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https://github.com/aseprite/aseprite.git
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1.9 KiB
1.9 KiB
Files
abcd.aseprite
: Indexed, 32x32, four layers ("a", "b", "c", "d")1empty3.aseprite
: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b")groups2.aseprite
: Indexed, 8x8, two groups ("items", "player"), two layers per group ("items/gun", "items/sword", "player/head", "player/body"), with one layer hidden ("items/gun").groups3abc.aseprite
: RGB, 9x11, three groups ("a", "b", "c"), with three layers each one (called "a", "b", "c" too). There is a combination of visibilities ("b/b", "c", "c/a", and "c/b" are hidden).bg-index-3.aseprite
: Indexed, 4x4, two layers ("fg" and "bg") with a special transparent index color (= palette index 3).tags3.aseprite
: 3 tags ("forward", "reverse", "pingpong") and 3 layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with empty cels.point4frames.aseprite
: Indexed, 4 frames, 2 layers, same cel content but different positions, can be used to test-merge-duplicates
to check if all cels go to the same sprite sheet position.point2frames.aseprite
: Indexed, 2 frames, 1 layer, same cel content as inpoint4frames.aseprite
. Useful to test if"sourceSize"
is different when two cels from different sprites are merged in the same texture atlas.2f-index-3x3.aseprite
: Indexed, 2 frames, 1 layer, mask color set to index 21.4f-index-4x4.aseprite
: Indexed, 4 frames, 1 layer, mask color set to index 0.file-tests-props.aseprite
: Indexed, 64x64, 6 frames, 4 layers (one of them is a tilemap), 13 cels, 1 tag.slices.aseprite
: Indexed, 4x4, background layer, 2 slices.slices-moving.aseprite
: Indexed, 4x4, 1 linked cel in 4 frames, background layer, 1 slice with 4 keyframes (each keyframe with a different position/size).2x2tilemap2x2tile.aseprite
: RGB, 6x6, 2x2 tilemap layer, 5 tiles tileset, 2x2 tile size, 1 frame.