Commit Graph

9429 Commits

Author SHA1 Message Date
David Capello
7b6187ada3 Minor changes before the merge with main
Added some extra comments + compile ShaderRenderer only when
ENABLE_DEVMODE is enabled.
2023-04-03 20:15:38 -03:00
David Capello
4fedc59f29 Fix render_tests setting the new BgOptions::colorPixelFormat field 2023-04-03 20:00:45 -03:00
David Capello
da0a8b7916 Show GPU option only in DEVMODE
We've update the label "GPU acceleration" to avoid confusion between
developers so they know that this option is not enabled in the final
release.
2023-04-03 16:09:26 -03:00
David Capello
7781ff69a1 Add support to render grayscale sprites with ShaderRenderer 2023-04-03 15:59:29 -03:00
David Capello
9e08386a28 Add support to render indexed images
For this we need a new SkSL shader that receives the palette and the
indexed image data and outputs the RGBA values for each fragment.
2023-04-03 15:59:29 -03:00
David Capello
af074fd6bf Add support to render tilemaps 2023-04-03 15:59:29 -03:00
David Capello
ef6f80221e Add preview image support in ShaderRenderer
In this way we can see the real-time feedback when we're drawing when
we use the ShaderRenderer.
2023-04-03 15:59:29 -03:00
David Capello
3dbf88c9cd Ignore hidden layers in ShaderRenderer 2023-04-03 15:59:29 -03:00
David Capello
8c7b94a934 Add support to render the background directly on screen
Renderer::renderCheckeredBackground() function was used only for the
FullscreenPreviewCommand, but now we use
ShaderRenderer::renderCheckeredBackground() to render the background
in the Editor too. So the sprite is painted in a backbuffer and then
composited with the already painted background using
Graphics::drawSurface().
2023-04-03 15:59:29 -03:00
David Capello
3c099dc4dc Add support to cel/layer opacity + some blend modes 2023-04-03 15:59:29 -03:00
David Capello
f621472b7c Draw cels creating a SkShader from SkImage directly from the doc::Image data 2023-04-03 15:59:29 -03:00
David Capello
be583f8149 Add initial (incomplete) version of ShaderRenderer
This new renderer uses a shader to paint only the checkered
background. It can be tested only in ENABLE_DEVMODE and pressing F1
key to switch between the renderers (which is a devmode special key
for testing purposes only)

We've changed the Renderer::renderSprite(Image*, ...) member function
to renderSprite(os::Surface*, ...) so we receive the os::Surface
directly to paint the SkCanvas with a SkShader. Probably more
refactors will be needed.
2023-04-03 15:59:29 -03:00
Martín Capello
a7e155a391 Hide small preview window when going full screen preview (fix #3762) 2023-04-03 15:36:04 -03:00
David Capello
4c1e5d8755 Add a test for -save-as with -filename-format and -split-tags
Test case for the issue commented here: https://github.com/aseprite/aseprite/issues/3733#issuecomment-1494682407
2023-04-03 14:09:03 -03:00
David Capello
83ddb6018e Minor change in FileOp::createSaveDocumentOperation() 2023-04-03 14:08:21 -03:00
Gaspar Capello
b83afb4daa Fix scrolling through tile entries without tilemap layer selected crashes the program (fix #3712) 2023-03-30 11:06:59 -03:00
Gaspar Capello
733f7ec2c2 Fix selecting a frame on the timeline (with left click), and immediately right clicking it, will be taken as double click (fix #3713) 2023-03-28 14:29:57 -03:00
Martín Capello
961dc46066 Avoid dialog's window relayout during an ongoing window's size change 2023-03-28 14:09:03 -03:00
Martín Capello
5fb0b72c73 Fix hexpand and vexpand setting 2023-03-28 13:54:02 -03:00
Gaspar Capello
8f515da9f0 Fix 8 Connected Fill escapes grid with "Stop At Grid" checked (fix #3564) 2023-03-28 13:45:33 -03:00
David Capello
8247d53642 Enable several ShowSomething commands in non-UI environments
This is to allow using ShowGrid in test cases when the UI is not
available (most of these commands only modify the preferences).
2023-03-28 13:42:34 -03:00
David Capello
668a3d8159 Remove the marching ants effect from Timeline after paste
This is a simple fix for a recurrent problem where users don't know
how to remove/deselect the copied selection from the timeline after
pressing Ctrl+C. Generally the solution is pressing the Escape key,
but just pasting with Ctrl+V in some destination will disable the
effect now (just like spreadsheet apps work).

Related to:
https://community.aseprite.org/t/3941
https://community.aseprite.org/t/5038
https://community.aseprite.org/t/17281
https://github.com/aseprite/aseprite/issues/1498
2023-03-27 20:46:52 -03:00
Gaspar Capello
637632eafb [lua] Add blend modes to Image:drawImage() 2023-03-27 20:31:58 -03:00
David Capello
ff9f60a8be Add more glyphs to aseprite_font.png (Cyrillic script is back)
Some glyphs are from an old Aseprite version with Cyrillic alphabet,
but I have complete it with some extra chars (e.g. Maltenese #3699).
Still a work-in-progress.

Related to:
https://community.aseprite.org/t/russian-language-aseprite/1851
https://community.aseprite.org/t/cyrillic-font-on-macos/4078
2023-03-27 19:49:40 -03:00
David Capello
af9f7288ee [lua] Add 'ondblclick' event for canvas widget 2023-03-27 14:22:10 -03:00
David Capello
11abe10c20 Add ability to use mnemonic without modifiers in alerts
Requested in https://community.aseprite.org/t/16845
2023-03-23 16:15:51 -03:00
David Capello
53c851c547 [lua] Add GraphicsContext:oval() function 2023-03-23 14:56:01 -03:00
David Capello
44729b27a7 Fix compilation when !ENABLE_UI 2023-03-23 14:48:30 -03:00
David Capello
78de8dfa56 [lua] Add app.theme:styleMetrics() function 2023-03-23 14:11:51 -03:00
David Capello
0c092cc37c Fix changing playback speed shouldn't stop the animation playback
Regression introduced in 30a88c8e3d
2023-03-22 18:39:29 -03:00
David Capello
1f7f3677f2 Play subtags + repeat field by default to avoid surprises
If we start playing from a tag with a repeat field, we'll just play
the tag as many times it says and continue with the regular animation
of the sprite. Users expect the repeat field to be useful with the
default configuration of the program.
2023-03-22 15:14:41 -03:00
David Capello
63a387d804 Fix crash right-clicking play button in the preview window is hidden
Regression introduced in 30a88c8e3d
2023-03-22 15:05:29 -03:00
David Capello
e865374805 Fix bug saving tags in file sequences using -save-as "{tag}_1.png"
Now the equivalent was "{tag}_{frame1}.png", but it looks like a
regression reported here https://community.aseprite.org/t/17253 were
it was possible to just specify the frame number as in "{tag}_1.png"
2023-03-22 14:35:52 -03:00
David Capello
30a88c8e3d Put playback options into Frame > Playback submenu
This menu was accessible right-clicking the Play button in the
Timeline (and in the Preview window, with specific options for the
Preview).

This change includes some changes:

1. Now if a menu <item> in gui.xml doesn't specify a text field, the
   text of the command is used (to avoid double translation, the bad
   side is that we don't have a mnemonic specified).
2. Menu::showPopup() can be used with submenus from the root menu, to
   do this we have to remove the menu item owner temporarily before we
   show the menu as popup (see the change in Menu::showPopup())
3. We can specify a special active DocView for commands with
   UIContext::SetTargetView, this is used to set the Preview editor as
   active view for commands like TogglePlayOnce, etc.
2023-03-21 17:18:05 -03:00
David Capello
0dbcdc8159 [lua] Add app.uiScale property 2023-03-20 18:26:44 -03:00
David Capello
d2fc1ae7b8 [lua] Add Plugin:newMenuSeparator() function 2023-03-20 18:25:21 -03:00
David Capello
f6df07ada6 [lua] Change GraphicsContext.opacity to an integer value from 0..255
To match the opacity of Layer and Cel.
2023-03-20 15:51:30 -03:00
David Capello
de307ba6b0 Minor changes in FileOp::createSaveDocumentOperation() 2023-03-20 12:55:43 -03:00
Gaspar Capello
18c56ae638 Add frame duration warnings saving animated GIF files (fix #1504) 2023-03-20 12:55:34 -03:00
David Capello
63de8edfdf Minor changes in file_format_doesnt_support_error/warning strings 2023-03-20 12:55:20 -03:00
David Capello
298981732e Don't change grid settings from Preferences if they aren't modified (fix #3479) 2023-03-16 18:08:40 -03:00
Martín Capello
7b63651775 Fix rotation inaccuracy (fix #3041) 2023-03-16 17:48:26 -03:00
David Capello
1d3be8c2fa Merge branch 'fix-onion-skin-loop-tag' 2023-03-16 17:47:12 -03:00
David Capello
17687d4012 Moving through the Undo History states must behave as we are redoing/undoing changes in the sprite
This "undoing" state (introduced in b43f2a3428)
is used in the scripting AppEvents (a ContextObserver) onActiveSiteChange()
impl to trigger a 'sitechange' event for scripts/plugins so they know
if the change was from a undo or from the regular user interaction
(some scripts will add more actions to the transaction if the change
is from the user, not from a undo/redo, or now with this fix,
navigating the history)

This was a source of crashes for the Attachment System when using the
Undo History (e.g. https://github.com/aseprite/Attachment-System/issues/83
+ using the Undo History window)
2023-03-16 17:10:17 -03:00
David Capello
b7770f5fac [lua] Add KeyEvent.repeatCount (fix aseprite/api#95)
As "repeat" is a keyword on Lua, it makes things complicated.
2023-03-16 14:55:30 -03:00
David Capello
87251e52be Fix assert() when reading a LayerTilemap() from undo where a nullptr tileset is set temporarily 2023-03-16 10:44:55 -03:00
Martín Capello
6a827890ab Fix to make TwoLoopsInCascadeReverse test work 2023-03-15 17:56:07 -03:00
Martín Capello
b1335c2c00 Fix onion skin rendering (fix #3739) 2023-03-15 17:56:07 -03:00
Martín Capello
6702844314 Minor code simplifications 2023-03-15 17:56:07 -03:00
David Capello
eb82bd6ce5 Set display parent of menu boxes correctly (fix #3754) 2023-03-15 16:37:28 -03:00