Animated sprite editor & pixel art tool (Windows, macOS, Linux)
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David Capello 30a88c8e3d Put playback options into Frame > Playback submenu
This menu was accessible right-clicking the Play button in the
Timeline (and in the Preview window, with specific options for the
Preview).

This change includes some changes:

1. Now if a menu <item> in gui.xml doesn't specify a text field, the
   text of the command is used (to avoid double translation, the bad
   side is that we don't have a mnemonic specified).
2. Menu::showPopup() can be used with submenus from the root menu, to
   do this we have to remove the menu item owner temporarily before we
   show the menu as popup (see the change in Menu::showPopup())
3. We can specify a special active DocView for commands with
   UIContext::SetTargetView, this is used to set the Preview editor as
   active view for commands like TogglePlayOnce, etc.
2023-03-21 17:18:05 -03:00
.github Fix GitHub Actions for new windows-2022 image (20221120.1) w/cmake 3.25.0 (fix #3610) 2022-12-02 12:06:14 -03:00
cmake Rename src/tests/test.h -> src/tests/app_test.h to avoid confusion with observable tests/test.h 2021-12-23 21:38:17 -03:00
data Put playback options into Frame > Playback submenu 2023-03-21 17:18:05 -03:00
docs Add note about size of chunks and properties on .aseprite specs 2023-02-22 17:11:37 -03:00
laf@f59032bfcf Update laf module 2023-02-28 13:00:22 -03:00
src Put playback options into Frame > Playback submenu 2023-03-21 17:18:05 -03:00
tests [lua] Add Size:union() function 2023-03-13 16:03:03 -03:00
third_party Add support for .qoi file format (fix #3121) 2023-01-05 14:23:01 -03:00
.clang-format Some minor clang-format adjustments 2022-10-12 16:04:04 -03:00
.clang-tidy Add ENABLE_CLANG_TIDY option 2019-05-03 09:34:02 -03:00
.gitignore Ignore all generated files when we run CLI tests 2022-12-19 17:23:01 -03:00
.gitmodules Add support for .qoi file format (fix #3121) 2023-01-05 14:23:01 -03:00
CMakeLists.txt Merge branch 'main' into beta 2022-09-09 13:53:26 -03:00
CODE_OF_CONDUCT.md Update code of conduct to v1.2.0 2015-09-21 18:44:13 -03:00
CODEOWNERS Add CODEOWNERS file to assign PRs automatically 2019-02-17 23:09:53 -03:00
CONTRIBUTING.md Update CLA signing process 2022-11-11 17:13:58 -03:00
EULA.txt Update EULA 2018-12-06 12:25:23 -03:00
INSTALL.md Update INSTALL instructions to install clang on Ubuntu (fix #3650) 2023-01-09 09:47:28 -03:00
README.md Merge branch 'main' into beta 2022-07-18 16:05:37 -03:00

Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

A modified dark version of this theme introduced in v1.3-beta1 was created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.