Fix arrow keys to move a rotated selection (fix #775)

This commit is contained in:
David Capello 2016-05-18 14:26:25 -03:00
parent 591b3b19ac
commit b21f5df2d6
10 changed files with 82 additions and 72 deletions

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@ -1,5 +1,5 @@
// Aseprite
// Copyright (C) 2001-2015 David Capello
// Copyright (C) 2001-2016 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
@ -264,7 +264,7 @@ void Document::setTransformation(const gfx::Transformation& transform)
void Document::resetTransformation()
{
if (m_mask)
m_transformation = gfx::Transformation(m_mask->bounds());
m_transformation = gfx::Transformation(gfx::RectF(m_mask->bounds()));
else
m_transformation = gfx::Transformation();
}

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@ -364,7 +364,8 @@ public:
m_mask.unfreeze();
loop->setMask(&m_mask);
loop->getDocument()->setTransformation(Transformation(m_mask.bounds()));
loop->getDocument()->setTransformation(
Transformation(RectF(m_mask.bounds())));
m_mask.clear();
}

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@ -1,5 +1,5 @@
// Aseprite
// Copyright (C) 2001-2015 David Capello
// Copyright (C) 2001-2016 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
@ -54,7 +54,7 @@ void set_pivot_from_preferences(gfx::Transformation& t)
break;
}
t.displacePivotTo(gfx::Point(pivotPos));
t.displacePivotTo(gfx::PointF(pivotPos));
}
} // namespace app

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@ -235,7 +235,7 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
m_currentData.transformBox(oldCorners);
ContextWriter writer(m_reader, 1000);
gfx::Rect bounds = m_initialData.bounds();
gfx::RectF bounds = m_initialData.bounds();
bool updateBounds = false;
double dx, dy;
@ -254,16 +254,18 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
dy = 0.0;
}
bounds.offset(int(dx), int(dy));
bounds.offset(dx, dy);
updateBounds = true;
if ((moveModifier & SnapToGridMovement) == SnapToGridMovement) {
// Snap the x1,y1 point to the grid.
gfx::Rect gridBounds = App::instance()
->preferences().document(m_document).grid.bounds();
gfx::Point gridOffset(bounds.origin());
gridOffset = snap_to_grid(gridBounds, gridOffset,
PreferSnapTo::ClosestGridVertex);
gfx::PointF gridOffset(
snap_to_grid(
gridBounds,
gfx::Point(bounds.origin()),
PreferSnapTo::ClosestGridVertex));
// Now we calculate the difference from x1,y1 point and we can
// use it to adjust all coordinates (x1, y1, x2, y2).
@ -285,8 +287,8 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
{ 0.0, 0.5 }, { 1.0, 0.5 },
{ 0.0, 1.0 }, { 0.5, 1.0 }, { 1.0, 1.0 }
};
gfx::PointT<double> pivot;
gfx::PointT<double> handle(
gfx::PointF pivot;
gfx::PointF handle(
handles[m_handle-ScaleNWHandle][0],
handles[m_handle-ScaleNWHandle][1]);
@ -301,12 +303,12 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
pivot.y = bounds.y + bounds.h*pivot.y;
}
gfx::Point a = bounds.origin();
gfx::Point b = bounds.point2();
gfx::PointF a = bounds.origin();
gfx::PointF b = bounds.point2();
if ((moveModifier & MaintainAspectRatioMovement) == MaintainAspectRatioMovement) {
auto u = point2Vector(gfx::PointT<double>(m_catchPos) - pivot);
auto v = point2Vector(gfx::PointT<double>(pos) - pivot);
auto u = point2Vector(gfx::PointF(m_catchPos) - pivot);
auto v = point2Vector(gfx::PointF(pos) - pivot);
auto w = v.projectOn(u);
double scale = u.magnitude();
if (scale != 0.0)
@ -362,8 +364,8 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
case RotateSHandle:
case RotateSEHandle:
{
gfx::Point abs_initial_pivot = m_initialData.pivot();
gfx::Point abs_pivot = m_currentData.pivot();
gfx::PointF abs_initial_pivot = m_initialData.pivot();
gfx::PointF abs_pivot = m_currentData.pivot();
double newAngle =
m_initialData.angle()
@ -405,8 +407,8 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
case PivotHandle:
{
// Calculate the new position of the pivot
gfx::Point newPivot(m_initialData.pivot().x + (pos.x - m_catchPos.x),
m_initialData.pivot().y + (pos.y - m_catchPos.y));
gfx::PointF newPivot(m_initialData.pivot().x + (pos.x - m_catchPos.x),
m_initialData.pivot().y + (pos.y - m_catchPos.y));
m_currentData = m_initialData;
m_currentData.displacePivotTo(newPivot);
@ -527,7 +529,7 @@ void PixelsMovement::dropImageTemporarily()
// Get the a factor for the X/Y position of the initial pivot
// position inside the initial non-rotated bounds.
gfx::PointT<double> pivotPosFactor(m_initialData.pivot() - m_initialData.bounds().origin());
gfx::PointF pivotPosFactor(m_initialData.pivot() - m_initialData.bounds().origin());
pivotPosFactor.x /= m_initialData.bounds().w;
pivotPosFactor.y /= m_initialData.bounds().h;
@ -544,7 +546,7 @@ void PixelsMovement::dropImageTemporarily()
newPivot += pivotPosFactor.x * point2Vector(corners.rightTop() - corners.leftTop());
newPivot += pivotPosFactor.y * point2Vector(corners.leftBottom() - corners.leftTop());
m_currentData.displacePivotTo(gfx::Point((int)newPivot.x, (int)newPivot.y));
m_currentData.displacePivotTo(gfx::PointF(newPivot.x, newPivot.y));
}
redrawCurrentMask();
@ -707,7 +709,7 @@ void PixelsMovement::drawParallelogram(
// fast rotation algorithm, as it's pixel-perfect match with the
// original selection when just a translation is applied.
if (m_currentData.angle() == 0.0 &&
m_currentData.bounds().size() == src->size()) {
gfx::Rect(m_currentData.bounds()).size() == src->size()) {
rotAlgo = tools::RotationAlgorithm::FAST;
}

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@ -1,5 +1,5 @@
// Aseprite
// Copyright (C) 2001-2015 David Capello
// Copyright (C) 2001-2016 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
@ -177,7 +177,7 @@ gfx::Rect TransformHandles::getPivotHandleBounds(Editor* editor,
{
SkinTheme* theme = static_cast<SkinTheme*>(CurrentTheme::get());
gfx::Size partSize = theme->parts.pivotHandle()->size();
gfx::Point screenPivotPos = editor->editorToScreen(transform.pivot());
gfx::Point screenPivotPos = editor->editorToScreen(gfx::Point(transform.pivot()));
screenPivotPos.x += editor->zoom().apply(1) / 2;
screenPivotPos.y += editor->zoom().apply(1) / 2;

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@ -1,5 +1,5 @@
// Aseprite Gfx Library
// Copyright (C) 2001-2013 David Capello
// Copyright (C) 2001-2016 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
@ -118,6 +118,7 @@ public:
};
typedef PointT<int> Point;
typedef PointT<double> PointF;
} // namespace gfx

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@ -1,5 +1,5 @@
// Aseprite Gfx Library
// Copyright (C) 2001-2013, 2015 David Capello
// Copyright (C) 2001-2016 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
@ -45,6 +45,12 @@ public:
w(rect.w), h(rect.h) {
}
template<typename T2>
RectT(const RectT<T2>& rect) :
x(static_cast<T>(rect.x)), y(static_cast<T>(rect.y)),
w(static_cast<T>(rect.w)), h(static_cast<T>(rect.h)) {
}
RectT(const PointT<T>& point, const SizeT<T>& size) :
x(point.x), y(point.y),
w(size.w), h(size.h) {
@ -298,6 +304,7 @@ public:
};
typedef RectT<int> Rect;
typedef RectT<double> RectF;
} // namespace gfx

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@ -130,6 +130,7 @@ public:
};
typedef SizeT<int> Size;
typedef SizeT<double> SizeF;
} // namespace gfx

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@ -1,5 +1,5 @@
// Aseprite Gfx Library
// Copyright (C) 2001-2013, 2015 David Capello
// Copyright (C) 2001-2016 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
@ -28,7 +28,7 @@ Transformation::Transformation()
m_pivot.y = 0;
}
Transformation::Transformation(const Rect& bounds)
Transformation::Transformation(const RectF& bounds)
: m_bounds(bounds)
{
m_angle = 0.0;
@ -38,8 +38,6 @@ Transformation::Transformation(const Rect& bounds)
void Transformation::transformBox(Corners& corners) const
{
PointT<double> pivot_f(m_pivot);
// TODO We could create a composed 4x4 matrix with all
// transformation and apply the same matrix to avoid calling
// rotatePoint/cos/sin functions 4 times, anyway, it's not
@ -47,10 +45,10 @@ void Transformation::transformBox(Corners& corners) const
corners = m_bounds;
for (std::size_t c=0; c<corners.size(); ++c)
corners[c] = Transformation::rotatePoint(corners[c], pivot_f, m_angle);
corners[c] = Transformation::rotatePoint(corners[c], m_pivot, m_angle);
}
void Transformation::displacePivotTo(const Point& newPivot)
void Transformation::displacePivotTo(const PointF& newPivot)
{
// Calculate the rotated corners
Corners corners;
@ -58,20 +56,20 @@ void Transformation::displacePivotTo(const Point& newPivot)
// Rotate-back (-angle) the position of the rotated origin (corners[0])
// using the new pivot.
PointT<double> newBoundsOrigin =
PointF newBoundsOrigin =
rotatePoint(corners.leftTop(),
PointT<double>(newPivot.x, newPivot.y),
newPivot,
-m_angle);
// Change the new pivot.
m_pivot = newPivot;
m_bounds = Rect(Point(newBoundsOrigin), m_bounds.size());
m_bounds = RectF(newBoundsOrigin, m_bounds.size());
}
PointT<double> Transformation::rotatePoint(
const PointT<double>& point,
const PointT<double>& pivot,
double angle)
PointF Transformation::rotatePoint(
const PointF& point,
const PointF& pivot,
double angle)
{
using namespace fixmath;
@ -82,21 +80,21 @@ PointT<double> Transformation::rotatePoint(
fixed sin = fixsin(fixangle);
fixed dx = fixsub(ftofix(point.x), ftofix(pivot.x));
fixed dy = fixsub(ftofix(point.y), ftofix(pivot.y));
return PointT<double>(
return PointF(
fixtof(fixadd(ftofix(pivot.x), fixsub(fixmul(dx, cos), fixmul(dy, sin)))),
fixtof(fixadd(ftofix(pivot.y), fixadd(fixmul(dy, cos), fixmul(dx, sin)))));
}
Rect Transformation::transformedBounds() const
RectF Transformation::transformedBounds() const
{
// Get transformed corners
Corners corners;
transformBox(corners);
// Create a union of all corners
Rect bounds;
RectF bounds;
for (int i=0; i<Corners::NUM_OF_CORNERS; ++i)
bounds = bounds.createUnion(gfx::Rect((int)corners[i].x, (int)corners[i].y, 1, 1));
bounds = bounds.createUnion(RectF(corners[i].x, corners[i].y, 1, 1));
return bounds;
}

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@ -1,5 +1,5 @@
// Aseprite Gfx Library
// Copyright (C) 2001-2013, 2015 David Capello
// Copyright (C) 2001-2016 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
@ -33,20 +33,20 @@ public:
std::size_t size() const { return m_corners.size(); }
PointT<double>& operator[](int index) { return m_corners[index]; }
const PointT<double>& operator[](int index) const { return m_corners[index]; }
PointF& operator[](int index) { return m_corners[index]; }
const PointF& operator[](int index) const { return m_corners[index]; }
const PointT<double>& leftTop() const { return m_corners[LEFT_TOP]; }
const PointT<double>& rightTop() const { return m_corners[RIGHT_TOP]; }
const PointT<double>& rightBottom() const { return m_corners[RIGHT_BOTTOM]; }
const PointT<double>& leftBottom() const { return m_corners[LEFT_BOTTOM]; }
const PointF& leftTop() const { return m_corners[LEFT_TOP]; }
const PointF& rightTop() const { return m_corners[RIGHT_TOP]; }
const PointF& rightBottom() const { return m_corners[RIGHT_BOTTOM]; }
const PointF& leftBottom() const { return m_corners[LEFT_BOTTOM]; }
void leftTop(const PointT<double>& pt) { m_corners[LEFT_TOP] = pt; }
void rightTop(const PointT<double>& pt) { m_corners[RIGHT_TOP] = pt; }
void rightBottom(const PointT<double>& pt) { m_corners[RIGHT_BOTTOM] = pt; }
void leftBottom(const PointT<double>& pt) { m_corners[LEFT_BOTTOM] = pt; }
void leftTop(const PointF& pt) { m_corners[LEFT_TOP] = pt; }
void rightTop(const PointF& pt) { m_corners[RIGHT_TOP] = pt; }
void rightBottom(const PointF& pt) { m_corners[RIGHT_BOTTOM] = pt; }
void leftBottom(const PointF& pt) { m_corners[LEFT_BOTTOM] = pt; }
Corners& operator=(const gfx::Rect& bounds) {
Corners& operator=(const RectF bounds) {
m_corners[LEFT_TOP].x = bounds.x;
m_corners[LEFT_TOP].y = bounds.y;
m_corners[RIGHT_TOP].x = bounds.x + bounds.w;
@ -58,29 +58,28 @@ public:
return *this;
}
gfx::Rect bounds() const {
Rect bounds;
RectF bounds() const {
RectF bounds;
for (int i=0; i<Corners::NUM_OF_CORNERS; ++i)
bounds = bounds.createUnion(gfx::Rect((int)m_corners[i].x,
(int)m_corners[i].y, 1, 1));
bounds |= RectF(m_corners[i].x, m_corners[i].y, 1, 1);
return bounds;
}
private:
std::vector<PointT<double> > m_corners;
std::vector<PointF> m_corners;
};
Transformation();
Transformation(const Rect& bounds);
Transformation(const RectF& bounds);
// Simple getters and setters. The angle is in radians.
const Rect& bounds() const { return m_bounds; }
const Point& pivot() const { return m_pivot; }
const RectF& bounds() const { return m_bounds; }
const PointF& pivot() const { return m_pivot; }
double angle() const { return m_angle; }
void bounds(const Rect& bounds) { m_bounds = bounds; }
void pivot(const Point& pivot) { m_pivot = pivot; }
void bounds(const RectF& bounds) { m_bounds = bounds; }
void pivot(const PointF& pivot) { m_pivot = pivot; }
void angle(double angle) { m_angle = angle; }
// Applies the transformation (rotation with angle/pivot) to the
@ -89,17 +88,18 @@ public:
// Changes the pivot to another location, adjusting the bounds to
// keep the current rotated-corners in the same location.
void displacePivotTo(const Point& newPivot);
void displacePivotTo(const PointF& newPivot);
Rect transformedBounds() const;
RectF transformedBounds() const;
// Static helper method to rotate points.
static PointT<double> rotatePoint(const PointT<double>& point,
const PointT<double>& pivot, double angle);
static PointF rotatePoint(const PointF& point,
const PointF& pivot,
double angle);
private:
Rect m_bounds;
Point m_pivot;
RectF m_bounds;
PointF m_pivot;
double m_angle;
};