mirror of
https://github.com/aseprite/aseprite.git
synced 2025-02-06 12:39:57 +00:00
Fix arrow keys to move a rotated selection (fix #775)
This commit is contained in:
parent
591b3b19ac
commit
b21f5df2d6
@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2001-2015 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as
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@ -264,7 +264,7 @@ void Document::setTransformation(const gfx::Transformation& transform)
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void Document::resetTransformation()
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{
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if (m_mask)
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m_transformation = gfx::Transformation(m_mask->bounds());
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m_transformation = gfx::Transformation(gfx::RectF(m_mask->bounds()));
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else
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m_transformation = gfx::Transformation();
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}
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@ -364,7 +364,8 @@ public:
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m_mask.unfreeze();
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loop->setMask(&m_mask);
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loop->getDocument()->setTransformation(Transformation(m_mask.bounds()));
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loop->getDocument()->setTransformation(
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Transformation(RectF(m_mask.bounds())));
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m_mask.clear();
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}
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2001-2015 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as
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@ -54,7 +54,7 @@ void set_pivot_from_preferences(gfx::Transformation& t)
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break;
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}
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t.displacePivotTo(gfx::Point(pivotPos));
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t.displacePivotTo(gfx::PointF(pivotPos));
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}
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} // namespace app
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@ -235,7 +235,7 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
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m_currentData.transformBox(oldCorners);
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ContextWriter writer(m_reader, 1000);
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gfx::Rect bounds = m_initialData.bounds();
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gfx::RectF bounds = m_initialData.bounds();
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bool updateBounds = false;
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double dx, dy;
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@ -254,16 +254,18 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
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dy = 0.0;
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}
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bounds.offset(int(dx), int(dy));
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bounds.offset(dx, dy);
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updateBounds = true;
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if ((moveModifier & SnapToGridMovement) == SnapToGridMovement) {
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// Snap the x1,y1 point to the grid.
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gfx::Rect gridBounds = App::instance()
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->preferences().document(m_document).grid.bounds();
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gfx::Point gridOffset(bounds.origin());
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gridOffset = snap_to_grid(gridBounds, gridOffset,
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PreferSnapTo::ClosestGridVertex);
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gfx::PointF gridOffset(
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snap_to_grid(
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gridBounds,
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gfx::Point(bounds.origin()),
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PreferSnapTo::ClosestGridVertex));
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// Now we calculate the difference from x1,y1 point and we can
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// use it to adjust all coordinates (x1, y1, x2, y2).
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@ -285,8 +287,8 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
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{ 0.0, 0.5 }, { 1.0, 0.5 },
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{ 0.0, 1.0 }, { 0.5, 1.0 }, { 1.0, 1.0 }
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};
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gfx::PointT<double> pivot;
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gfx::PointT<double> handle(
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gfx::PointF pivot;
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gfx::PointF handle(
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handles[m_handle-ScaleNWHandle][0],
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handles[m_handle-ScaleNWHandle][1]);
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@ -301,12 +303,12 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
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pivot.y = bounds.y + bounds.h*pivot.y;
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}
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gfx::Point a = bounds.origin();
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gfx::Point b = bounds.point2();
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gfx::PointF a = bounds.origin();
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gfx::PointF b = bounds.point2();
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if ((moveModifier & MaintainAspectRatioMovement) == MaintainAspectRatioMovement) {
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auto u = point2Vector(gfx::PointT<double>(m_catchPos) - pivot);
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auto v = point2Vector(gfx::PointT<double>(pos) - pivot);
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auto u = point2Vector(gfx::PointF(m_catchPos) - pivot);
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auto v = point2Vector(gfx::PointF(pos) - pivot);
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auto w = v.projectOn(u);
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double scale = u.magnitude();
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if (scale != 0.0)
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@ -362,8 +364,8 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
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case RotateSHandle:
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case RotateSEHandle:
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{
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gfx::Point abs_initial_pivot = m_initialData.pivot();
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gfx::Point abs_pivot = m_currentData.pivot();
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gfx::PointF abs_initial_pivot = m_initialData.pivot();
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gfx::PointF abs_pivot = m_currentData.pivot();
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double newAngle =
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m_initialData.angle()
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@ -405,8 +407,8 @@ void PixelsMovement::moveImage(const gfx::Point& pos, MoveModifier moveModifier)
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case PivotHandle:
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{
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// Calculate the new position of the pivot
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gfx::Point newPivot(m_initialData.pivot().x + (pos.x - m_catchPos.x),
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m_initialData.pivot().y + (pos.y - m_catchPos.y));
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gfx::PointF newPivot(m_initialData.pivot().x + (pos.x - m_catchPos.x),
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m_initialData.pivot().y + (pos.y - m_catchPos.y));
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m_currentData = m_initialData;
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m_currentData.displacePivotTo(newPivot);
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@ -527,7 +529,7 @@ void PixelsMovement::dropImageTemporarily()
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// Get the a factor for the X/Y position of the initial pivot
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// position inside the initial non-rotated bounds.
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gfx::PointT<double> pivotPosFactor(m_initialData.pivot() - m_initialData.bounds().origin());
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gfx::PointF pivotPosFactor(m_initialData.pivot() - m_initialData.bounds().origin());
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pivotPosFactor.x /= m_initialData.bounds().w;
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pivotPosFactor.y /= m_initialData.bounds().h;
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@ -544,7 +546,7 @@ void PixelsMovement::dropImageTemporarily()
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newPivot += pivotPosFactor.x * point2Vector(corners.rightTop() - corners.leftTop());
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newPivot += pivotPosFactor.y * point2Vector(corners.leftBottom() - corners.leftTop());
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m_currentData.displacePivotTo(gfx::Point((int)newPivot.x, (int)newPivot.y));
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m_currentData.displacePivotTo(gfx::PointF(newPivot.x, newPivot.y));
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}
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redrawCurrentMask();
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@ -707,7 +709,7 @@ void PixelsMovement::drawParallelogram(
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// fast rotation algorithm, as it's pixel-perfect match with the
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// original selection when just a translation is applied.
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if (m_currentData.angle() == 0.0 &&
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m_currentData.bounds().size() == src->size()) {
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gfx::Rect(m_currentData.bounds()).size() == src->size()) {
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rotAlgo = tools::RotationAlgorithm::FAST;
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}
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2001-2015 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as
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@ -177,7 +177,7 @@ gfx::Rect TransformHandles::getPivotHandleBounds(Editor* editor,
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{
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SkinTheme* theme = static_cast<SkinTheme*>(CurrentTheme::get());
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gfx::Size partSize = theme->parts.pivotHandle()->size();
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gfx::Point screenPivotPos = editor->editorToScreen(transform.pivot());
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gfx::Point screenPivotPos = editor->editorToScreen(gfx::Point(transform.pivot()));
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screenPivotPos.x += editor->zoom().apply(1) / 2;
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screenPivotPos.y += editor->zoom().apply(1) / 2;
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@ -1,5 +1,5 @@
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// Aseprite Gfx Library
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// Copyright (C) 2001-2013 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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@ -118,6 +118,7 @@ public:
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};
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typedef PointT<int> Point;
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typedef PointT<double> PointF;
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} // namespace gfx
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@ -1,5 +1,5 @@
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// Aseprite Gfx Library
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// Copyright (C) 2001-2013, 2015 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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@ -45,6 +45,12 @@ public:
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w(rect.w), h(rect.h) {
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}
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template<typename T2>
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RectT(const RectT<T2>& rect) :
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x(static_cast<T>(rect.x)), y(static_cast<T>(rect.y)),
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w(static_cast<T>(rect.w)), h(static_cast<T>(rect.h)) {
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}
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RectT(const PointT<T>& point, const SizeT<T>& size) :
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x(point.x), y(point.y),
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w(size.w), h(size.h) {
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@ -298,6 +304,7 @@ public:
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};
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typedef RectT<int> Rect;
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typedef RectT<double> RectF;
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} // namespace gfx
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@ -130,6 +130,7 @@ public:
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};
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typedef SizeT<int> Size;
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typedef SizeT<double> SizeF;
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} // namespace gfx
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@ -1,5 +1,5 @@
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// Aseprite Gfx Library
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// Copyright (C) 2001-2013, 2015 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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@ -28,7 +28,7 @@ Transformation::Transformation()
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m_pivot.y = 0;
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}
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Transformation::Transformation(const Rect& bounds)
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Transformation::Transformation(const RectF& bounds)
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: m_bounds(bounds)
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{
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m_angle = 0.0;
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@ -38,8 +38,6 @@ Transformation::Transformation(const Rect& bounds)
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void Transformation::transformBox(Corners& corners) const
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{
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PointT<double> pivot_f(m_pivot);
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// TODO We could create a composed 4x4 matrix with all
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// transformation and apply the same matrix to avoid calling
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// rotatePoint/cos/sin functions 4 times, anyway, it's not
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@ -47,10 +45,10 @@ void Transformation::transformBox(Corners& corners) const
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corners = m_bounds;
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for (std::size_t c=0; c<corners.size(); ++c)
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corners[c] = Transformation::rotatePoint(corners[c], pivot_f, m_angle);
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corners[c] = Transformation::rotatePoint(corners[c], m_pivot, m_angle);
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}
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void Transformation::displacePivotTo(const Point& newPivot)
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void Transformation::displacePivotTo(const PointF& newPivot)
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{
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// Calculate the rotated corners
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Corners corners;
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@ -58,20 +56,20 @@ void Transformation::displacePivotTo(const Point& newPivot)
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// Rotate-back (-angle) the position of the rotated origin (corners[0])
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// using the new pivot.
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PointT<double> newBoundsOrigin =
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PointF newBoundsOrigin =
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rotatePoint(corners.leftTop(),
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PointT<double>(newPivot.x, newPivot.y),
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newPivot,
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-m_angle);
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// Change the new pivot.
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m_pivot = newPivot;
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m_bounds = Rect(Point(newBoundsOrigin), m_bounds.size());
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m_bounds = RectF(newBoundsOrigin, m_bounds.size());
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}
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PointT<double> Transformation::rotatePoint(
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const PointT<double>& point,
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const PointT<double>& pivot,
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double angle)
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PointF Transformation::rotatePoint(
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const PointF& point,
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const PointF& pivot,
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double angle)
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{
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using namespace fixmath;
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@ -82,21 +80,21 @@ PointT<double> Transformation::rotatePoint(
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fixed sin = fixsin(fixangle);
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fixed dx = fixsub(ftofix(point.x), ftofix(pivot.x));
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fixed dy = fixsub(ftofix(point.y), ftofix(pivot.y));
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return PointT<double>(
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return PointF(
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fixtof(fixadd(ftofix(pivot.x), fixsub(fixmul(dx, cos), fixmul(dy, sin)))),
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fixtof(fixadd(ftofix(pivot.y), fixadd(fixmul(dy, cos), fixmul(dx, sin)))));
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}
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Rect Transformation::transformedBounds() const
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RectF Transformation::transformedBounds() const
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{
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// Get transformed corners
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Corners corners;
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transformBox(corners);
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// Create a union of all corners
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Rect bounds;
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RectF bounds;
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for (int i=0; i<Corners::NUM_OF_CORNERS; ++i)
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bounds = bounds.createUnion(gfx::Rect((int)corners[i].x, (int)corners[i].y, 1, 1));
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bounds = bounds.createUnion(RectF(corners[i].x, corners[i].y, 1, 1));
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return bounds;
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}
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@ -1,5 +1,5 @@
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// Aseprite Gfx Library
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// Copyright (C) 2001-2013, 2015 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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@ -33,20 +33,20 @@ public:
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std::size_t size() const { return m_corners.size(); }
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PointT<double>& operator[](int index) { return m_corners[index]; }
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const PointT<double>& operator[](int index) const { return m_corners[index]; }
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PointF& operator[](int index) { return m_corners[index]; }
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const PointF& operator[](int index) const { return m_corners[index]; }
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const PointT<double>& leftTop() const { return m_corners[LEFT_TOP]; }
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const PointT<double>& rightTop() const { return m_corners[RIGHT_TOP]; }
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const PointT<double>& rightBottom() const { return m_corners[RIGHT_BOTTOM]; }
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const PointT<double>& leftBottom() const { return m_corners[LEFT_BOTTOM]; }
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const PointF& leftTop() const { return m_corners[LEFT_TOP]; }
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const PointF& rightTop() const { return m_corners[RIGHT_TOP]; }
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const PointF& rightBottom() const { return m_corners[RIGHT_BOTTOM]; }
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const PointF& leftBottom() const { return m_corners[LEFT_BOTTOM]; }
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void leftTop(const PointT<double>& pt) { m_corners[LEFT_TOP] = pt; }
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void rightTop(const PointT<double>& pt) { m_corners[RIGHT_TOP] = pt; }
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void rightBottom(const PointT<double>& pt) { m_corners[RIGHT_BOTTOM] = pt; }
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void leftBottom(const PointT<double>& pt) { m_corners[LEFT_BOTTOM] = pt; }
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void leftTop(const PointF& pt) { m_corners[LEFT_TOP] = pt; }
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void rightTop(const PointF& pt) { m_corners[RIGHT_TOP] = pt; }
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void rightBottom(const PointF& pt) { m_corners[RIGHT_BOTTOM] = pt; }
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void leftBottom(const PointF& pt) { m_corners[LEFT_BOTTOM] = pt; }
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Corners& operator=(const gfx::Rect& bounds) {
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Corners& operator=(const RectF bounds) {
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m_corners[LEFT_TOP].x = bounds.x;
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m_corners[LEFT_TOP].y = bounds.y;
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m_corners[RIGHT_TOP].x = bounds.x + bounds.w;
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@ -58,29 +58,28 @@ public:
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return *this;
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}
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gfx::Rect bounds() const {
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Rect bounds;
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RectF bounds() const {
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RectF bounds;
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for (int i=0; i<Corners::NUM_OF_CORNERS; ++i)
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bounds = bounds.createUnion(gfx::Rect((int)m_corners[i].x,
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(int)m_corners[i].y, 1, 1));
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bounds |= RectF(m_corners[i].x, m_corners[i].y, 1, 1);
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return bounds;
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}
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private:
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std::vector<PointT<double> > m_corners;
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std::vector<PointF> m_corners;
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};
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Transformation();
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Transformation(const Rect& bounds);
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Transformation(const RectF& bounds);
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// Simple getters and setters. The angle is in radians.
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const Rect& bounds() const { return m_bounds; }
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const Point& pivot() const { return m_pivot; }
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const RectF& bounds() const { return m_bounds; }
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const PointF& pivot() const { return m_pivot; }
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double angle() const { return m_angle; }
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void bounds(const Rect& bounds) { m_bounds = bounds; }
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void pivot(const Point& pivot) { m_pivot = pivot; }
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void bounds(const RectF& bounds) { m_bounds = bounds; }
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void pivot(const PointF& pivot) { m_pivot = pivot; }
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void angle(double angle) { m_angle = angle; }
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// Applies the transformation (rotation with angle/pivot) to the
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@ -89,17 +88,18 @@ public:
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// Changes the pivot to another location, adjusting the bounds to
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// keep the current rotated-corners in the same location.
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void displacePivotTo(const Point& newPivot);
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void displacePivotTo(const PointF& newPivot);
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Rect transformedBounds() const;
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RectF transformedBounds() const;
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// Static helper method to rotate points.
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static PointT<double> rotatePoint(const PointT<double>& point,
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const PointT<double>& pivot, double angle);
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static PointF rotatePoint(const PointF& point,
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const PointF& pivot,
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double angle);
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private:
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Rect m_bounds;
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Point m_pivot;
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RectF m_bounds;
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PointF m_pivot;
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double m_angle;
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};
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