David Capello 48275d51c2 [lua] Add new AfterAddTile event for tile management plugins
Replaced the App BeforePaintEmptyTilemap event (introduced in
c26351712a21dece24ffee1b0a05ed4686412792) with the new Sprite
AfterAddTile event triggered by draw_image_into_new_tilemap_cel().
This new event handles two cases:

1) When the user paints on an empty tilemap cel, a new tile is
   created, so the tile management plugin can handle AfterAddTile
   to know the existence of this new tile.  (This case was disabled
   with fae3c6566cd87e0b5fcf788deab742b781876c4a, then handled with
   c26351712a21dece24ffee1b0a05ed4686412792, now handled with this
   patch).

2) When we copy & paste cels (or drag & drop cels) in the timeline
   between layers, if a new tile is created, the AfterAddTile is
   called and the plugin can associate tiles with its internal
   information (e.g. folders)

Related to: https://github.com/aseprite/Attachment-System/issues/135
2023-07-07 18:40:06 -03:00
2023-06-29 14:19:43 -03:00
2023-06-29 14:19:43 -03:00
2023-05-24 14:23:42 -03:00
2019-05-03 09:34:02 -03:00
2022-11-11 17:13:58 -03:00
2018-12-06 12:25:23 -03:00
2022-07-18 16:05:37 -03:00

Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

A modified dark version of this theme introduced in v1.3-beta1 was created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.

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