aseprite/tests/sprites/README.md
Gaspar Capello bcbe61c882 Fix border padding on the right and bottom sides not being placed (fix #3993)
Prior to this fix, border padding was clipped to the edge of sprites
on the right and bottom in all export sprite sheet types.

This commit includes tests for 'Export Sprite Sheet' command using
shape padding, border padding, inner padding with 'Packed' sheet type
+ 'Trim Cels' = true.
2023-09-22 16:33:19 -03:00

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# Files
* `abcd.aseprite`: Indexed, 32x32, four layers ("a", "b", "c", "d")
* `1empty3.aseprite`: RGB, 32x32, two layers ("fg", "bg"), 2nd frame
completelly empty, two tags ("a", "b")
* `groups2.aseprite`: Indexed, 8x8, two groups ("items", "player"),
two layers per group ("items/gun", "items/sword", "player/head",
"player/body"), with one layer hidden ("items/gun").
* `groups3abc.aseprite`: RGB, 9x11, three groups ("a", "b", "c"), with
three layers each one (called "a", "b", "c" too). There is a
combination of visibilities ("b/b", "c", "c/a", and "c/b" are
hidden).
* `bg-index-3.aseprite`: Indexed, 4x4, two layers ("fg" and "bg")
with a special transparent index color (= palette index 3).
* `tags3.aseprite`: 3 tags ("forward", "reverse", "pingpong") and 3
layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with
empty cels.
* `point4frames.aseprite`: Indexed, 4 frames, 2 layers, same cel
content but different positions, can be used to test
`-merge-duplicates` to check if all cels go to the same sprite sheet
position.
* `point2frames.aseprite`: Indexed, 2 frames, 1 layer, same cel
content as in `point4frames.aseprite`. Useful to test if
`"sourceSize"` is different when two cels from different sprites are
merged in the same texture atlas.
* `2f-index-3x3.aseprite`: Indexed, 2 frames, 1 layer, mask color set
to index 21.
* `4f-index-4x4.aseprite`: Indexed, 4 frames, 1 layer, mask color set
to index 0.
* `file-tests-props.aseprite`: Indexed, 64x64, 6 frames, 4 layers (one
of them is a tilemap), 13 cels, 1 tag.
* `slices.aseprite`: Indexed, 4x4, background layer, 2 slices.
* `slices-moving.aseprite`: Indexed, 4x4, 1 linked cel in 4 frames,
background layer, 1 slice with 4 keyframes (each keyframe with a
different position/size).