Some changes needed to do this:
* Added support to show icon+text in ButtonSet items
* Added an extra parameter in Graphics::drawUIString() to avoid drawing
the underscore
* Fixed expansion of ButtonSet items when the grid is resized
* Added support for Alt+mnemonic shortcuts in ButtonSet items
- Correct usage of disposal methods (and possibility to generate records
with "restore previous frame" disposal method)
- Create color maps for each frame when necessary
- Remove options to dither RGB images (to simplify encoder)
- Added doc::BlendMode enum and doc::BlendFunc type
- Renamed LayerImage::getBlendMode() -> blendMode()
- BLEND_MODE_COPY is BlendMode::SRC now
- BLEND_MODE_NORMAL is BlendMode::NORMAL now
- Added app::cmd::SetLayerBlendMode
Now the default palette is saved in the user configuration
directory, so we can set any palette as the default (it doesn't
matter if it's related or not to a file, it will be copied into
the user directory anyway).
* UI scale is an experimental option (it needs app restart)
* We can change the Screen Scale without restarting the app now
* Hide reloading of skin data in SkinTheme::onRegenerate()
* Now setFontOfAllWidgets() is called from Theme::regenerate()
* Remove reload_default_font()
* Simplify gui_setup_screen()
With this change we don't adapt the UI Scale automatically depending of
the display size, as it cannot be adjusted dynamically anyway (as the app
must be restarted to take this change correctly).
Changes:
* Add DataRecoveryView
* Split SubObjectsIO into an interface and SubObjectsFromSprite
* Add a "setId" parameter to some doc::read_* functions (we need this
functionality from session recovery)
Changes:
* Paint FrameTags in Timeline with labels
* Add app::ui::FrameTagWindow
* Fix FrameTag::m_aniDir initialization
* Add warning for files that doesn't support frame tags
* Remove document preferences related to the active loop
* Add LinkLabel::onClick()
* Use Widget instead of ListItem in ListBox API
* Add TextRule::padding() and use it to calculate the preferred size
for a skin::Style's rules