aseprite/src
2021-12-07 15:45:52 -03:00
..
app Restore the previous active DocView when we close the non-active sprite 2021-12-07 15:45:52 -03:00
cfg Use LOG() with the printf-like interface (the only way to be thread safe) 2020-06-17 17:05:43 -03:00
clip@a65a9e543e Fix some issues detected with the ThreadSanitizer 2021-04-13 15:35:34 -03:00
desktop Update README/LICENSE files in src/desktop 2021-06-11 12:18:45 -03:00
dio Fix changing random values to transparent color for non-indexed sprite from cmd::SetPalette 2021-09-29 14:42:55 -03:00
doc Fix changing random values to transparent color for non-indexed sprite from cmd::SetPalette 2021-09-29 14:42:55 -03:00
filters Add addition mode back for Hue/Saturation filter (fix #1848) 2020-04-23 12:05:09 -03:00
fixmath Move base module to laf library 2016-11-01 12:47:48 -03:00
flic@876ef60df5 Update flic and tga modules 2021-04-07 11:24:39 -03:00
gen Add listitem support to the ui class generation tool 2021-10-15 10:44:30 -03:00
main Change location for crash data (e.g. %AppData%/Aseprite/crashdb) 2021-09-22 19:48:44 -03:00
net Move base module to laf library 2016-11-01 12:47:48 -03:00
observable@bddbeed8b9 Disconnect from BeforeCommandExecution signal onBeforePopState to avoid double backToPreviousState() calls 2021-03-26 11:40:10 -03:00
render Fix changing random values to transparent color for non-indexed sprite from cmd::SetPalette 2021-09-29 14:42:55 -03:00
steam Fix compilation with g++ 2020-06-11 17:15:21 -03:00
tests Fix UI tests 2021-07-05 19:42:32 -03:00
tga@16b8bb25e3 Update flic and tga modules 2021-04-07 11:24:39 -03:00
ui Migrate to Skia m96 API 2021-11-17 12:36:11 -03:00
undo@e72730478a Update main branch 2021-03-05 18:39:36 -03:00
updater Refactor updater::getUserAgent() using new base::get_platform() 2021-11-02 14:18:14 -03:00
ver Use https to get news items and check the latest version 2021-10-25 18:28:40 -03:00
CMakeLists.txt Add CMake option to disable websockets 2021-10-03 12:40:29 +07:00
config.h Move PACKAGE/VERSION, etc. to new ver-lib 2020-03-16 10:31:32 -03:00
README.md Use new laf flags to detect platform in main and App 2021-06-16 17:21:02 -03:00

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • clip: Clipboard library.
  • fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
  • flic: Library to load/save FLI/FLC files.
  • laf/base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • laf/gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
  • observable: Signal/slot functions.
  • scripting: JavaScript engine.
  • steam: Steam API wrapper to avoid static linking to the .lib file.
  • undo: Generic library to manage a history of undoable commands.

Level 1

  • cfg (base): Library to load/save .ini files.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • net (base): Networking library to send HTTP requests.
  • laf/os (base, gfx, wacom): OS input/output.

Level 2

  • doc (base, fixmath, gfx): Document model library.
  • ui (base, gfx, os): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, cfg, net): Component to check for updates.

Level 3

  • dio (base, doc, fixmath, flic): Load/save sprites/documents.
  • filters (base, doc, gfx): Effects for images.
  • render (base, doc, gfx): Library to render documents.

Level 4

  • app (base, doc, dio, filters, fixmath, flic, gfx, pen, render, scripting, os, ui, undo, updater)
  • desktop (base, doc, dio, render): Integration with the desktop (Windows Explorer, Finder, GNOME, KDE, etc.)

Level 5

  • main (app, base, os, ui)

Debugging Tricks

When Aseprite is compiled with ENABLE_DEVMODE, you have the following extra commands/features available:

  • F5: On Windows shows the amount of used memory.
  • F1: Switch new/old render engine.
  • Ctrl+F1: Switch/test Screen/UI Scaling values.
  • Ctrl+Alt+Shift+Q: crashes the application in case that you want to test the anticrash feature or your need a memory dump file.
  • Ctrl+Alt+Shift+R: recover the active document from the data recovery store.
  • aseprite.ini: [perf] show_render_time=true shows a performance clock in the Editor.

In Debug mode (_DEBUG):

  • TRACEARGS: in debug mode, it prints in the terminal/console each given argument

Detect Platform

You can check the platform using some laf macros:

#if LAF_WINDOWS
  // ...
#elif LAF_MACOS
  // ...
#elif LAF_LINUX
  // ...
#endif

Or using platform-specific macros:

#ifdef _WIN32
  #ifdef _WIN64
    // Windows x64
  #else
    // Windows x86
  #endif
#elif defined(__APPLE__)
    // macOS
#else
    // Linux
#endif