aseprite/sprites
David Capello 0b0fbecc26 Test that "sourceSize" fields are generated correctly
When two similar cels from two different sprites with different canvas
size are merged together we have to keep the "sourceSize" of each
original sprite.
2020-02-06 14:40:55 -03:00
..
1empty3.aseprite Add scripts to test the CLI features 2018-11-07 16:49:31 -03:00
abcd.aseprite Add scripts to test the CLI features 2018-11-07 16:49:31 -03:00
bg-index-3.aseprite Check that -sheet keeps the transparent color index of the source 2019-10-01 10:12:22 -03:00
groups2.aseprite Add some test sprites with groups 2019-08-28 09:18:46 -03:00
groups3abc.aseprite Add some test sprites with groups 2019-08-28 09:18:46 -03:00
point2frames.aseprite Test that "sourceSize" fields are generated correctly 2020-02-06 14:40:55 -03:00
point4frames.aseprite Test that "spriteSourceSize" are generated correctly when -trim -merge-duplicates are used together 2020-02-06 11:54:55 -03:00
README.md Test that "sourceSize" fields are generated correctly 2020-02-06 14:40:55 -03:00
tags3.aseprite Add test for https://github.com/aseprite/aseprite/issues/2116 2019-10-01 20:45:18 -03:00

Files

  • abcd.aseprite: Indexed, 32x32, four layers ("a", "b", "c", "d")
  • 1empty3.aseprite: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b")
  • groups2.aseprite: Indexed, 8x8, two groups ("items", "player"), two layers per group ("items/gun", "items/sword", "player/head", "player/body"), with one layer hidden ("items/gun").
  • groups3abc.aseprite: RGB, 9x11, three groups ("a", "b", "c"), with three layers each one (called "a", "b", "c" too). There is a combination of visibilities ("b/b", "c", "c/a", and "c/b" are hidden).
  • bg-index-3.aseprite: Indexed, 4x4, two layers ("fg" and "bg") with a special transparent index color (= palette index 3).
  • tags3.aseprite: 3 tags ("forward", "reverse", "pingpong") and 3 layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with empty cels.
  • point4frames.aseprite: Indexed, 4 frames, 2 layers, same cel content but different positions, can be used to test -merge-duplicates to check if all cels go to the same sprite sheet position.
  • point2frames.aseprite: Indexed, 2 frames, 1 layer, same cel content as in point4frames.aseprite. Useful to test if "sourceSize" is different when two cels from different sprites are merged in the same texture atlas.