mirror of
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190 lines
6.2 KiB
Markdown
190 lines
6.2 KiB
Markdown
# Code Style Guidelines
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Some general rules to write code: Try to follow the same style/format
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of the file that you are editing (naming, indentation, etc.) or the
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style of the module (some [submodules](https://github.com/aseprite/aseprite/blob/main/.gitmodules),
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created by us, or by third-parties, have their own style).
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There is a [.clang-format](https://github.com/aseprite/aseprite/blob/main/.clang-format)
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file available but we are not using it at the moment, probably we
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should start using some
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[clang-format-diff.py](https://clang.llvm.org/docs/ClangFormat.html#script-for-patch-reformatting)
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for patches, but this wasn't yet adopted in the development process.
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There is a [.clang-tidy](https://github.com/aseprite/aseprite/blob/main/.clang-tidy)
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file used [in the GitHub actions](https://github.com/aseprite/aseprite/blob/main/.github/workflows/clang_tidy.yml)
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executed on each PR. These rules are adopted progressively on patches
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because are only executed in the diff, and if some rule is violated a
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comment by [aseprite-bot](https://github.com/aseprite-bot) is made.
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## Basics
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Basic statements:
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```c++
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void global_function(int arg1,
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const int arg2, // You can use "const" preferably
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const int arg3, ...)
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{
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int value;
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const int constValue = 0;
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// We prefer to use "var = (condition ? ...: ...)" instead of
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// "var = condition ? ...: ...;" to make clear about the
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// ternary operator limits.
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int conditionalValue1 = (condition ? 1: 2);
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int conditionalValue2 = (condition ? longVarName:
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otherLongVarName);
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// If a condition will return, we prefer the "return"
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// statement in its own line to avoid missing the "return"
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// keyword when we read code.
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if (condition)
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return;
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// You can use braces {} if the condition has multiple lines
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// or the if-body has multiple lines.
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if (condition1 ||
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condition2) {
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return;
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}
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if (condition) {
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...
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...
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...
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}
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// We prefer to avoid whitespaces between "var=initial_value"
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// or "var<limit" to see better the "; " separation. Anyway it
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// can depend on the specific condition/case, etc.
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for (int i=0; i<10; ++i) {
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...
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// Same case as in if-return.
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if (condition)
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break;
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...
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}
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while (condition) {
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...
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}
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do {
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...
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} while (condition);
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switch (condition) {
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case 1:
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...
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break;
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case 2: {
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int varInsideCase;
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...
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break;
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}
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default:
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break;
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}
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}
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```
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## Namespaces
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Define namespaces with lower case:
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```c++
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namespace app {
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...
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} // namespace app
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```
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## Classes
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Define classes with `CapitalCase` and member functions with `camelCase`:
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```c++
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class ClassName {
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public:
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ClassName()
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: m_memberVarA(1),
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m_memberVarB(2),
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m_memberVarC(3) {
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...
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}
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virtual ~ClassName();
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// We can return in the same line for getter-like functions
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int memberVar() const { return m_memberVar; }
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void setMemberVar();
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protected:
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virtual void onEvent1() { } // Do nothing functions can be defined as "{ }"
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virtual void onEvent2() = 0;
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private:
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int m_memberVarA;
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int m_memberVarB;
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int m_memberVarC;
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int m_memberVarD = 4; // We can initialize variables here too
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};
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class Special : public ClassName {
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public:
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Special();
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protected:
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void onEvent2() override { // No need to repeat virtual in overridden methods
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...
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}
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};
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```
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## Const
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We use the const-west notation:
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* [NL.26: Use conventional const notation](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#nl26-use-conventional-const-notation)
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There is a problem with `clang-tidy` that will make comments using
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East const notation: [#4361](https://github.com/aseprite/aseprite/issues/4361)
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## C++17
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We are using C++17 standard. Some things cannot be used because we're
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targetting macOS 10.9, some notes are added about this:
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* Use `nullptr` instead of `NULL` macro
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* Use `auto`/`auto*` for complex types/pointers, iterators, or when
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the variable type is obvious (e.g. `auto* s = new Sprite;`)
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* Use range-based for loops (`for (const auto& item : values) { ... }`)
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* Use template alias (`template<typename T> alias = orig<T>;`)
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* Use generic lambda functions
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* Use `std::shared_ptr`, `std::unique_ptr`, or `base::Ref`, but
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generally we'd prefer value semantics instead of smart pointers
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* Use `std::min`/`std::max`/`std::clamp`
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* Use `std::optional` but taking care of some limitations from macOS 10.9:
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* Use `std::optional::has_value()` instead of `std::optional::operator bool()` ([example](https://github.com/aseprite/laf/commit/81622fcbb9e4a0edc14a02250c387bd6fa878708))
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* Use `std::optional::operator*()` instead of `std::optional::value()` ([example](https://github.com/aseprite/aseprite/commit/4471dab289cdd45762155ce0b16472e95a7f8642))
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* Use `std::variant` but taking care of some limitations from macOS 10.9:
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* Use `T* p = std::get_if<T>(&value)` instead of `T v = std::get<T>(value)` or
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create an auxiliary `get_value()` using `std::get_if` function ([example](https://github.com/aseprite/aseprite/commit/dc0e57728ae2b10cd8365ff0a50263daa8fcc9ac#diff-a59e14240d83bffc2ea917d7ddd7b2762576b0e9ab49bf823ba1a89c653ff978R98))
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* Don't use `std::visit()`, use some alternative with switch-case and the `std::variant::index()` ([example](https://github.com/aseprite/aseprite/commit/574f58375332bb80ce5572fdedb1028617786e45))
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* Use `std::any` but taking care of some limitations from macOS 10.9:
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* Use `T* p = std::any_cast<T>(&value)` instead of `T v = std::any_cast<T>(value)` ([example](https://github.com/aseprite/aseprite/commit/c8d4c60f07df27590381ef28001a40f8f785f50e))
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* Use `static constexpr T v = ...;`
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* You can use `<atomic>`, `<thread>`, `<mutex>`, and `<condition_variable>`
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* Prefer `using T = ...;` instead of `typedef ... T`
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* Use `[[fallthrough]]` if needed
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* Use `= {}` only to specify a default argument value of an
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user-defined type in a function declaration, e.g.
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`void func(const std::string& s = {}) { ... }`.
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In other cases (e.g. a member variable of an user-defined type)
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it's not required or we prefer to use the explicit value
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for built-in types (`int m_var = 0;`).
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* We use gcc 9.2 or clang 9.0 on Linux, so check the features available in
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https://en.cppreference.com/w/cpp/compiler_support
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