aseprite/src
David Capello bc16ab3a71 Fix crash accessing a deleted display using parentDisplay() (fix #3491, fix #2907)
This might be a fix for two frequently reported crashes from Sentry:

1) In Manager::_closeWindow() (#3491): We can reproduce this bug (without
this patch) pressing Ctrl+S to save the active sprite and clicking
randomly in the menu bar (File, Edit, etc. options) to open other menu
boxes (a crash can happen when multiple windows UI is enabled).

2) In set_native_cursor_on_all_displays() (#2907): We weren't able to
reproduce this bug.
2022-08-29 20:01:50 -03:00
..
app Merge branch 'main' into beta 2022-08-23 15:24:02 -03:00
cfg Use LOG() with the printf-like interface (the only way to be thread safe) 2020-06-17 17:05:43 -03:00
clip@31f8f34048 Update submodules (laf, clip) 2022-07-13 18:16:23 -03:00
desktop [win] Fix aseprite-thumbnailer with new changes from a66c170ded 2022-08-18 13:53:20 -03:00
dio Merge branch 'main' into beta 2022-03-04 23:56:55 -03:00
doc Merge branch 'main' into beta 2022-08-23 15:24:02 -03:00
filters Merge branch 'main' into beta 2022-06-10 10:31:13 -03:00
fixmath Add required include directory to use doc/dio/fixmath libraries 2022-03-04 23:53:43 -03:00
flic@876ef60df5 Update flic and tga modules 2021-04-07 11:24:39 -03:00
gen Add listitem support to the ui class generation tool 2021-10-15 10:44:30 -03:00
main Use Sentry breadcrumbs to get wintab32.dll information 2022-05-26 19:34:23 -03:00
net Move base module to laf library 2016-11-01 12:47:48 -03:00
observable@8e03c3cb06 Rename src/tests/test.h -> src/tests/app_test.h to avoid confusion with observable tests/test.h 2021-12-23 21:38:17 -03:00
psd@5a357fb964 Merge branch 'beta-psd' into beta 2021-12-15 17:28:00 -03:00
render Merge branch 'main' into beta 2022-08-17 22:58:12 -03:00
steam Fix compilation with g++ 2020-06-11 17:15:21 -03:00
tests Rename src/tests/test.h -> src/tests/app_test.h to avoid confusion with observable tests/test.h 2021-12-23 21:38:17 -03:00
tga@d537510d98 Update tga module 2022-03-08 20:57:19 -03:00
ui Fix crash accessing a deleted display using parentDisplay() (fix #3491, fix #2907) 2022-08-29 20:01:50 -03:00
undo@3cf8f20d08 Rename src/tests/test.h -> src/tests/app_test.h to avoid confusion with observable tests/test.h 2021-12-23 21:38:17 -03:00
updater Refactor updater::getUserAgent() using new base::get_platform() 2021-11-02 14:18:14 -03:00
ver Update copyright year 2022-01-05 20:45:08 -03:00
CMakeLists.txt Merge branch 'main' into beta 2022-07-13 19:49:03 -03:00
config.h Move PACKAGE/VERSION, etc. to new ver-lib 2020-03-16 10:31:32 -03:00
README.md Use new laf flags to detect platform in main and App 2021-06-16 17:21:02 -03:00

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • clip: Clipboard library.
  • fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
  • flic: Library to load/save FLI/FLC files.
  • laf/base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • laf/gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
  • observable: Signal/slot functions.
  • scripting: JavaScript engine.
  • steam: Steam API wrapper to avoid static linking to the .lib file.
  • undo: Generic library to manage a history of undoable commands.

Level 1

  • cfg (base): Library to load/save .ini files.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • net (base): Networking library to send HTTP requests.
  • laf/os (base, gfx, wacom): OS input/output.

Level 2

  • doc (base, fixmath, gfx): Document model library.
  • ui (base, gfx, os): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, cfg, net): Component to check for updates.

Level 3

  • dio (base, doc, fixmath, flic): Load/save sprites/documents.
  • filters (base, doc, gfx): Effects for images.
  • render (base, doc, gfx): Library to render documents.

Level 4

  • app (base, doc, dio, filters, fixmath, flic, gfx, pen, render, scripting, os, ui, undo, updater)
  • desktop (base, doc, dio, render): Integration with the desktop (Windows Explorer, Finder, GNOME, KDE, etc.)

Level 5

  • main (app, base, os, ui)

Debugging Tricks

When Aseprite is compiled with ENABLE_DEVMODE, you have the following extra commands/features available:

  • F5: On Windows shows the amount of used memory.
  • F1: Switch new/old render engine.
  • Ctrl+F1: Switch/test Screen/UI Scaling values.
  • Ctrl+Alt+Shift+Q: crashes the application in case that you want to test the anticrash feature or your need a memory dump file.
  • Ctrl+Alt+Shift+R: recover the active document from the data recovery store.
  • aseprite.ini: [perf] show_render_time=true shows a performance clock in the Editor.

In Debug mode (_DEBUG):

  • TRACEARGS: in debug mode, it prints in the terminal/console each given argument

Detect Platform

You can check the platform using some laf macros:

#if LAF_WINDOWS
  // ...
#elif LAF_MACOS
  // ...
#elif LAF_LINUX
  // ...
#endif

Or using platform-specific macros:

#ifdef _WIN32
  #ifdef _WIN64
    // Windows x64
  #else
    // Windows x86
  #endif
#elif defined(__APPLE__)
    // macOS
#else
    // Linux
#endif