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Use new laf flags to detect platform in main and App
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laf
2
laf
@ -1 +1 @@
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Subproject commit 12dea43b35daf92a6087f3a980aff767ac0b7043
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Subproject commit 7fc27270d53933f0b0fe62d6acc2deed0f4540fb
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@ -73,7 +73,17 @@ In Debug mode (`_DEBUG`):
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# Detect Platform
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You can check the platform using the following checks:
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You can check the platform using some `laf` macros:
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#if LAF_WINDOWS
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// ...
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#elif LAF_MACOS
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// ...
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#elif LAF_LINUX
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// ...
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#endif
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Or using platform-specific macros:
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#ifdef _WIN32
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#ifdef _WIN64
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@ -69,8 +69,8 @@
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#include "ui/ui.h"
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#include "ver/info.h"
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#ifdef __APPLE__
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#include "os/osx/system.h"
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#if LAF_MACOS
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#include "os/osx/system.h"
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#endif
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#include <iostream>
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@ -231,7 +231,7 @@ int App::initialize(const AppOptions& options)
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m_isShell = options.startShell();
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m_coreModules = new CoreModules;
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#ifdef _WIN32
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#if LAF_WINDOWS
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if (options.disableWintab() ||
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!preferences().experimental.loadWintabDriver() ||
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preferences().tablet.api() == "pointer") {
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@ -243,7 +243,7 @@ int App::initialize(const AppOptions& options)
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system->setTabletAPI(os::TabletAPI::Wintab);
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#endif
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#ifdef __APPLE__
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#if LAF_MACOS
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if (!preferences().general.osxAsyncView())
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os::osx_set_async_view(false);
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#endif
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@ -356,14 +356,14 @@ void App::run()
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#ifdef ENABLE_UI
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// Run the GUI
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if (isGui()) {
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#ifdef _WIN32
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#if LAF_WINDOWS
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// How to interpret one finger on Windows tablets.
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ui::Manager::getDefault()->getDisplay()
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->setInterpretOneFingerGestureAsMouseMovement(
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preferences().experimental.oneFingerAsMouseMovement());
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#endif
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#if !defined(_WIN32) && !defined(__APPLE__)
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#if LAF_LINUX
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// Setup app icon for Linux window managers
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try {
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os::Display* display = os::instance()->defaultDisplay();
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@ -27,7 +27,7 @@
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#include <ctime>
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#include <iostream>
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#ifdef _WIN32
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#if LAF_WINDOWS
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#include <windows.h>
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#endif
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@ -44,7 +44,7 @@ namespace {
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#endif
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};
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#ifdef _WIN32
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#if LAF_WINDOWS
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// Successful calls to CoInitialize() (S_OK or S_FALSE) must match
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// the calls to CoUninitialize().
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// From: https://docs.microsoft.com/en-us/windows/win32/api/combaseapi/nf-combaseapi-couninitialize#remarks
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@ -74,7 +74,7 @@ int app_main(int argc, char* argv[])
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// Initialize the random seed.
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std::srand(static_cast<unsigned int>(std::time(nullptr)));
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#ifdef _WIN32
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#if LAF_WINDOWS
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CoInit com; // To create COM objects
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#endif
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