aseprite/sprites/README.md
David Capello 0b0fbecc26 Test that "sourceSize" fields are generated correctly
When two similar cels from two different sprites with different canvas
size are merged together we have to keep the "sourceSize" of each
original sprite.
2020-02-06 14:40:55 -03:00

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# Files
* `abcd.aseprite`: Indexed, 32x32, four layers ("a", "b", "c", "d")
* `1empty3.aseprite`: RGB, 32x32, two layers ("fg", "bg"), 2nd frame
completelly empty, two tags ("a", "b")
* `groups2.aseprite`: Indexed, 8x8, two groups ("items", "player"),
two layers per group ("items/gun", "items/sword", "player/head",
"player/body"), with one layer hidden ("items/gun").
* `groups3abc.aseprite`: RGB, 9x11, three groups ("a", "b", "c"), with
three layers each one (called "a", "b", "c" too). There is a
combination of visibilities ("b/b", "c", "c/a", and "c/b" are
hidden).
* `bg-index-3.aseprite`: Indexed, 4x4, two layers ("fg" and "bg")
with a special transparent index color (= palette index 3).
* `tags3.aseprite`: 3 tags ("forward", "reverse", "pingpong") and 3
layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with
empty cels.
* `point4frames.aseprite`: Indexed, 4 frames, 2 layers, same cel
content but different positions, can be used to test
`-merge-duplicates` to check if all cels go to the same sprite sheet
position.
* `point2frames.aseprite`: Indexed, 2 frames, 1 layer, same cel
content as in `point4frames.aseprite`. Useful to test if
`"sourceSize"` is different when two cels from different sprites are
merged in the same texture atlas.