mirror of
https://github.com/aseprite/aseprite.git
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177 lines
5.3 KiB
C++
177 lines
5.3 KiB
C++
/* ASEPRITE
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* Copyright (C) 2001-2012 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef RASTER_SPRITE_H_INCLUDED
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#define RASTER_SPRITE_H_INCLUDED
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#include "base/disable_copying.h"
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#include "raster/frame_number.h"
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#include "raster/layer_index.h"
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#include "raster/gfxobj.h"
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#include "raster/pixel_format.h"
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#include "raster/sprite_position.h"
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#include <vector>
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class Image;
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class Layer;
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class LayerFolder;
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class LayerImage;
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class Mask;
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class Palette;
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class Path;
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class Stock;
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class Sprite;
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class RgbMap;
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typedef std::vector<Palette*> PalettesList;
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// The main structure used in the whole program to handle a sprite.
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class Sprite : public GfxObj
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{
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public:
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////////////////////////////////////////
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// Constructors/Destructor
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Sprite(PixelFormat format, int width, int height, int ncolors);
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virtual ~Sprite();
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////////////////////////////////////////
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// Main properties
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PixelFormat getPixelFormat() const { return m_format; }
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void setPixelFormat(PixelFormat format);
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int getWidth() const { return m_width; }
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int getHeight() const { return m_height; }
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void setSize(int width, int height);
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// Returns true if the rendered images will contain alpha values less
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// than 255. Only RGBA and Grayscale images without background needs
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// alpha channel in the render.
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bool needAlpha() const;
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uint32_t getTransparentColor() const { return m_transparentColor; }
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void setTransparentColor(uint32_t color);
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int getMemSize() const;
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////////////////////////////////////////
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// Layers
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LayerFolder* getFolder() const;
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LayerImage* getBackgroundLayer() const;
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Layer* getCurrentLayer() const;
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void setCurrentLayer(Layer* layer);
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LayerIndex countLayers() const;
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Layer* indexToLayer(LayerIndex index) const;
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LayerIndex layerToIndex(const Layer* layer) const;
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////////////////////////////////////////
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// Palettes
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Palette* getPalette(FrameNumber frame) const;
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const PalettesList& getPalettes() const;
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void setPalette(const Palette* pal, bool truncate);
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// Removes all palettes from the sprites except the first one.
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void resetPalettes();
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void deletePalette(Palette* pal);
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Palette* getCurrentPalette() const;
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RgbMap* getRgbMap();
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RgbMap* getRgbMap(FrameNumber frame);
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////////////////////////////////////////
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// Frames
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FrameNumber getTotalFrames() const { return m_frames; }
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FrameNumber getLastFrame() const { return m_frames.previous(); }
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// Changes the quantity of frames
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void setTotalFrames(FrameNumber frames);
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int getFrameDuration(FrameNumber frame) const;
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void setFrameDuration(FrameNumber frame, int msecs);
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// Sets a constant frame-rate.
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void setDurationForAllFrames(int msecs);
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FrameNumber getCurrentFrame() const { return m_frame; }
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void setCurrentFrame(FrameNumber frame);
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////////////////////////////////////////
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// Position
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SpritePosition getCurrentPosition() const;
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void setCurrentPosition(const SpritePosition& spritePosition);
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////////////////////////////////////////
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// Images
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Stock* getStock() const;
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Image* getCurrentImage(int* x = NULL, int* y = NULL, int* opacity = NULL) const;
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void getCels(CelList& cels);
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void remapImages(FrameNumber frameFrom, FrameNumber frameTo, const std::vector<uint8_t>& mapping);
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// Draws the sprite in the given image at the given position. Before
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// drawing the sprite, this function clears (with the sprite's
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// background color) the rectangle area that will occupy the drawn
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// sprite.
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void render(Image* image, int x, int y) const;
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// Gets a pixel from the sprite in the specified position. If in the
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// specified coordinates there're background this routine will
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// return the 0 color (the mask-color).
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int getPixel(int x, int y) const;
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private:
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Sprite* m_self; // pointer to the Sprite
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PixelFormat m_format; // pixel format
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int m_width; // image width (in pixels)
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int m_height; // image height (in pixels)
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FrameNumber m_frames; // how many frames has this sprite
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std::vector<int> m_frlens; // duration per frame
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FrameNumber m_frame; // current frame, range [0,frames)
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PalettesList m_palettes; // list of palettes
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Stock* m_stock; // stock to get images
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LayerFolder* m_folder; // main folder of layers
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Layer* m_layer; // current layer
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// Current rgb map
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RgbMap* m_rgbMap;
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// Transparent color used in indexed images
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uint32_t m_transparentColor;
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// Disable default constructor and copying
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Sprite();
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DISABLE_COPYING(Sprite);
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};
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#endif
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