mirror of
https://github.com/aseprite/aseprite.git
synced 2024-11-20 14:21:45 +00:00
287 lines
9.4 KiB
Markdown
287 lines
9.4 KiB
Markdown
# Table of contents
|
|
|
|
* [Platforms](#platforms)
|
|
* [Get the source code](#get-the-source-code)
|
|
* [Dependencies](#dependencies)
|
|
* [Windows dependencies](#windows-dependencies)
|
|
* [macOS dependencies](#macos-dependencies)
|
|
* [Linux dependencies](#linux-dependencies)
|
|
* [Compiling](#compiling)
|
|
* [Windows details](#windows-details)
|
|
* [macOS details](#macos-details)
|
|
* [Issues with Retina displays](#issues-with-retina-displays)
|
|
* [Linux details](#linux-details)
|
|
* [Using shared third party libraries](#using-shared-third-party-libraries)
|
|
* [Linux issues](#linux-issues)
|
|
* [Building Skia dependency](#building-skia-dependency)
|
|
* [Skia on Windows](#skia-on-windows)
|
|
* [Skia on macOS](#skia-on-macos)
|
|
|
|
# Platforms
|
|
|
|
You should be able to compile Aseprite successfully on the following
|
|
platforms:
|
|
|
|
* Windows 10 + VS2015 Community Edition + Windows 10 SDK
|
|
* macOS 10.12.1 Sierra + Xcode 8.0 + macOS 10.12 SDK + Skia
|
|
* Linux + gcc 4.8 with some C++11 support
|
|
|
|
# Get the source code
|
|
|
|
You can get the source code downloading a `Aseprite-v1.x-Source.zip`
|
|
file from the latest Aseprite release:
|
|
|
|
https://github.com/aseprite/aseprite/releases
|
|
|
|
Or you can clone the repository and all its submodules using the
|
|
following command:
|
|
|
|
git clone --recursive https://github.com/aseprite/aseprite.git
|
|
|
|
To update an existing clone you can use the following commands:
|
|
|
|
cd aseprite
|
|
git pull
|
|
git submodule update --init --recursive
|
|
|
|
You can use [Git for Windows](https://git-for-windows.github.io/) to
|
|
clone the repository on Windows.
|
|
|
|
# Dependencies
|
|
|
|
To compile Aseprite you will need:
|
|
|
|
* The latest version of [CMake](http://www.cmake.org/) (3.4 or greater)
|
|
* [Ninja](https://ninja-build.org) build system
|
|
|
|
Aseprite can be compiled with two different back-ends:
|
|
|
|
1. Allegro back-end (Windows, Linux): You will not need any extra
|
|
library because the repository already contains a modified version
|
|
of the Allegro library. This back-end is deprecated and will be
|
|
removed in future versions. All new development is being done in
|
|
the new Skia back-end.
|
|
|
|
2. Skia back-end (Windows, macOS): You will need a compiled version
|
|
of the Skia library. Please check the details about
|
|
[how to build Skia](#building-skia-dependency) on your platform.
|
|
|
|
## Windows dependencies
|
|
|
|
First of all, you will need an extra little utility: `awk`, used to
|
|
compile the libpng library. You can get this utility from MSYS2
|
|
distributions like [MozillaBuild](https://wiki.mozilla.org/MozillaBuild).
|
|
|
|
After that you have to choose the back-end:
|
|
|
|
1. If you choose the Allegro back-end, you can jump directly to the
|
|
[Compiling](#compiling) section.
|
|
|
|
2. If you choose the Skia back-end, you will need to
|
|
[compile Skia](#skia-on-windows) before and then continue in the
|
|
[Compiling](#compiling) section. Remember to check the
|
|
[Windows details](#windows-details) section to know how to call
|
|
`cmake` correctly.
|
|
|
|
## macOS dependencies
|
|
|
|
On macOS you will need macOS 10.12 SDK and Xcode 8.0 (older versions
|
|
might work).
|
|
|
|
Also, you must compile [Skia](#skia-on-macos) before starting with
|
|
the [compilation](#compiling).
|
|
|
|
## Linux dependencies
|
|
|
|
You will need the following dependencies (Ubuntu, Debian):
|
|
|
|
sudo apt-get update -qq
|
|
sudo apt-get install -y g++ libx11-dev libxcursor-dev cmake ninja-build
|
|
|
|
The `libxcursor-dev` package is needed to
|
|
[hide the hardware cursor](https://github.com/aseprite/aseprite/issues/913).
|
|
|
|
# Compiling
|
|
|
|
1. [Get Aseprite code](#get-the-source-code), put it in a folder like
|
|
`C:\aseprite`, and create a `build` directory inside to leave all
|
|
the files that are result of the compilation process (`.exe`,
|
|
`.lib`, `.obj`, `.a`, `.o`, etc).
|
|
|
|
cd C:\aseprite
|
|
mkdir build
|
|
|
|
In this way, if you want to start with a fresh copy of Aseprite
|
|
source code, you can remove the `build` directory and start again.
|
|
|
|
2. Enter in the new directory and execute `cmake`:
|
|
|
|
cd C:\aseprite\build
|
|
cmake -G Ninja ..
|
|
|
|
Here `cmake` needs different options depending on your
|
|
platform. You must check the details for
|
|
[Windows](#windows-details), [macOS](#macos-details), and
|
|
[Linux](#linux-details). Some `cmake` options can be modified using tools like
|
|
[`ccmake`](https://cmake.org/cmake/help/latest/manual/ccmake.1.html)
|
|
or [`cmake-gui`](https://cmake.org/cmake/help/latest/manual/cmake-gui.1.html).
|
|
|
|
3. After you have executed and configured `cmake`, you have to compile
|
|
the project:
|
|
|
|
cd C:\aseprite\build
|
|
ninja aseprite
|
|
|
|
4. When `ninja` finishes the compilation, you can find the executable
|
|
inside `C:\aseprite\build\bin\aseprite.exe`.
|
|
|
|
## Windows details
|
|
|
|
To choose the Skia back-end
|
|
([after you've compiled Skia](#skia-on-windows)) you can execute `cmake`
|
|
with the following arguments:
|
|
|
|
cd aseprite
|
|
mkdir build
|
|
cd build
|
|
cmake -DUSE_ALLEG4_BACKEND=OFF -DUSE_SKIA_BACKEND=ON -DSKIA_DIR=C:\deps\skia -G Ninja ..
|
|
ninja aseprite
|
|
|
|
In this case, `C:\deps\skia` is the directory where Skia was compiled
|
|
as described in [Skia on Windows](#skia-on-windows) section.
|
|
|
|
## macOS details
|
|
|
|
After [compiling Skia](#skia-on-macos), you should run `cmake` with
|
|
the following parameters and then `ninja`:
|
|
|
|
cd aseprite
|
|
mkdir build
|
|
cd build
|
|
cmake \
|
|
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
|
|
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.7 \
|
|
-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk \
|
|
-DUSE_ALLEG4_BACKEND=OFF \
|
|
-DUSE_SKIA_BACKEND=ON \
|
|
-DSKIA_DIR=$HOME/deps/skia \
|
|
-DWITH_HarfBuzz=OFF \
|
|
-G Ninja \
|
|
..
|
|
ninja aseprite
|
|
|
|
In this case, `$HOME/deps/skia` is the directory where Skia was
|
|
compiled as described in [Skia on macOS](#skia-on-macos) section.
|
|
|
|
### Issues with Retina displays
|
|
|
|
If you have a Retina display, check the following issue:
|
|
|
|
https://github.com/aseprite/aseprite/issues/589
|
|
|
|
## Linux details
|
|
|
|
On Linux you can specify a specific directory to install Aseprite
|
|
after a `ninja install` command. For example:
|
|
|
|
cd aseprite
|
|
mkdir build
|
|
cd build
|
|
cmake -DCMAKE_INSTALL_PREFIX=~/software -G Ninja ..
|
|
ninja aseprite
|
|
|
|
Then, you can invoke `ninja install` and it will copy the program in
|
|
the given location (e.g. `~/software/bin/aseprite` on Linux).
|
|
|
|
# Using shared third party libraries
|
|
|
|
If you don't want to use the embedded code of third party libraries
|
|
(i.e. to use your installed versions), you can disable static linking
|
|
configuring each `USE_SHARED_` option.
|
|
|
|
After running `cmake -G`, you can edit `build/CMakeCache.txt` file,
|
|
and enable the `USE_SHARED_` flag (set its value to `ON`) of the
|
|
library that you want to be linked dynamically.
|
|
|
|
## Linux issues
|
|
|
|
If you use the official version of Allegro 4.4 library (i.e. you
|
|
compile with `USE_SHARED_ALLEGRO4=ON`) you will experience a couple of
|
|
known issues solved in
|
|
[our patched version of Allegro 4.4 library](https://github.com/aseprite/aseprite/tree/master/src/allegro):
|
|
|
|
* You will
|
|
[not be able to resize the window](https://github.com/aseprite/aseprite/issues/192)
|
|
([patch](https://github.com/aseprite/aseprite/commit/920f6275d55113507121afcbcda80adb44cc0563)).
|
|
* You will have problems
|
|
[adding HSV colors in non-English systems](https://github.com/aseprite/aseprite/commit/27b55030e26e93c5e8d9e7e21206c8709d46ff22)
|
|
using the warning icon.
|
|
|
|
# Building Skia dependency
|
|
|
|
When you compile Aseprite with [Skia](https://skia.org) as back-end on
|
|
Windows or macOS, you need to compile a specific version of Skia. In
|
|
the following sections you will find straightforward steps to compile
|
|
Skia.
|
|
|
|
You can always check the
|
|
[official Skia instructions](https://skia.org/user/quick) and select
|
|
the OS you are building for. Aseprite uses the `aseprite-m55` Skia
|
|
branch from `https://github.com/aseprite/skia`.
|
|
|
|
## Skia on Windows
|
|
|
|
Download
|
|
[Google depot tools](https://storage.googleapis.com/chrome-infra/depot_tools.zip)
|
|
and uncompress it in some place like `C:\deps\depot_tools`.
|
|
|
|
Then open a command line follow these steps (for VS2015):
|
|
|
|
call "%VS140COMNTOOLS%\vsvars32.bat"
|
|
set PATH=C:\deps\depot_tools;%PATH%
|
|
cd C:\deps\depot_tools
|
|
gclient sync
|
|
|
|
(The `gclient` command might print an error like
|
|
`Error: client not configured; see 'gclient config'`.
|
|
Just ignore it.)
|
|
|
|
cd C:\deps
|
|
git clone https://github.com/aseprite/skia.git
|
|
cd skia
|
|
git checkout aseprite-m55
|
|
python bin/sync-and-gyp
|
|
|
|
(The `bin/sync-and-gyp` will take some minutes because it downloads a
|
|
lot of packages, please wait and re-run the same command in case it fails.)
|
|
|
|
ninja -C out/Release dm
|
|
|
|
More information about these steps in the
|
|
[official Skia documentation](https://skia.org/user/quick/windows).
|
|
|
|
## Skia on macOS
|
|
|
|
These steps will create a `deps` folder in your home directory with a
|
|
couple of subdirectories needed to build Skia (you can change the
|
|
`$HOME/deps` with other directory). Some of these commands will take
|
|
several minutes to finish:
|
|
|
|
mkdir $HOME/deps
|
|
cd $HOME/deps
|
|
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
|
|
git clone https://github.com/aseprite/skia.git
|
|
export PATH="${PWD}/depot_tools:${PATH}"
|
|
cd skia
|
|
git checkout aseprite-m55
|
|
python bin/sync-and-gyp
|
|
ninja -C out/Release dm
|
|
|
|
After this you should have all Skia libraries compiled. When you
|
|
[compile Aseprite](#compiling), remember to add
|
|
`-DSKIA_DIR=$HOME/deps/skia` parameter to your `cmake` call as
|
|
described in the [macOS details](#macos-details) section.
|
|
|
|
More information about these steps in the
|
|
[official Skia documentation](https://skia.org/user/quick/macos).
|