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1c6e583c87
This is the first attempt to finally implement the require() function on Lua. The main problem was how to solve conflicts between plugins that use the same library name. Here we separate each plugin like in a namespace, so require(name) inside a plugin will save the module in _LOADED["pluginName/libraryName"] to avoid conflicts with other libraryName from other plugins. |
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.. | ||
app_active.lua | ||
app_command.lua | ||
app_fs.lua | ||
app_pixel_color.lua | ||
app_preferences.lua | ||
app_transaction.lua | ||
brush.lua | ||
cel.lua | ||
cels.lua | ||
color_convert.lua | ||
color_quantization.lua | ||
color_space.lua | ||
color.lua | ||
compare_sprite_sheets.lua | ||
console_assert.lua | ||
console_print.lua | ||
constants.lua | ||
drawing.lua | ||
events.lua | ||
frames.lua | ||
image_iterator.lua | ||
image_spec.lua | ||
image.lua | ||
import_sprite_sheet_command.lua | ||
inks.lua | ||
layer.lua | ||
layers.lua | ||
math.lua | ||
merge_down_bugs.lua | ||
os.lua | ||
paint_bucket.lua | ||
palette.lua | ||
pixel_perfect.lua | ||
point.lua | ||
print_on_gc.lua | ||
range.lua | ||
rectangle.lua | ||
require_module.lua | ||
require.lua | ||
save_file_command.lua | ||
selection_tools.lua | ||
selection.lua | ||
size.lua | ||
slice.lua | ||
slices.lua | ||
sprite_modified.lua | ||
sprite.lua | ||
string.lua | ||
tag.lua | ||
tags.lua | ||
test_utils.lua | ||
tiledata.lua | ||
tilemap.lua | ||
tileset.lua | ||
tools.lua | ||
userdata_codec.lua | ||
userdata.lua | ||
uuid.lua | ||
version.lua |