aseprite/src
2016-06-14 09:36:50 -03:00
..
allegro
app Merge branch 'applyButton' of https://github.com/TheKK/aseprite into apply-button 2016-06-14 09:23:26 -03:00
base
cfg
clip@8e92c5d92e
css
doc Fix a serious compiler warning 2016-05-21 19:41:43 +02:00
filters
fixmath
flic@da184cbc57
ft Fix freetype2 includes. 2016-05-22 07:23:01 +02:00
gen
gfx Fix arrow keys to move a rotated selection (fix #775) 2016-05-18 14:26:25 -03:00
iff
main Update version to 1.1.6-dev 2016-05-05 23:23:09 -03:00
net Abort curl connections setting the timeout (avoid crash closing connections) 2016-05-17 16:13:25 -03:00
render
script duktape depends on math library (fix #1139) 2016-05-24 12:54:09 -03:00
she Activate app on OS X when Aseprite is launched from Steam 2016-06-07 14:47:59 -03:00
steam Activate app on OS X when Aseprite is launched from Steam 2016-06-07 14:47:59 -03:00
tests
ui Update mouse cursor immediately after we change it to native mouse cursor 2016-06-14 09:36:50 -03:00
undo
updater Abort curl connections setting the timeout (avoid crash closing connections) 2016-05-17 16:13:25 -03:00
wacom
webserver
CMakeLists.txt
config.h Update version to 1.1.6-dev 2016-05-05 23:23:09 -03:00
README.md

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
  • base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • css: Pseudo-style sheet library.
  • fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
  • flic: Library to load/save FLI/FLC files.
  • scripting: JavaScript engine.
  • steam: Steam API wrapper to avoid static linking to the .lib file.
  • undo: Generic library to manage a history of undoable commands.
  • wacom: Wacom definitions to use Wintab API.

Level 1

  • cfg (base): Library to load/save .ini files.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • gfx (fixmath): Abstract graphics structures like point, size, rectangle, region, color, etc.
  • net (base): Networking library to send HTTP requests.
  • webserver (base): HTTP web server

Level 2

  • doc (base, fixmath, gfx): Document model library.
  • she (allegro, base, gfx, wacom): A wrapper for the Allegro library.

Level 3

  • filters (base, doc, gfx): Effects for images.
  • render (base, doc, gfx): Library to render documents.
  • ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, net): Component to check for updates.

Level 4

  • iff (base, doc, render): Image File Formats library (load/save documents).

Level 5

  • app (allegro, base, doc, filters, fixmath, gfx, iff, pen, render, scripting, she, ui, undo, updater, webserver)

Level 6

  • main (app, base, she, ui)

Debugging Tricks

On Windows, you can use F5 to show the amount of used memory. Also Ctrl+Shift+Q crashes the application in case that you want to test the anticrash feature or your need a memory dump file.