// Aseprite Render Library // Copyright (c) 2001-2014 David Capello // // This file is released under the terms of the MIT license. // Read LICENSE.txt for more information. #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "doc/doc.h" #include "gfx/clip.h" #include "render/render.h" namespace render { using namespace doc; color_t get_sprite_pixel(const Sprite* sprite, int x, int y, frame_t frame) { color_t color = 0; if ((x >= 0) && (y >= 0) && (x < sprite->width()) && (y < sprite->height())) { base::UniquePtr image(Image::create(sprite->pixelFormat(), 1, 1)); render::Render().renderSprite(image, sprite, frame, gfx::Clip(0, 0, x, y, 1, 1)); color = get_pixel(image, 0, 0); } return color; } } // namespace render