aseprite/tests/scripts/app_command.lua
2022-10-25 15:30:38 -03:00

607 lines
16 KiB
Lua

-- Copyright (C) 2019-2020 Igara Studio S.A.
-- Copyright (C) 2018 David Capello
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
dofile('./test_utils.lua')
local rgba = app.pixelColor.rgba
local rgbaR = app.pixelColor.rgbaR
local rgbaG = app.pixelColor.rgbaG
local rgbaB = app.pixelColor.rgbaB
do -- Undo/Redo commands (like app.undo/redo())
local s = Sprite(32, 32)
assert(s.width == 32)
assert(s.height == 32)
s:resize(50, 40)
assert(s.width == 50)
assert(s.height == 40)
app.command.Undo()
assert(s.width == 32)
assert(s.height == 32)
app.command.Redo()
assert(s.width == 50)
assert(s.height == 40)
end
do -- NewSprite
local s1 = app.activeSprite
app.command.NewFile{ }
assert(s1 == app.activeSprite)
app.command.NewFile{ width=256, height=128, colorMode=ColorMode.INDEXED }
local s2 = app.activeSprite
assert(s1 ~= s2)
assert(s2.width == 256)
assert(s2.height == 128)
assert(s2.colorMode == ColorMode.INDEXED)
end
do -- ExportSpriteSheet
local s = Sprite{ fromFile="sprites/2f-index-3x3.aseprite" }
app.command.ExportSpriteSheet {
type="horizontal",
textureFilename="_test_export_spritesheet1.png",
shapePadding=1
}
local i = Image{ fromFile="_test_export_spritesheet1.png" }
expect_img(i, {
11,8,11,21,8,11,11,
11,8,11,21,11,8,11,
11,8,11,21,11,11,8,
})
end
do -- NewLayer/RemoveLayer
local s = Sprite(32, 32)
assert(#s.layers == 1)
local lay = s.layers[1]
app.command.NewLayer{top=true}
local lay2 = app.activeLayer
assert(#s.layers == 2)
assert(s.layers[2].isImage)
app.command.NewLayer{top=true, group=true}
local lay3 = app.activeLayer
assert(#s.layers == 3)
assert(s.layers[3].isGroup)
assert(app.activeLayer == lay3)
app.command.RemoveLayer()
assert(app.activeLayer == lay2)
assert(#s.layers == 2)
app.command.RemoveLayer()
assert(app.activeLayer == lay)
assert(#s.layers == 1)
end
do -- Background/Transparent layers
local s = Sprite(32, 32)
assert(s.layers[1].isTransparent)
assert(s.cels[1].image:getPixel(0, 0) == app.pixelColor.rgba(0, 0, 0, 0))
app.bgColor = Color(32, 64, 128)
app.command.BackgroundFromLayer() -- the layer will be filled with app.bgColor
assert(s.layers[1].isBackground)
assert(s.layers[1] == s.backgroundLayer)
assert(s.cels[1].image:getPixel(0, 0) == app.pixelColor.rgba(32, 64, 128, 255))
app.command.LayerFromBackground()
assert(s.layers[1].isTransparent)
assert(s.cels[1].image:getPixel(0, 0) == app.pixelColor.rgba(32, 64, 128, 255))
end
do -- Crop and Trim
local s = Sprite(32, 32)
s.selection:select(4, 5, 8, 10)
assert(s.cels[1].bounds == Rectangle(0, 0, 32, 32))
-- Crop
app.command.CropSprite()
assert(s.width == 8)
assert(s.height == 10)
assert(s.cels[1].bounds == Rectangle(-4, -5, 32, 32))
-- Autocrop (Trim)
app.command.AutocropSprite() -- Trim does nothing when we should remove all pixels
assert(s.width == 8)
assert(s.height == 10)
s.cels[1].image:putPixel(5, 5, Color(255, 0, 0))
s.cels[1].image:putPixel(4, 6, Color(255, 0, 0))
app.command.AutocropSprite()
assert(s.width == 2)
assert(s.height == 2)
end
do -- Cel Opacity
local s = Sprite(32, 32)
local c = s.cels[1]
assert(c.opacity == 255)
app.command.CelOpacity{opacity=128}
assert(c.opacity == 128)
s.cels[1].opacity = 255
assert(c.opacity == 255)
app.undo()
assert(c.opacity == 128)
app.undo()
assert(c.opacity == 255)
end
do -- PaletteSize
local s = Sprite(32, 32)
assert(#s.palettes[1] == 256)
app.command.PaletteSize{ size=32 }
assert(#s.palettes[1] == 32)
app.command.PaletteSize{ size=8 }
assert(#s.palettes[1] == 8)
end
do -- CanvasSize
local s = Sprite(32, 32)
assert(s.bounds == Rectangle(0, 0, 32, 32))
app.command.CanvasSize{ left=2 }
assert(s.bounds == Rectangle(0, 0, 34, 32))
app.command.CanvasSize{ top=2, right=4, bottom=8 }
assert(s.bounds == Rectangle(0, 0, 38, 42))
end
do -- ReplaceColor
local s = Sprite(4, 4)
local cel = app.activeCel
local red = Color(255, 0, 0)
local yellow = Color(255, 255, 0)
local blue = Color(0, 0, 255)
local r = red.rgbaPixel
local y = yellow.rgbaPixel
local b = blue.rgbaPixel
expect_eq(cel.bounds, Rectangle(0, 0, 4, 4))
expect_img(cel.image,
{ 0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0 })
app.useTool{ brush=Brush(1), color=red, points={Point(1,1)} }
app.useTool{ brush=Brush(1), color=yellow, points={Point(2,2)} }
expect_eq(cel.bounds, Rectangle(1, 1, 2, 2))
expect_img(cel.image,
{ r, 0,
0, y })
app.command.ReplaceColor{ from=red, to=blue }
expect_eq(cel.bounds, Rectangle(1, 1, 2, 2))
expect_img(cel.image,
{ b, 0,
0, y })
end
do -- Invert
local s = Sprite(2, 2)
local cel = app.activeCel
local aa = Color(255, 128, 128).rgbaPixel
local na = Color(0, 127, 127).rgbaPixel
local bb = Color(128, 128, 255).rgbaPixel
local nb = Color(127, 127, 0).rgbaPixel
local i = cel.image
i:drawPixel(0, 0, aa)
i:drawPixel(1, 0, bb)
i:drawPixel(0, 1, bb)
i:drawPixel(1, 1, aa)
expect_img(cel.image,
{ aa, bb,
bb, aa })
app.command.InvertColor()
expect_img(cel.image,
{ na, nb,
nb, na })
local Na = Color(0, 127, 128).rgbaPixel
local Ng = Color(127, 127, 255).rgbaPixel
app.command.InvertColor{ channels=FilterChannels.BLUE }
expect_img(cel.image,
{ Na, Ng,
Ng, Na })
end
do -- Outline
local s = Sprite(4, 4)
local cel = app.activeCel
local red = Color(255, 0, 0)
local yellow = Color(255, 255, 0)
local blue = Color(0, 0, 255)
local r = red.rgbaPixel
local y = yellow.rgbaPixel
local b = blue.rgbaPixel
expect_eq(cel.bounds, Rectangle(0, 0, 4, 4))
expect_img(cel.image,
{ 0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0 })
app.useTool{ brush=Brush(1), color=red, points={Point(1,1)} }
app.useTool{ brush=Brush(1), color=yellow, points={Point(2,2)} }
expect_eq(cel.bounds, Rectangle(1, 1, 2, 2))
expect_img(cel.image,
{ r, 0,
0, y })
app.command.Outline{ color=blue }
expect_eq(cel.bounds, Rectangle(0, 0, 4, 4))
expect_img(cel.image,
{ 0, b, 0, 0,
b, r, b, 0,
0, b, y, b,
0, 0, b, 0 })
-- Test "bgColor", "matrix", "place" params
app.useTool{ tool='filled_rectangle', brush=Brush(1), color=blue, points={Point(0,0), Point(3,3)} }
app.useTool{ tool='filled_rectangle', brush=Brush(1), color=yellow, points={Point(1,1), Point(2,2)} }
expect_eq(cel.bounds, Rectangle(0, 0, 4, 4))
expect_img(cel.image,
{ b, b, b, b,
b, y, y, b,
b, y, y, b,
b, b, b, b })
app.command.Outline{ color=red, bgColor=blue, matrix='circle' }
expect_eq(cel.bounds, Rectangle(0, 0, 4, 4))
expect_img(cel.image,
{ b, r, r, b,
r, y, y, r,
r, y, y, r,
b, r, r, b })
app.undo()
app.command.Outline{ color=red, bgColor=blue, matrix='square' }
expect_eq(cel.bounds, Rectangle(0, 0, 4, 4))
expect_img(cel.image,
{ r, r, r, r,
r, y, y, r,
r, y, y, r,
r, r, r, r })
app.undo()
app.command.Outline{ color=red, bgColor=blue, place='inside' }
expect_eq(cel.bounds, Rectangle(0, 0, 4, 4))
expect_img(cel.image,
{ b, b, b, b,
b, r, r, b,
b, r, r, b,
b, b, b, b })
end
do -- BrightnessContrast
local s = Sprite(2, 2)
local cel = app.activeCel
local c = { rgba(255, 128, 64), rgba(250, 225, 110),
rgba( 30, 60, 0), rgba(200, 100, 50), }
local i = cel.image
i:drawPixel(0, 0, c[1])
i:drawPixel(1, 0, c[2])
i:drawPixel(0, 1, c[3])
i:drawPixel(1, 1, c[4])
expect_img(i,
{ c[1], c[2],
c[3], c[4] })
app.command.BrightnessContrast() -- Do nothing by default
expect_img(i,
{ c[1], c[2],
c[3], c[4] })
local d = {}
for k,v in ipairs(c) do
d[k] = rgba(math.min(255, rgbaR(v)*1.5),
math.min(255, rgbaG(v)*1.5),
math.min(255, rgbaB(v)*1.5), 255)
end
app.command.BrightnessContrast{ brightness=50 } -- Do nothing by default
expect_img(i,
{ d[1], d[2],
d[3], d[4] })
end
do -- Despeckle
local s = Sprite(5, 5)
local white = Color(255, 255, 255)
local red = Color(255, 0, 0)
app.bgColor = white
app.command.BackgroundFromLayer()
local cel = app.activeCel
local i = cel.image
local b = white.rgbaPixel
local c = red.rgbaPixel
expect_img(i,
{ b,b,b,b,b,
b,b,b,b,b,
b,b,b,b,b,
b,b,b,b,b,
b,b,b,b,b })
app.useTool{ tool='filled_rectangle', brush=Brush(1), color=red,
points={Point(1,1),Point(3,3)} }
expect_img(i,
{ b,b,b,b,b,
b,c,c,c,b,
b,c,c,c,b,
b,c,c,c,b,
b,b,b,b,b })
app.command.Despeckle()
expect_img(i,
{ b,b,b,b,b,
b,b,c,b,b,
b,c,c,c,b,
b,b,c,b,b,
b,b,b,b,b })
app.command.Despeckle()
expect_img(i,
{ b,b,b,b,b,
b,b,b,b,b,
b,b,c,b,b,
b,b,b,b,b,
b,b,b,b,b })
end
do -- HueSaturation
local s = Sprite(1, 1)
local cel = app.activeCel
local i = cel.image
local b = Color(255, 0, 0).rgbaPixel
i:drawPixel(0, 0, b)
expect_img(i, { b })
app.command.HueSaturation{ hue=360 } -- Do nothing (change hue to a full 360 circle)
expect_img(i, { b })
app.command.HueSaturation{ hue=60 }
b = Color(255, 255, 0).rgbaPixel
expect_img(i, { b })
app.command.HueSaturation{ hue=60 }
b = Color(0, 255, 0).rgbaPixel
expect_img(i, { b })
app.command.HueSaturation{ saturation=-50 }
b = Color(64, 191, 64).rgbaPixel
expect_img(i, { b })
app.undo()
app.command.HueSaturation{ saturation=-100 }
b = Color(128, 128, 128).rgbaPixel
expect_img(i, { b })
app.undo()
app.command.HueSaturation{ saturation=-50, mode='hsv' }
b = Color(128, 255, 128).rgbaPixel
expect_img(i, { b })
app.undo()
app.command.HueSaturation{ value=75 }
b = Color(191, 255, 191).rgbaPixel
expect_img(i, { b })
app.undo()
app.command.HueSaturation{ alpha=-50 }
b = Color(0, 255, 0, 127).rgbaPixel
expect_img(i, { b })
end
do -- ColorCurve
local s = Sprite(2, 1)
local cel = app.activeCel
local i = cel.image
i:drawPixel(0, 0, rgba(255, 128, 0))
i:drawPixel(1, 0, rgba(64, 0, 32))
expect_img(i, { rgba(255, 128, 0), rgba(64, 0, 32) })
app.command.ColorCurve() -- Do nothing
expect_img(i, { rgba(255, 128, 0), rgba(64, 0, 32) })
app.command.ColorCurve{ curve={{0,0},{255,128}} }
expect_img(i, { rgba(128, 64, 0), rgba(32, 0, 16) })
app.command.ColorCurve{ channels=FilterChannels.ALPHA, curve={{0,0},{255,128}} }
expect_img(i, { rgba(128, 64, 0, 128), rgba(32, 0, 16, 128) })
app.command.ColorCurve{ channels=FilterChannels.RGBA, curve={{0,255},{255,255}} }
expect_img(i, { rgba(255, 255, 255), rgba(255, 255, 255) })
app.command.ColorCurve{ channels=FilterChannels.GREEN, curve={{0,0},{255,0}} }
expect_img(i, { rgba(255, 0, 255), rgba(255, 0, 255) })
app.command.ColorCurve{ channels=FilterChannels.BLUE, curve="0,128,255,128" }
expect_img(i, { rgba(255, 0, 128), rgba(255, 0, 128) })
end
do -- ConvolutionMatrix
local s = Sprite(3, 3)
local cel = app.activeCel
local i = cel.image
local b = rgba(0, 0, 0)
local w = rgba(255, 255, 255)
app.bgColor = Color(255, 255, 255)
app.command.BackgroundFromLayer()
i:drawPixel(1, 1, b)
expect_img(i, { w, w, w,
w, b, w,
w, w, w })
local u = rgba(239, 239, 239)
local v = rgba(223, 223, 223)
local w = rgba(191, 191, 191)
app.command.ConvolutionMatrix{ fromResource="blur-3x3" }
expect_img(i, { u, v, u,
v, w, v,
u, v, u })
end
-- MoveColors and CopyColors
do
local s = Sprite(32, 32, ColorMode.INDEXED)
local p = Palette(4)
p:setColor(0, Color(0, 0, 0))
p:setColor(1, Color(255, 0, 0))
p:setColor(2, Color(0, 255, 0))
p:setColor(3, Color(0, 0, 255))
s:setPalette(p)
assert(#app.range.colors == 0)
app.range.colors = { 0, 2 }
assert(#app.range.colors == 2)
assert(app.range.colors[1] == 0)
assert(app.range.colors[2] == 2)
app.command.MoveColors{ before=0 }
p = s.palettes[1]
p:setColor(0, Color(0, 0, 0))
p:setColor(1, Color(0, 255, 0))
p:setColor(2, Color(255, 0, 0))
p:setColor(3, Color(0, 0, 255))
app.range.colors = { 0, 1 }
assert(#app.range.colors == 2)
assert(app.range.colors[1] == 0)
assert(app.range.colors[2] == 1)
app.command.CopyColors{ before=4 }
p = s.palettes[1]
p:setColor(0, Color(0, 0, 0))
p:setColor(1, Color(0, 255, 0))
p:setColor(2, Color(255, 0, 0))
p:setColor(3, Color(0, 0, 255))
p:setColor(4, Color(0, 0, 0))
p:setColor(5, Color(0, 255, 0))
end
-- AddColor
do
local s = Sprite(32, 32)
local p = s.palettes[1]
function testAddColor(color)
assert(p:getColor(#p-1) ~= color)
app.command.AddColor{ color=color }
assert(p:getColor(#p-1) == color)
end
testAddColor(Color(255, 0, 0))
testAddColor(Color(0, 255, 0))
testAddColor(Color(0, 0, 255))
local color = Color(128, 0, 0)
app.preferences.color_bar.fg_color = color
app.command.AddColor{ source="fg" }
assert(p:getColor(#p-1) == color)
local color = Color(0, 0, 128)
app.preferences.color_bar.bg_color = color
app.command.AddColor{ source="bg" }
assert(p:getColor(#p-1) == color)
end
-- Flip
do
local s = Sprite(4, 2, ColorMode.INDEXED)
local i = s.cels[1].image
array_to_pixels({ 0, 1, 2, 3,
4, 5, 6, 7 }, i)
app.command.Flip{ orientation="horizontal" }
expect_img(i, { 3, 2, 1, 0,
7, 6, 5, 4 })
app.command.Flip{ orientation="vertical" }
expect_img(i, { 7, 6, 5, 4,
3, 2, 1, 0 })
s.selection:select{ 1, 0, 2, 2 }
app.command.Flip{ orientation="horizontal", target="mask" }
expect_img(i, { 7, 5, 6, 4,
3, 1, 2, 0 })
s:newFrame()
assert(app.activeCel.frameNumber == 2)
local j = app.activeImage
app.command.Flip{ orientation="vertical", target="mask" }
expect_img(i, { 7, 5, 6, 4,
3, 1, 2, 0 })
expect_img(j, { 7, 1, 2, 4,
3, 5, 6, 0 })
app.range.frames = { 1, 2 }
app.command.Flip{ orientation="horizontal", target="mask" }
expect_img(i, { 7, 6, 5, 4,
3, 2, 1, 0 })
expect_img(j, { 7, 2, 1, 4,
3, 6, 5, 0 })
end
-- Fill
do
local s = Sprite(4, 2, ColorMode.INDEXED)
local c = s.cels[1]
local i = c.image
i:clear(1)
array_to_pixels({ 1, 1, 1, 1,
1, 1, 1, 1 }, i)
app.fgColor = Color{ index=0 }
s.selection = Selection(Rectangle(1, 1, 2, 1))
app.command.Fill()
expect_eq(Rectangle(0, 0, 4, 2), c.bounds)
expect_img(i, { 1, 1, 1, 1,
1, 0, 0, 1 })
c.position = { x=0, y=1 }
app.fgColor = Color{ index=2 }
s.selection = Selection(Rectangle(1, 0, 2, 2))
app.command.Fill()
expect_eq(Rectangle(0, 0, 4, 3), c.bounds)
expect_img(i, { 0, 2, 2, 0,
1, 2, 2, 1,
1, 0, 0, 1 })
app.fgColor = Color{ index=0 }
s.selection = Selection(Rectangle(0, 0, 3, 3))
app.command.Fill()
expect_eq(Rectangle(3, 1, 1, 2), c.bounds)
expect_img(i, { 1,
1 })
app.undo() -- undo Fill
expect_eq(Rectangle(0, 0, 4, 3), c.bounds)
expect_img(i, { 0, 2, 2, 0,
1, 2, 2, 1,
1, 0, 0, 1 })
expect_eq(Rectangle(0, 0, 3, 3), s.selection.bounds)
app.undo() -- undo selection change
expect_eq(Rectangle(1, 0, 2, 2), s.selection.bounds)
app.undo() -- undo Fill
expect_eq(Rectangle(0, 1, 4, 2), c.bounds)
expect_img(i, { 1, 1, 1, 1,
1, 0, 0, 1 })
end