mirror of
https://github.com/aseprite/aseprite.git
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dd003a8f33
- Removed ImageMethods (the C vtable for old "Image" structure); - Added ImageImpl and ImageTraits; - Added "Sprite Size" command (feature #2671468); - Added "Canvas Size" command;
126 lines
3.6 KiB
Plaintext
126 lines
3.6 KiB
Plaintext
# Allegro Sprite Editor tips
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# Copyright (C) 2001-2009 by David Capello
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**********************************************************************
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\palette ase.pcx
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\image ase.pcx
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Welcome to ASE 0.7
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READ THIS!
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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http://www.aseprite.org/
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**********************************************************************
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\image zoom.pcx
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Use the <1>, <2>, <3>, <4>, <5> and <6> keys to set the zoom in the
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current editor's viewport.
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**********************************************************************
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\image eyedropper.pcx
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You can pick a color from the sprite using <Alt+Left button>. This
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replaces the ``Tool Foreground Color''.
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<Alt+Right button> replaces the ``Tool Background Color'' and the <X>
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switches the Foreground and Background colors.
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**********************************************************************
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\image anicontrols.pcx
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Move through the frames with the arrows keys
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\split
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<Left> = go to previous frame
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<Home> = go to first frame
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\next
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<Right> = go to next frame
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<End> = go to last frame
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\done
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<Enter> = play animation
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**********************************************************************
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\image aniedit.pcx
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Do you want edit layers, frames and cels? Use the ``Animation Editor''.
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Go to ``Tools/Animation Editor'' menu or press <Tab> key when you are
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editing a sprite.
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**********************************************************************
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\image newframe.pcx
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You can add new animation frames pressing <N> key or using
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``Frame/New'' menu.
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**********************************************************************
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\image onion.pcx
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You can use the onion-skinning feature to edit animations (press <C>
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key to see the ``Tools Setup'' window). The onion-skinning works only
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for transparent layers, the ``Background'' layer can't be used.
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**********************************************************************
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When you apply some effect (like Convolution Matrix, or Color Curves),
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you can choose the target channels:
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\split
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\image tar_rgb.pcx
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* R: Red channel
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* G: Green channel
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* B: Blue channel
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* A: Alpha channel
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\next
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\image tar_gray.pcx
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* K: Black channel
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* A: Alpha channel
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\next
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\image tar_indx.pcx
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* R: Red channel
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* G: Green channel
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* B: Blue channel
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* Index: Use directly the index
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\done
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Also you will be able to specify to what images apply the effect:
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\split
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\image tar_1.pcx
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Current frame in current layer
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\next
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\image tar_2.pcx
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All frames of current layer
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\next
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\image tar_3.pcx
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Current frames of all layers
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\next
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\image tar_4.pcx
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All frames in all layers
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\done
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**********************************************************************
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\image colcurv.pcx
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In the ``Color Curve'' window, you can use the <Ins> and <Del> keys to
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insert or remove vertices respectively. Also, if you press in a
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vertex with the right mouse button, the ``Point Properties'' window (to
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change the coordinates manually) will be appears.
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**********************************************************************
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\split
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\image nodither.pcx
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A RGB image without dithering.
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\next
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\image dither.pcx
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Ordered dithering method.
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\done
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See ``Tool/Options'' menu or press <Ctrl+Shift+O>.
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**********************************************************************
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\palette sprite.pcx
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\image sprite.pcx
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And remember look for updates in:
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http://www.aseprite.org/
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Copyright (C) 2001-2009 by David Capello
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