aseprite/src/raster/sprite.h
2012-08-23 21:32:55 -03:00

177 lines
5.3 KiB
C++

/* ASEPRITE
* Copyright (C) 2001-2012 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef RASTER_SPRITE_H_INCLUDED
#define RASTER_SPRITE_H_INCLUDED
#include "base/disable_copying.h"
#include "raster/frame_number.h"
#include "raster/layer_index.h"
#include "raster/gfxobj.h"
#include "raster/pixel_format.h"
#include "raster/sprite_position.h"
#include <vector>
class Image;
class Layer;
class LayerFolder;
class LayerImage;
class Mask;
class Palette;
class Path;
class Stock;
class Sprite;
class RgbMap;
typedef std::vector<Palette*> PalettesList;
// The main structure used in the whole program to handle a sprite.
class Sprite : public GfxObj
{
public:
////////////////////////////////////////
// Constructors/Destructor
Sprite(PixelFormat format, int width, int height, int ncolors);
virtual ~Sprite();
////////////////////////////////////////
// Main properties
PixelFormat getPixelFormat() const { return m_format; }
void setPixelFormat(PixelFormat format);
int getWidth() const { return m_width; }
int getHeight() const { return m_height; }
void setSize(int width, int height);
// Returns true if the rendered images will contain alpha values less
// than 255. Only RGBA and Grayscale images without background needs
// alpha channel in the render.
bool needAlpha() const;
uint32_t getTransparentColor() const { return m_transparentColor; }
void setTransparentColor(uint32_t color);
int getMemSize() const;
////////////////////////////////////////
// Layers
LayerFolder* getFolder() const;
LayerImage* getBackgroundLayer() const;
Layer* getCurrentLayer() const;
void setCurrentLayer(Layer* layer);
LayerIndex countLayers() const;
Layer* indexToLayer(LayerIndex index) const;
LayerIndex layerToIndex(const Layer* layer) const;
////////////////////////////////////////
// Palettes
Palette* getPalette(FrameNumber frame) const;
const PalettesList& getPalettes() const;
void setPalette(const Palette* pal, bool truncate);
// Removes all palettes from the sprites except the first one.
void resetPalettes();
void deletePalette(Palette* pal);
Palette* getCurrentPalette() const;
RgbMap* getRgbMap();
RgbMap* getRgbMap(FrameNumber frame);
////////////////////////////////////////
// Frames
FrameNumber getTotalFrames() const { return m_frames; }
FrameNumber getLastFrame() const { return m_frames.previous(); }
// Changes the quantity of frames
void setTotalFrames(FrameNumber frames);
int getFrameDuration(FrameNumber frame) const;
void setFrameDuration(FrameNumber frame, int msecs);
// Sets a constant frame-rate.
void setDurationForAllFrames(int msecs);
FrameNumber getCurrentFrame() const { return m_frame; }
void setCurrentFrame(FrameNumber frame);
////////////////////////////////////////
// Position
SpritePosition getCurrentPosition() const;
void setCurrentPosition(const SpritePosition& spritePosition);
////////////////////////////////////////
// Images
Stock* getStock() const;
Image* getCurrentImage(int* x = NULL, int* y = NULL, int* opacity = NULL) const;
void getCels(CelList& cels);
void remapImages(FrameNumber frameFrom, FrameNumber frameTo, const std::vector<uint8_t>& mapping);
// Draws the sprite in the given image at the given position. Before
// drawing the sprite, this function clears (with the sprite's
// background color) the rectangle area that will occupy the drawn
// sprite.
void render(Image* image, int x, int y) const;
// Gets a pixel from the sprite in the specified position. If in the
// specified coordinates there're background this routine will
// return the 0 color (the mask-color).
int getPixel(int x, int y) const;
private:
Sprite* m_self; // pointer to the Sprite
PixelFormat m_format; // pixel format
int m_width; // image width (in pixels)
int m_height; // image height (in pixels)
FrameNumber m_frames; // how many frames has this sprite
std::vector<int> m_frlens; // duration per frame
FrameNumber m_frame; // current frame, range [0,frames)
PalettesList m_palettes; // list of palettes
Stock* m_stock; // stock to get images
LayerFolder* m_folder; // main folder of layers
Layer* m_layer; // current layer
// Current rgb map
RgbMap* m_rgbMap;
// Transparent color used in indexed images
uint32_t m_transparentColor;
// Disable default constructor and copying
Sprite();
DISABLE_COPYING(Sprite);
};
#endif