aseprite/docs/CODING_STYLE.md
2021-08-27 17:42:44 -03:00

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# Code Style Guidelines
## Basics
Basic statements:
```c++
void global_function(int arg1,
const int arg2, // You can use "const" preferably
const int arg3, ...)
{
int value;
const int constValue = 0;
// We prefer to use "var = (condition ? ...: ...)" instead of
// "var = condition ? ...: ...;" to make clear about the
// ternary operator limits.
int conditionalValue1 = (condition ? 1: 2);
int conditionalValue2 = (condition ? longVarName:
otherLongVarName);
// If a condition will return, we prefer the "return"
// statement in its own line to avoid missing the "return"
// keyword when we read code.
if (condition)
return;
// You can use braces {} if the condition has multiple lines
// or the if-body has multiple lines.
if (condition1 ||
condition2) {
return;
}
if (condition) {
...
...
...
}
// We prefer to avoid whitespaces between "var=initial_value"
// or "var<limit" to see better the "; " separation. Anyway it
// can depend on the specific condition/case, etc.
for (int i=0; i<10; ++i) {
...
// Same case as in if-return.
if (condition)
break;
...
}
while (condition) {
...
}
do {
...
} while (condition);
switch (condition) {
case 1:
...
break;
case 2: {
int varInsideCase;
...
break;
}
default:
break;
}
}
```
## Namespaces
Define namespaces with lower case:
```c++
namespace app {
...
} // namespace app
```
## Classes
Define classes with `CapitalCase` and member functions with `camelCase`:
```c++
class ClassName {
public:
ClassName()
: m_memberVarA(1),
m_memberVarB(2),
m_memberVarC(3) {
...
}
virtual ~ClassName();
// We can return in the same line for getter-like functions
int memberVar() const { return m_memberVar; }
void setMemberVar();
protected:
virtual void onEvent1() { } // Do nothing functions can be defined as "{ }"
virtual void onEvent2() = 0;
private:
int m_memberVarA;
int m_memberVarB;
int m_memberVarC;
int m_memberVarD = 4; // We can initialize variables here too
};
class Special : public ClassName {
public:
Special();
protected:
void onEvent2() override {
...
}
};
```
## Const
* [NL.26: Use conventional const notation](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#nl26-use-conventional-const-notation)
## C++11
We are using some modern C++ (C++11, C++14, etc.) features, mainly:
* Use `nullptr` instead of `NULL` macro
* Use `auto` for complex types, iterators, or when the variable type
is obvious (e.g. `auto s = new Sprite;`)
* Use range-based for loops (`for (const auto& item : values) { ... }`)
* Use template alias (`template<typename T> alias = orig<T>;`)
* Use non-generic lambda functions
* Use `std::shared_ptr`, `std::unique_ptr`, or `base::Ref`
* Use `base::clamp` (no `std::clamp` yet)
* Use `static constexpr T v = ...;`
* You can use `<atomic>`, `<thread>`, `<mutex>`, and `<condition_variable>`
* Prefer `using T = ...;` instead of `typedef ... T`
* We use gcc 9.2 or clang 9.0 on Linux, so check the features available in
https://en.cppreference.com/w/cpp/compiler_support