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When two similar cels from two different sprites with different canvas size are merged together we have to keep the "sourceSize" of each original sprite.
26 lines
1.3 KiB
Markdown
26 lines
1.3 KiB
Markdown
# Files
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* `abcd.aseprite`: Indexed, 32x32, four layers ("a", "b", "c", "d")
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* `1empty3.aseprite`: RGB, 32x32, two layers ("fg", "bg"), 2nd frame
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completelly empty, two tags ("a", "b")
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* `groups2.aseprite`: Indexed, 8x8, two groups ("items", "player"),
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two layers per group ("items/gun", "items/sword", "player/head",
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"player/body"), with one layer hidden ("items/gun").
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* `groups3abc.aseprite`: RGB, 9x11, three groups ("a", "b", "c"), with
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three layers each one (called "a", "b", "c" too). There is a
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combination of visibilities ("b/b", "c", "c/a", and "c/b" are
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hidden).
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* `bg-index-3.aseprite`: Indexed, 4x4, two layers ("fg" and "bg")
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with a special transparent index color (= palette index 3).
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* `tags3.aseprite`: 3 tags ("forward", "reverse", "pingpong") and 3
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layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with
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empty cels.
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* `point4frames.aseprite`: Indexed, 4 frames, 2 layers, same cel
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content but different positions, can be used to test
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`-merge-duplicates` to check if all cels go to the same sprite sheet
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position.
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* `point2frames.aseprite`: Indexed, 2 frames, 1 layer, same cel
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content as in `point4frames.aseprite`. Useful to test if
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`"sourceSize"` is different when two cels from different sprites are
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merged in the same texture atlas.
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