mirror of
https://github.com/aseprite/aseprite.git
synced 2024-10-05 06:20:10 +00:00
6e60d3200d
+ Moved some properties from Sprite to Document: lock/unlock/mutex, filename, isModified flag, undo history, mask boundaries, file format options, preferred editor settings, extra cel. + A Context now has an active document (instead of an active sprite). + Renamed all sprite wrappers to be document wrappers (as the mutex is in the Document now). + Modifications to SharedPtr<> to be more like C++0x shared_ptr<>.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2011 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef RASTER_CEL_H_INCLUDED
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#define RASTER_CEL_H_INCLUDED
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#include "raster/gfxobj.h"
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class LayerImage;
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class Cel : public GfxObj
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{
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public:
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int frame; // Frame position
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int image; // Image index of stock
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int x, y; // X/Y screen position
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int opacity; // Opacity level
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Cel(int frame, int image);
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Cel(const Cel& cel);
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virtual ~Cel();
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int getMemSize() const;
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};
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Cel* cel_new(int frame, int image);
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Cel* cel_new_copy(const Cel* cel);
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void cel_free(Cel* cel);
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void cel_set_frame(Cel* cel, int frame);
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void cel_set_image(Cel* cel, int image);
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void cel_set_position(Cel* cel, int x, int y);
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void cel_set_opacity(Cel* cel, int opacity);
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#endif
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