
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if (bpp == 8) {
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allegro_message("You cannot use aseprite in 8 bits per pixel\n");
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allegro_message("You cannot use ASE in 8 bits per pixel\n");
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return -1;
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}
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