aseprite/src/raster/cel.h
David Capello 6e60d3200d Add Document class, to remove app specific properties from Sprite.
+ Moved some properties from Sprite to Document: lock/unlock/mutex,
  filename, isModified flag, undo history, mask boundaries, file
  format options, preferred editor settings, extra cel.
+ A Context now has an active document (instead of an active sprite).
+ Renamed all sprite wrappers to be document wrappers (as the mutex is
  in the Document now).
+ Modifications to SharedPtr<> to be more like C++0x shared_ptr<>.
2011-03-22 21:11:25 -03:00

52 lines
1.4 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2011 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef RASTER_CEL_H_INCLUDED
#define RASTER_CEL_H_INCLUDED
#include "raster/gfxobj.h"
class LayerImage;
class Cel : public GfxObj
{
public:
int frame; // Frame position
int image; // Image index of stock
int x, y; // X/Y screen position
int opacity; // Opacity level
Cel(int frame, int image);
Cel(const Cel& cel);
virtual ~Cel();
int getMemSize() const;
};
Cel* cel_new(int frame, int image);
Cel* cel_new_copy(const Cel* cel);
void cel_free(Cel* cel);
void cel_set_frame(Cel* cel, int frame);
void cel_set_image(Cel* cel, int image);
void cel_set_position(Cel* cel, int x, int y);
void cel_set_opacity(Cel* cel, int opacity);
#endif