mirror of
https://github.com/aseprite/aseprite.git
synced 2024-12-28 06:21:25 +00:00
Reword notes about compressed data in .aseprite specs (fix #3897)
This commit is contained in:
parent
2f54bcaf37
commit
5c41d96db3
@ -227,7 +227,7 @@ This chunk determine where to put a cel in the specified layer/frame.
|
||||
+ For cel type = 2 (Compressed Image)
|
||||
WORD Width in pixels
|
||||
WORD Height in pixels
|
||||
BYTE[] "Raw Cel" data compressed with ZLIB method (see NOTE.3)
|
||||
PIXEL[] "Raw Cel" data compressed with ZLIB method (see NOTE.3)
|
||||
+ For cel type = 3 (Compressed Tilemap)
|
||||
WORD Width in number of tiles
|
||||
WORD Height in number of tiles
|
||||
@ -541,7 +541,20 @@ first, then the `Layer1` layer chunk, etc.
|
||||
|
||||
### NOTE.3
|
||||
|
||||
Details about the ZLIB and DEFLATE compression methods:
|
||||
**Uncompressed Image**: Uncompressed ("raw") images inside `.aseprite`
|
||||
files are saved row by row from top to bottom, and for each
|
||||
row/scanline, pixels are from left to right. Each pixel is a `PIXEL`
|
||||
(or a `TILE` in the case of tilemaps) as defined in the
|
||||
[References](#references) section (so the number and order of bytes
|
||||
depends on the color mode of the image/sprite, or the tile
|
||||
format). Generally you'll not find uncompressed images in `.aseprite`
|
||||
files (only in very old `.aseprite` files).
|
||||
|
||||
**Compressed Image**: When an image is compressed (the regular case
|
||||
that you will find in `.aseprite` files), the data is a stream of
|
||||
bytes in exactly the same *"Uncompressed Image"* format as described
|
||||
above, but compressed using the ZLIB method. Details about the ZLIB
|
||||
and DEFLATE compression methods can be found here:
|
||||
|
||||
* https://www.ietf.org/rfc/rfc1950
|
||||
* https://www.ietf.org/rfc/rfc1951
|
||||
|
Loading…
Reference in New Issue
Block a user