aseprite/tests/sprites/README.md

1.9 KiB

Files

  • abcd.aseprite: Indexed, 32x32, four layers ("a", "b", "c", "d")
  • 1empty3.aseprite: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b")
  • groups2.aseprite: Indexed, 8x8, two groups ("items", "player"), two layers per group ("items/gun", "items/sword", "player/head", "player/body"), with one layer hidden ("items/gun").
  • groups3abc.aseprite: RGB, 9x11, three groups ("a", "b", "c"), with three layers each one (called "a", "b", "c" too). There is a combination of visibilities ("b/b", "c", "c/a", and "c/b" are hidden).
  • bg-index-3.aseprite: Indexed, 4x4, two layers ("fg" and "bg") with a special transparent index color (= palette index 3).
  • tags3.aseprite: 3 tags ("forward", "reverse", "pingpong") and 3 layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with empty cels.
  • point4frames.aseprite: Indexed, 4 frames, 2 layers, same cel content but different positions, can be used to test -merge-duplicates to check if all cels go to the same sprite sheet position.
  • point2frames.aseprite: Indexed, 2 frames, 1 layer, same cel content as in point4frames.aseprite. Useful to test if "sourceSize" is different when two cels from different sprites are merged in the same texture atlas.
  • 2f-index-3x3.aseprite: Indexed, 2 frames, 1 layer, mask color set to index 21.
  • 4f-index-4x4.aseprite: Indexed, 4 frames, 1 layer, mask color set to index 0.
  • file-tests-props.aseprite: Indexed, 64x64, 6 frames, 4 layers (one of them is a tilemap), 13 cels, 1 tag.
  • slices.aseprite: Indexed, 4x4, background layer, 2 slices.
  • slices-moving.aseprite: Indexed, 4x4, 1 linked cel in 4 frames, background layer, 1 slice with 4 keyframes (each keyframe with a different position/size).
  • 2x2tilemap2x2tile.aseprite: RGB, 6x6, 2x2 tilemap layer, 5 tiles tileset, 2x2 tile size, 1 frame.