mirror of
https://github.com/aseprite/aseprite.git
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541 lines
15 KiB
C++
541 lines
15 KiB
C++
// Aseprite
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// Copyright (C) 2019-2022 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/commands/cmd_save_file.h"
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#include "app/app.h"
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#include "app/commands/command.h"
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#include "app/commands/commands.h"
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#include "app/commands/params.h"
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#include "app/console.h"
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#include "app/context_access.h"
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#include "app/doc.h"
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#include "app/doc_undo.h"
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#include "app/file/file.h"
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#include "app/file/gif_format.h"
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#include "app/file/png_format.h"
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#include "app/file_selector.h"
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#include "app/filename_formatter.h"
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#include "app/i18n/strings.h"
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#include "app/job.h"
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#include "app/modules/gui.h"
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#include "app/pref/preferences.h"
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#include "app/recent_files.h"
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#include "app/restore_visible_layers.h"
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#include "app/ui/export_file_window.h"
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#include "app/ui/layer_frame_comboboxes.h"
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#include "app/ui/optional_alert.h"
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#include "app/ui/status_bar.h"
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#include "base/convert_to.h"
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#include "base/fs.h"
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#include "base/scoped_value.h"
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#include "base/thread.h"
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#include "doc/sprite.h"
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#include "doc/tag.h"
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#include "fmt/format.h"
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#include "ui/ui.h"
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#include "undo/undo_state.h"
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namespace app {
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class SaveFileJob : public Job, public IFileOpProgress {
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public:
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SaveFileJob(FileOp* fop)
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: Job("Saving file")
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, m_fop(fop)
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{
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}
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void showProgressWindow() {
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startJob();
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if (isCanceled()) {
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m_fop->stop();
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}
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waitJob();
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}
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private:
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// Thread to do the hard work: save the file to the disk.
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virtual void onJob() override {
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try {
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m_fop->operate(this);
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}
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catch (const std::exception& e) {
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m_fop->setError("Error saving file:\n%s", e.what());
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}
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m_fop->done();
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}
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virtual void ackFileOpProgress(double progress) override {
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jobProgress(progress);
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}
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FileOp* m_fop;
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};
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//////////////////////////////////////////////////////////////////////
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SaveFileBaseCommand::SaveFileBaseCommand(const char* id, CommandFlags flags)
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: CommandWithNewParams<SaveFileParams>(id, flags)
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{
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}
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void SaveFileBaseCommand::onLoadParams(const Params& params)
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{
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CommandWithNewParams<SaveFileParams>::onLoadParams(params);
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if (this->params().fromFrame.isSet() ||
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this->params().toFrame.isSet()) {
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doc::frame_t fromFrame = this->params().fromFrame();
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doc::frame_t toFrame = this->params().toFrame();
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m_selFrames.insert(fromFrame, toFrame);
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m_adjustFramesByTag = true;
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}
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else {
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m_selFrames.clear();
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m_adjustFramesByTag = false;
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}
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}
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// Returns true if there is a current sprite to save.
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// [main thread]
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bool SaveFileBaseCommand::onEnabled(Context* context)
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{
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return context->checkFlags(ContextFlags::ActiveDocumentIsWritable);
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}
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std::string SaveFileBaseCommand::saveAsDialog(
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Context* context,
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const std::string& dlgTitle,
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const std::string& initialFilename,
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const MarkAsSaved markAsSaved,
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const SaveInBackground saveInBackground,
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const std::string& forbiddenFilename)
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{
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Doc* document = context->activeDocument();
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// Before we change the document filename to the copy, we save its
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// preferences so in a future export operation the values persist,
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// and we can re-export the original document with the same
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// preferences.
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Preferences::instance().save();
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std::string filename = params().filename();
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if (filename.empty() || params().ui()) {
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base::paths exts = get_writable_extensions();
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filename = initialFilename;
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#ifdef ENABLE_UI
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if (context->isUIAvailable()) {
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again:;
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base::paths newfilename;
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if (!params().ui() ||
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!app::show_file_selector(
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dlgTitle, filename, exts,
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FileSelectorType::Save,
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newfilename)) {
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return std::string();
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}
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filename = newfilename.front();
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if (!forbiddenFilename.empty() &&
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base::normalize_path(forbiddenFilename) ==
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base::normalize_path(filename)) {
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ui::Alert::show(Strings::alerts_cannot_file_overwrite_on_export());
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goto again;
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}
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}
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#endif // ENABLE_UI
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}
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if (filename.empty())
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return std::string();
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if (saveInBackground == SaveInBackground::On) {
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saveDocumentInBackground(
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context, document,
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filename, markAsSaved);
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// Reset the "saveCopy" document preferences of the new document
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// (here "document" contains the new filename), because these
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// preferences make sense only for the original document that was
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// exported/copied, not for the new one.
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//
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// The new document (the copy) must have the default preferences
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// just in case the user want to export it to other file (so a
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// proper default export filename is calculated). This scenario is
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// described here:
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//
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// https://github.com/aseprite/aseprite/issues/1964
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//
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auto& docPref = Preferences::instance().document(document);
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docPref.saveCopy.clearSection();
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}
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return filename;
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}
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void SaveFileBaseCommand::saveDocumentInBackground(
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const Context* context,
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Doc* document,
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const std::string& filename,
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const MarkAsSaved markAsSaved,
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const ResizeOnTheFly resizeOnTheFly,
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const gfx::PointF& scale)
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{
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if (params().aniDir.isSet()) {
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switch (params().aniDir()) {
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case AniDir::REVERSE:
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m_selFrames = m_selFrames.makeReverse();
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break;
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case AniDir::PING_PONG:
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m_selFrames = m_selFrames.makePingPong();
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break;
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}
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}
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FileOpROI roi(document, params().slice(), params().tag(),
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m_selFrames, m_adjustFramesByTag);
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std::unique_ptr<FileOp> fop(
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FileOp::createSaveDocumentOperation(
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context,
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roi,
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filename,
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params().filenameFormat(),
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params().ignoreEmpty()));
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if (!fop)
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return;
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if (resizeOnTheFly == ResizeOnTheFly::On)
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fop->setOnTheFlyScale(scale);
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SaveFileJob job(fop.get());
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job.showProgressWindow();
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if (fop->hasError()) {
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Console console;
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console.printf(fop->error().c_str());
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// We don't know if the file was saved correctly or not. So mark
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// it as it should be saved again.
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document->impossibleToBackToSavedState();
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}
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// If the job was cancelled, mark the document as modified.
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else if (fop->isStop()) {
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document->impossibleToBackToSavedState();
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}
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else {
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if (context->isUIAvailable() && params().ui())
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App::instance()->recentFiles()->addRecentFile(filename);
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if (markAsSaved == MarkAsSaved::On) {
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document->markAsSaved();
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document->setFilename(filename);
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document->incrementVersion();
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}
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#ifdef ENABLE_UI
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if (context->isUIAvailable() && params().ui()) {
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StatusBar::instance()->setStatusText(
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2000, fmt::format("File <{}> saved.",
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base::get_file_name(filename)));
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}
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#endif
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}
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}
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//////////////////////////////////////////////////////////////////////
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class SaveFileCommand : public SaveFileBaseCommand {
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public:
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SaveFileCommand();
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protected:
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void onExecute(Context* context) override;
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};
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SaveFileCommand::SaveFileCommand()
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: SaveFileBaseCommand(CommandId::SaveFile(), CmdRecordableFlag)
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{
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}
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// Saves the active document in a file.
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// [main thread]
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void SaveFileCommand::onExecute(Context* context)
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{
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Doc* document = context->activeDocument();
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// If the document is associated to a file in the file-system, we can
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// save it directly without user interaction.
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if (document->isAssociatedToFile()) {
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const ContextReader reader(context);
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const Doc* documentReader = reader.document();
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saveDocumentInBackground(
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context, document,
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(params().filename.isSet() ? params().filename():
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documentReader->filename()),
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MarkAsSaved::On);
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}
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// If the document isn't associated to a file, we must to show the
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// save-as dialog to the user to select for first time the file-name
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// for this document.
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else {
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saveAsDialog(context, "Save File",
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(params().filename.isSet() ? params().filename():
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document->filename()),
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MarkAsSaved::On);
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}
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}
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class SaveFileAsCommand : public SaveFileBaseCommand {
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public:
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SaveFileAsCommand();
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protected:
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void onExecute(Context* context) override;
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};
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SaveFileAsCommand::SaveFileAsCommand()
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: SaveFileBaseCommand(CommandId::SaveFileAs(), CmdRecordableFlag)
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{
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}
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void SaveFileAsCommand::onExecute(Context* context)
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{
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Doc* document = context->activeDocument();
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saveAsDialog(context, "Save As",
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(params().filename.isSet() ? params().filename():
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document->filename()),
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MarkAsSaved::On);
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}
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class SaveFileCopyAsCommand : public SaveFileBaseCommand {
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public:
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SaveFileCopyAsCommand();
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protected:
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void onExecute(Context* context) override;
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private:
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void moveToUndoState(Doc* doc,
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const undo::UndoState* state);
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};
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SaveFileCopyAsCommand::SaveFileCopyAsCommand()
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: SaveFileBaseCommand(CommandId::SaveFileCopyAs(), CmdRecordableFlag)
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{
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}
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void SaveFileCopyAsCommand::onExecute(Context* context)
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{
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Doc* doc = context->activeDocument();
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std::string outputFilename = params().filename();
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std::string layers = kAllLayers;
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std::string frames = kAllFrames;
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bool applyPixelRatio = false;
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double scale = params().scale();
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doc::AniDir aniDirValue = params().aniDir();
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bool isForTwitter = false;
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#if ENABLE_UI
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if (params().ui() && context->isUIAvailable()) {
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ExportFileWindow win(doc);
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bool askOverwrite = true;
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win.SelectOutputFile.connect(
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[this, &win, &askOverwrite, context, doc]() -> std::string {
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std::string result =
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saveAsDialog(
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context, "Export",
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win.outputFilenameValue(),
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MarkAsSaved::Off,
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SaveInBackground::Off,
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(doc->isAssociatedToFile() ? doc->filename():
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std::string()));
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if (!result.empty())
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askOverwrite = false; // Already asked in the file selector dialog
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return result;
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});
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if (params().filename.isSet()) {
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std::string outputPath = base::get_file_path(outputFilename);
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if (outputPath.empty()) {
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outputPath = base::get_file_path(doc->filename());
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outputFilename = base::join_path(outputPath, outputFilename);
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}
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win.setOutputFilename(outputFilename);
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}
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if (params().scale.isSet()) win.setResizeScale(scale);
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if (params().aniDir.isSet()) win.setAniDir(aniDirValue);
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win.remapWindow();
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load_window_pos(&win, "ExportFile");
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again:;
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const bool result = win.show();
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save_window_pos(&win, "ExportFile");
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if (!result)
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return;
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FilenameInfo fnInfo;
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fnInfo
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.filename(context->activeDocument()->name())
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.layerName(win.layersValue());
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outputFilename = filename_formatter(win.outputFilenameValue(), fnInfo);
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if (askOverwrite &&
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base::is_file(outputFilename)) {
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int ret = OptionalAlert::show(
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Preferences::instance().exportFile.showOverwriteFilesAlert,
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1, // Yes is the default option when the alert dialog is disabled
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fmt::format(Strings::alerts_overwrite_files_on_export(),
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outputFilename));
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if (ret != 1)
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goto again;
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}
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// Save the preferences used to export the file, so if we open the
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// window again, we will have the same options.
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win.savePref();
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layers = win.layersValue();
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frames = win.framesValue();
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scale = win.resizeValue();
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applyPixelRatio = win.applyPixelRatio();
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aniDirValue = win.aniDirValue();
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isForTwitter = win.isForTwitter();
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}
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#endif
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gfx::PointF scaleXY(scale, scale);
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// Pixel ratio
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if (applyPixelRatio) {
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doc::PixelRatio pr = doc->sprite()->pixelRatio();
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scaleXY.x *= pr.w;
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scaleXY.y *= pr.h;
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}
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// First of all we'll try to use the "on the fly" scaling, to avoid
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// using a resize command to apply the export scale.
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const undo::UndoState* undoState = nullptr;
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bool undoResize = false;
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const bool resizeOnTheFly = FileOp::checkIfFormatSupportResizeOnTheFly(outputFilename);
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if (!resizeOnTheFly && (scaleXY.x != 1.0 ||
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scaleXY.y != 1.0)) {
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Command* resizeCmd = Commands::instance()->byId(CommandId::SpriteSize());
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ASSERT(resizeCmd);
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if (resizeCmd) {
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int width = doc->sprite()->width();
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int height = doc->sprite()->height();
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int newWidth = int(double(width) * scaleXY.x);
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int newHeight = int(double(height) * scaleXY.y);
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if (newWidth < 1) newWidth = 1;
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if (newHeight < 1) newHeight = 1;
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if (width != newWidth || height != newHeight) {
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doc->setInhibitBackup(true);
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undoState = doc->undoHistory()->currentState();
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undoResize = true;
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Params params;
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params.set("use-ui", "false");
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params.set("width", base::convert_to<std::string>(newWidth).c_str());
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params.set("height", base::convert_to<std::string>(newHeight).c_str());
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params.set("resize-method", "nearest-neighbor"); // TODO add algorithm in the UI?
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context->executeCommand(resizeCmd, params);
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}
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}
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}
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{
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RestoreVisibleLayers layersVisibility;
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if (context->isUIAvailable()) {
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Site site = context->activeSite();
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// Selected layers to export
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calculate_visible_layers(site,
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layers,
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layersVisibility);
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// m_selFrames is not empty if fromFrame/toFrame parameters are
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// specified.
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if (m_selFrames.empty()) {
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// Selected frames to export
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SelectedFrames selFrames;
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Tag* tag = calculate_selected_frames(
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site, frames, selFrames);
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if (tag)
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params().tag(tag->name());
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m_selFrames = selFrames;
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}
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m_adjustFramesByTag = false;
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}
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// Set ani dir
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params().aniDir(aniDirValue);
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// TODO This should be set as options for the specific encoder
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GifEncoderDurationFix fixGif(isForTwitter);
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PngEncoderOneAlphaPixel fixPng(isForTwitter);
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saveDocumentInBackground(
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context, doc, outputFilename,
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MarkAsSaved::Off,
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(resizeOnTheFly ? ResizeOnTheFly::On:
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ResizeOnTheFly::Off),
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scaleXY);
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}
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// Undo resize
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if (undoResize &&
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undoState != doc->undoHistory()->currentState()) {
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moveToUndoState(doc, undoState);
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doc->setInhibitBackup(false);
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}
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}
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void SaveFileCopyAsCommand::moveToUndoState(Doc* doc,
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const undo::UndoState* state)
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{
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try {
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DocWriter writer(doc, 100);
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doc->undoHistory()->moveToState(state);
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doc->generateMaskBoundaries();
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doc->notifyGeneralUpdate();
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}
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catch (const std::exception& ex) {
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Console::showException(ex);
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}
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}
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Command* CommandFactory::createSaveFileCommand()
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{
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return new SaveFileCommand;
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}
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Command* CommandFactory::createSaveFileAsCommand()
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{
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return new SaveFileAsCommand;
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}
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Command* CommandFactory::createSaveFileCopyAsCommand()
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{
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return new SaveFileCopyAsCommand;
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}
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} // namespace app
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