aseprite/sprites
2019-10-01 20:45:18 -03:00
..
1empty3.aseprite Add scripts to test the CLI features 2018-11-07 16:49:31 -03:00
abcd.aseprite Add scripts to test the CLI features 2018-11-07 16:49:31 -03:00
bg-index-3.aseprite Check that -sheet keeps the transparent color index of the source 2019-10-01 10:12:22 -03:00
groups2.aseprite Add some test sprites with groups 2019-08-28 09:18:46 -03:00
groups3abc.aseprite Add some test sprites with groups 2019-08-28 09:18:46 -03:00
README.md Add test for https://github.com/aseprite/aseprite/issues/2116 2019-10-01 20:45:18 -03:00
tags3.aseprite Add test for https://github.com/aseprite/aseprite/issues/2116 2019-10-01 20:45:18 -03:00

Files

  • abcd.aseprite: Indexed, 32x32, four layers ("a", "b", "c", "d")
  • 1empty3.aseprite: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b")
  • groups2.aseprite: Indexed, 8x8, two groups ("items", "player"), two layers per group ("items/gun", "items/sword", "player/head", "player/body"), with one layer hidden ("items/gun").
  • groups3abc.aseprite: RGB, 9x11, three groups ("a", "b", "c"), with three layers each one (called "a", "b", "c" too). There is a combination of visibilities ("b/b", "c", "c/a", and "c/b" are hidden).
  • bg-index-3.aseprite: Indexed, 4x4, two layers ("fg" and "bg") with a special transparent index color (= palette index 3).
  • tags3.aseprite: 3 tags ("forward", "reverse", "pingpong") and 3 layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with empty cels.