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When two similar cels from two different sprites with different canvas size are merged together we have to keep the "sourceSize" of each original sprite.
1.3 KiB
1.3 KiB
Files
abcd.aseprite
: Indexed, 32x32, four layers ("a", "b", "c", "d")1empty3.aseprite
: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b")groups2.aseprite
: Indexed, 8x8, two groups ("items", "player"), two layers per group ("items/gun", "items/sword", "player/head", "player/body"), with one layer hidden ("items/gun").groups3abc.aseprite
: RGB, 9x11, three groups ("a", "b", "c"), with three layers each one (called "a", "b", "c" too). There is a combination of visibilities ("b/b", "c", "c/a", and "c/b" are hidden).bg-index-3.aseprite
: Indexed, 4x4, two layers ("fg" and "bg") with a special transparent index color (= palette index 3).tags3.aseprite
: 3 tags ("forward", "reverse", "pingpong") and 3 layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with empty cels.point4frames.aseprite
: Indexed, 4 frames, 2 layers, same cel content but different positions, can be used to test-merge-duplicates
to check if all cels go to the same sprite sheet position.point2frames.aseprite
: Indexed, 2 frames, 1 layer, same cel content as inpoint4frames.aseprite
. Useful to test if"sourceSize"
is different when two cels from different sprites are merged in the same texture atlas.