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36 lines
772 B
C++
36 lines
772 B
C++
// Aseprite Render Library
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// Copyright (c) 2001-2014 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "doc/doc.h"
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#include "gfx/clip.h"
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#include "render/render.h"
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namespace render {
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using namespace doc;
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color_t get_sprite_pixel(const Sprite* sprite, int x, int y, frame_t frame)
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{
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color_t color = 0;
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if ((x >= 0) && (y >= 0) && (x < sprite->width()) && (y < sprite->height())) {
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base::UniquePtr<Image> image(Image::create(sprite->pixelFormat(), 1, 1));
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render::Render().renderSprite(image, sprite, frame,
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gfx::Clip(0, 0, x, y, 1, 1));
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color = get_pixel(image, 0, 0);
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}
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return color;
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}
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} // namespace render
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