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When two similar cels from two different sprites with different canvas size are merged together we have to keep the "sourceSize" of each original sprite. |
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1empty3.aseprite | ||
abcd.aseprite | ||
bg-index-3.aseprite | ||
groups2.aseprite | ||
groups3abc.aseprite | ||
point2frames.aseprite | ||
point4frames.aseprite | ||
README.md | ||
tags3.aseprite |
Files
abcd.aseprite
: Indexed, 32x32, four layers ("a", "b", "c", "d")1empty3.aseprite
: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b")groups2.aseprite
: Indexed, 8x8, two groups ("items", "player"), two layers per group ("items/gun", "items/sword", "player/head", "player/body"), with one layer hidden ("items/gun").groups3abc.aseprite
: RGB, 9x11, three groups ("a", "b", "c"), with three layers each one (called "a", "b", "c" too). There is a combination of visibilities ("b/b", "c", "c/a", and "c/b" are hidden).bg-index-3.aseprite
: Indexed, 4x4, two layers ("fg" and "bg") with a special transparent index color (= palette index 3).tags3.aseprite
: 3 tags ("forward", "reverse", "pingpong") and 3 layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with empty cels.point4frames.aseprite
: Indexed, 4 frames, 2 layers, same cel content but different positions, can be used to test-merge-duplicates
to check if all cels go to the same sprite sheet position.point2frames.aseprite
: Indexed, 2 frames, 1 layer, same cel content as inpoint4frames.aseprite
. Useful to test if"sourceSize"
is different when two cels from different sprites are merged in the same texture atlas.