aseprite/src/doc/sprite.cpp

739 lines
17 KiB
C++

// Aseprite Document Library
// Copyright (C) 2018-2020 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "doc/sprite.h"
#include "base/clamp.h"
#include "base/memory.h"
#include "base/remove_from_container.h"
#include "doc/cel.h"
#include "doc/cels_range.h"
#include "doc/image_impl.h"
#include "doc/layer.h"
#include "doc/layer_tilemap.h"
#include "doc/octree_map.h"
#include "doc/palette.h"
#include "doc/primitives.h"
#include "doc/remap.h"
#include "doc/rgbmap_rgb5a3.h"
#include "doc/tag.h"
#include "doc/tilesets.h"
#include <algorithm>
#include <cstring>
#include <memory>
#include <vector>
namespace doc {
static RgbMapAlgorithm g_rgbMapAlgorithm = RgbMapAlgorithm::DEFAULT;
static gfx::Rect g_defaultGridBounds(0, 0, 16, 16);
// static
gfx::Rect Sprite::DefaultGridBounds()
{
return g_defaultGridBounds;
}
// static
void Sprite::SetDefaultGridBounds(const gfx::Rect& defGridBounds)
{
g_defaultGridBounds = defGridBounds;
}
// static
RgbMapAlgorithm Sprite::DefaultRgbMapAlgorithm()
{
return g_rgbMapAlgorithm;
}
// static
void Sprite::SetDefaultRgbMapAlgorithm(const RgbMapAlgorithm mapAlgo)
{
g_rgbMapAlgorithm = mapAlgo;
}
//////////////////////////////////////////////////////////////////////
// Constructors/Destructor
Sprite::Sprite(const ImageSpec& spec,
int ncolors)
: WithUserData(ObjectType::Sprite)
, m_document(nullptr)
, m_spec(spec)
, m_pixelRatio(1, 1)
, m_frames(1)
, m_frlens(1, 100) // First frame with 100 msecs of duration
, m_root(new LayerGroup(this))
, m_gridBounds(Sprite::DefaultGridBounds())
, m_tags(this)
, m_slices(this)
, m_tilesets(nullptr)
{
// Generate palette
switch (spec.colorMode()) {
case ColorMode::GRAYSCALE: ncolors = 256; break;
case ColorMode::BITMAP: ncolors = 2; break;
}
Palette pal(frame_t(0), ncolors);
switch (spec.colorMode()) {
// For black and white images
case ColorMode::GRAYSCALE:
case ColorMode::BITMAP:
for (int c=0; c<ncolors; c++) {
int g = 255 * c / (ncolors-1);
g = base::clamp(g, 0, 255);
pal.setEntry(c, rgba(g, g, g, 255));
}
break;
}
setPalette(&pal, true);
}
Sprite::~Sprite()
{
// Destroy layers
delete m_root;
// Destroy tilesets
delete m_tilesets;
// Destroy palettes
{
PalettesList::iterator end = m_palettes.end();
PalettesList::iterator it = m_palettes.begin();
for (; it != end; ++it)
delete *it; // palette
}
}
// static
Sprite* Sprite::MakeStdSprite(const ImageSpec& spec,
const int ncolors,
const ImageBufferPtr& imageBuf)
{
// Create the sprite.
std::unique_ptr<Sprite> sprite(new Sprite(spec, ncolors));
sprite->setTotalFrames(frame_t(1));
// Create the main image.
ImageRef image(Image::create(spec, imageBuf));
clear_image(image.get(), 0);
// Create the first transparent layer.
{
std::unique_ptr<LayerImage> layer(new LayerImage(sprite.get()));
layer->setName("Layer 1");
// Create the cel.
{
std::unique_ptr<Cel> cel(new Cel(frame_t(0), image));
cel->setPosition(0, 0);
// Add the cel in the layer.
layer->addCel(cel.get());
cel.release(); // Release the cel because it is in the layer
}
// Add the layer in the sprite.
sprite->root()->addLayer(layer.release()); // Release the layer because it's owned by the sprite
}
return sprite.release();
}
//////////////////////////////////////////////////////////////////////
// Main properties
void Sprite::setPixelFormat(PixelFormat format)
{
m_spec.setColorMode((ColorMode)format);
}
void Sprite::setPixelRatio(const PixelRatio& pixelRatio)
{
m_pixelRatio = pixelRatio;
}
void Sprite::setSize(int width, int height)
{
ASSERT(width > 0);
ASSERT(height > 0);
m_spec.setSize(width, height);
}
void Sprite::setColorSpace(const gfx::ColorSpaceRef& colorSpace)
{
m_spec.setColorSpace(colorSpace);
for (auto cel : uniqueCels())
cel->image()->setColorSpace(colorSpace);
}
bool Sprite::isOpaque() const
{
Layer* bg = backgroundLayer();
return (bg && bg->isVisible());
}
bool Sprite::needAlpha() const
{
switch (pixelFormat()) {
case IMAGE_RGB:
case IMAGE_GRAYSCALE:
return !isOpaque();
default:
return false;
}
}
bool Sprite::supportAlpha() const
{
switch (pixelFormat()) {
case IMAGE_RGB:
case IMAGE_GRAYSCALE:
return true;
}
return false;
}
void Sprite::setTransparentColor(color_t color)
{
m_spec.setMaskColor(color);
// Change the mask color of all images.
std::vector<ImageRef> images;
getImages(images);
for (ImageRef& image : images)
image->setMaskColor(color);
// Transform the empty tile of all tilemaps
if (hasTilesets()) {
for (Tileset* tileset : *tilesets())
tileset->notifyRegenerateEmptyTile();
}
}
int Sprite::getMemSize() const
{
int size = 0;
std::vector<ImageRef> images;
getImages(images);
for (const ImageRef& image : images)
size += image->getRowStrideSize() * image->height();
return size;
}
//////////////////////////////////////////////////////////////////////
// Layers
LayerImage* Sprite::backgroundLayer() const
{
if (root()->layersCount() > 0) {
Layer* bglayer = root()->layers().front();
if (bglayer->isBackground()) {
ASSERT(bglayer->isImage());
return static_cast<LayerImage*>(bglayer);
}
}
return NULL;
}
Layer* Sprite::firstLayer() const
{
Layer* layer = root()->firstLayer();
while (layer->isGroup())
layer = static_cast<LayerGroup*>(layer)->firstLayer();
return layer;
}
Layer* Sprite::firstBrowsableLayer() const
{
Layer* layer = root()->firstLayer();
while (layer->isBrowsable())
layer = static_cast<LayerGroup*>(layer)->firstLayer();
return layer;
}
layer_t Sprite::allLayersCount() const
{
return root()->allLayersCount();
}
bool Sprite::hasVisibleReferenceLayers() const
{
return root()->hasVisibleReferenceLayers();
}
//////////////////////////////////////////////////////////////////////
// Palettes
Palette* Sprite::palette(frame_t frame) const
{
ASSERT(frame >= 0);
Palette* found = NULL;
PalettesList::const_iterator end = m_palettes.end();
PalettesList::const_iterator it = m_palettes.begin();
for (; it != end; ++it) {
Palette* pal = *it;
if (frame < pal->frame())
break;
found = pal;
if (frame == pal->frame())
break;
}
ASSERT(found != NULL);
return found;
}
const PalettesList& Sprite::getPalettes() const
{
return m_palettes;
}
void Sprite::setPalette(const Palette* pal, bool truncate)
{
ASSERT(pal != NULL);
if (!truncate) {
Palette* sprite_pal = palette(pal->frame());
pal->copyColorsTo(sprite_pal);
}
else {
Palette* other;
PalettesList::iterator end = m_palettes.end();
PalettesList::iterator it = m_palettes.begin();
for (; it != end; ++it) {
other = *it;
if (pal->frame() == other->frame()) {
pal->copyColorsTo(other);
return;
}
else if (pal->frame() < other->frame())
break;
}
m_palettes.insert(it, new Palette(*pal));
}
}
void Sprite::resetPalettes()
{
PalettesList::iterator end = m_palettes.end();
PalettesList::iterator it = m_palettes.begin();
if (it != end) {
++it; // Leave the first palette only.
while (it != end) {
delete *it; // palette
it = m_palettes.erase(it);
end = m_palettes.end();
}
}
}
void Sprite::deletePalette(frame_t frame)
{
auto it = m_palettes.begin(), end = m_palettes.end();
for (; it != end; ++it) {
Palette* pal = *it;
if (pal->frame() == frame) {
delete pal; // delete palette
m_palettes.erase(it);
break;
}
}
}
Sprite::RgbMapFor Sprite::rgbMapForSprite() const
{
return backgroundLayer() ? RgbMapFor::OpaqueLayer:
RgbMapFor::TransparentLayer;
}
RgbMap* Sprite::rgbMap(const frame_t frame) const
{
return rgbMap(frame, rgbMapForSprite());
}
RgbMap* Sprite::rgbMap(const frame_t frame,
const RgbMapFor forLayer) const
{
return rgbMap(frame,
forLayer,
g_rgbMapAlgorithm);
}
RgbMap* Sprite::rgbMap(const frame_t frame,
const RgbMapFor forLayer,
const RgbMapAlgorithm mapAlgo) const
{
int maskIndex = (forLayer == RgbMapFor::OpaqueLayer ?
-1: transparentColor());
if (!m_rgbMap || m_rgbMapAlgorithm != mapAlgo) {
m_rgbMapAlgorithm = mapAlgo;
switch (m_rgbMapAlgorithm) {
case RgbMapAlgorithm::RGB5A3: m_rgbMap.reset(new RgbMapRGB5A3); break;
case RgbMapAlgorithm::OCTREE: m_rgbMap.reset(new OctreeMap); break;
default:
m_rgbMap.reset(nullptr);
ASSERT(false);
return nullptr;
}
}
m_rgbMap->regenerateMap(palette(frame), maskIndex);
return m_rgbMap.get();
}
//////////////////////////////////////////////////////////////////////
// Frames
void Sprite::addFrame(frame_t newFrame)
{
setTotalFrames(m_frames+1);
frame_t to = std::max(1, newFrame);
for (frame_t i=m_frames-1; i>=to; --i)
setFrameDuration(i, frameDuration(i-1));
root()->displaceFrames(newFrame, +1);
}
void Sprite::removeFrame(frame_t frame)
{
root()->displaceFrames(frame, -1);
frame_t newTotal = m_frames-1;
for (frame_t i=frame; i<newTotal; ++i)
setFrameDuration(i, frameDuration(i+1));
setTotalFrames(newTotal);
}
void Sprite::setTotalFrames(frame_t frames)
{
frames = std::max(frame_t(1), frames);
m_frlens.resize(frames);
if (frames > m_frames) {
for (frame_t c=m_frames; c<frames; ++c)
m_frlens[c] = m_frlens[m_frames-1];
}
m_frames = frames;
}
int Sprite::frameDuration(frame_t frame) const
{
if (frame >= 0 && frame < m_frames)
return m_frlens[frame];
else
return 0;
}
int Sprite::totalAnimationDuration() const
{
int duration = 0;
for (frame_t frame=0; frame<m_frames; ++frame)
duration += frameDuration(frame);
return duration; // TODO cache this value
}
void Sprite::setFrameDuration(frame_t frame, int msecs)
{
if (frame >= 0 && frame < m_frames)
m_frlens[frame] = base::clamp(msecs, 1, 65535);
}
void Sprite::setFrameRangeDuration(frame_t from, frame_t to, int msecs)
{
std::fill(
m_frlens.begin()+(std::size_t)from,
m_frlens.begin()+(std::size_t)to+1, base::clamp(msecs, 1, 65535));
}
void Sprite::setDurationForAllFrames(int msecs)
{
std::fill(m_frlens.begin(), m_frlens.end(), base::clamp(msecs, 1, 65535));
}
//////////////////////////////////////////////////////////////////////
// Shared Images and CelData (for linked cels and tilesets)
ImageRef Sprite::getImageRef(ObjectId imageId)
{
for (Cel* cel : cels()) {
if (cel->image()->id() == imageId)
return cel->imageRef();
}
if (hasTilesets()) {
for (Tileset* tileset : *tilesets()) {
for (tile_index i=0; i<tileset->size(); ++i) {
ImageRef image = tileset->get(i);
if (image && image->id() == imageId)
return image;
}
}
}
return ImageRef(nullptr);
}
CelDataRef Sprite::getCelDataRef(ObjectId celDataId)
{
for (Cel* cel : cels()) {
if (cel->dataRef()->id() == celDataId)
return cel->dataRef();
}
return CelDataRef(nullptr);
}
//////////////////////////////////////////////////////////////////////
// Images
void Sprite::replaceImage(ObjectId curImageId, const ImageRef& newImage)
{
for (Cel* cel : cels()) {
if (cel->image()->id() == curImageId)
cel->data()->setImage(newImage, cel->layer());
}
if (hasTilesets()) {
for (Tileset* tileset : *tilesets()) {
for (tile_index i=0; i<tileset->size(); ++i) {
ImageRef image = tileset->get(i);
if (image && image->id() == curImageId)
tileset->set(i, newImage);
}
}
}
}
// TODO replace it with a images iterator
void Sprite::getImages(std::vector<ImageRef>& images) const
{
for (Cel* cel : uniqueCels())
if (cel->image()->pixelFormat() != IMAGE_TILEMAP)
images.push_back(cel->imageRef());
if (hasTilesets()) {
for (Tileset* tileset : *tilesets()) {
for (tile_index i=0; i<tileset->size(); ++i) {
ImageRef image = tileset->get(i);
if (image)
images.push_back(image);
}
}
}
}
void Sprite::getTilemapsByTileset(const Tileset* tileset,
std::vector<ImageRef>& images) const
{
for (const Cel* cel : uniqueCels()) {
if (cel->layer()->isTilemap() &&
static_cast<LayerTilemap*>(cel->layer())->tileset() == tileset) {
images.push_back(cel->imageRef());
}
}
}
void Sprite::remapImages(const Remap& remap)
{
ASSERT(pixelFormat() == IMAGE_INDEXED);
//ASSERT(remap.size() == 256);
std::vector<ImageRef> images;
getImages(images);
for (ImageRef& image : images)
remap_image(image.get(), remap);
}
void Sprite::remapTilemaps(const Tileset* tileset,
const Remap& remap)
{
for (Cel* cel : uniqueCels()) {
if (cel->layer()->isTilemap() &&
static_cast<LayerTilemap*>(cel->layer())->tileset() == tileset) {
remap_image(cel->image(), remap);
}
}
}
//////////////////////////////////////////////////////////////////////
// Drawing
void Sprite::pickCels(const double x,
const double y,
const frame_t frame,
const int opacityThreshold,
const LayerList& layers,
CelList& cels) const
{
gfx::PointF pos(x, y);
for (int i=(int)layers.size()-1; i>=0; --i) {
const Layer* layer = layers[i];
Cel* cel = layer->cel(frame);
if (!cel)
continue;
const Image* image = cel->image();
if (!image)
continue;
gfx::RectF celBounds;
if (cel->layer()->isReference())
celBounds = cel->boundsF();
else
celBounds = cel->bounds();
if (!celBounds.contains(pos))
continue;
gfx::Point ipos;
if (image->isTilemap()) {
Tileset* tileset = static_cast<LayerTilemap*>(cel->layer())->tileset();
if (!tileset)
continue;
const Grid grid = cel->grid();
tile_t tile = notile;
gfx::Point tilePos = grid.canvasToTile(gfx::Point(pos));
if (image->bounds().contains(tilePos.x, tilePos.y))
tile = image->getPixel(tilePos.x, tilePos.y);
if (tile == notile)
continue;
image = tileset->get(tile).get();
if (!image)
continue;
gfx::Point tileStart = grid.tileToCanvas(tilePos);
ipos = gfx::Point(pos.x - tileStart.x,
pos.y - tileStart.y);
}
else {
ipos = gfx::Point(
int((pos.x-celBounds.x)*image->width()/celBounds.w),
int((pos.y-celBounds.y)*image->height()/celBounds.h));
}
if (!image->bounds().contains(ipos))
continue;
const color_t color = get_pixel(image, ipos.x, ipos.y);
bool isOpaque = true;
switch (image->pixelFormat()) {
case IMAGE_RGB:
isOpaque = (rgba_geta(color) >= opacityThreshold);
break;
case IMAGE_INDEXED:
isOpaque = (color != image->maskColor());
break;
case IMAGE_GRAYSCALE:
isOpaque = (graya_geta(color) >= opacityThreshold);
break;
}
if (!isOpaque)
continue;
cels.push_back(cel);
}
}
//////////////////////////////////////////////////////////////////////
// Iterators
LayerList Sprite::allLayers() const
{
LayerList list;
m_root->allLayers(list);
return list;
}
LayerList Sprite::allVisibleLayers() const
{
LayerList list;
m_root->allVisibleLayers(list);
return list;
}
LayerList Sprite::allVisibleReferenceLayers() const
{
LayerList list;
m_root->allVisibleReferenceLayers(list);
return list;
}
LayerList Sprite::allBrowsableLayers() const
{
LayerList list;
m_root->allBrowsableLayers(list);
return list;
}
CelsRange Sprite::cels() const
{
SelectedFrames selFrames;
selFrames.insert(0, lastFrame());
return CelsRange(this, selFrames);
}
CelsRange Sprite::cels(frame_t frame) const
{
SelectedFrames selFrames;
selFrames.insert(frame);
return CelsRange(this, selFrames);
}
CelsRange Sprite::uniqueCels() const
{
SelectedFrames selFrames;
selFrames.insert(0, lastFrame());
return CelsRange(this, selFrames, CelsRange::UNIQUE);
}
CelsRange Sprite::uniqueCels(const SelectedFrames& selFrames) const
{
return CelsRange(this, selFrames, CelsRange::UNIQUE);
}
////////////////////////////////////////
// Tilesets
Tilesets* Sprite::tilesets() const
{
if (!m_tilesets)
m_tilesets = new Tilesets;
return m_tilesets;
}
} // namespace doc