Commit Graph

7479 Commits

Author SHA1 Message Date
David Capello
768b69113a Disconnect from BeforeCommandExecution signal onBeforePopState to avoid double backToPreviousState() calls
In some special cases (several key press enqueued?) we can receive a
BeforeCommandExecution signal when we are not part of the Editor state
stack anymore.

Related to 5ba8cecdde
2021-03-26 11:40:10 -03:00
David Capello
5ba8cecdde Fix a crash pressing (and keeping pressed) Ctrl+Z (Command+Z)
This tries to avoid calling onBeforeCommandExecution() after we are
going to the previous state. This might be a problem on all states
that are using a scoped_connection to disconnect from the app::Context
signal in the destructor (instead of in the
onBeforePopState). Something to fix next for all other states.
2021-03-26 10:45:46 -03:00
Gaspar Capello
42201a4783 Fix bug while moving an image in MovingCelState
Original post: https://community.aseprite.org/t/pretty-nasty-bug-specific/8290

Before this fix, if you pressed Cmd Z / Ctrl Z (undo) while moving an image holding Cmd/Ctrl key,
the moved image were gettting stuck on cursor, and console errors were shown on every click.
2021-03-26 10:01:11 -03:00
David Capello
a9640a28dc Fix several bugs handling the clipboard on X11 2021-03-22 11:27:59 -03:00
David Capello
ed8446ca0b Run CI on PRs 2021-03-18 10:02:09 -03:00
David Capello
6b89075b26 Don't send paint messages when we are closing the app 2021-03-09 16:43:22 -03:00
Gaspar Capello
1193bf18fc Fix lua error crash (fix #2635)
Prevents crashes from uncaught exceptions generated from Lua errors
when running aseprite from the console with -script param.
2021-03-09 16:40:24 -03:00
David Capello
2dccb6d646 Add GitHub actions 2021-03-08 11:38:04 -03:00
David Capello
246b52b086 Update laf module 2021-03-08 11:16:57 -03:00
David Capello
35bb3af6e2 Replace all base::Bind() with lambda functions 2021-03-05 20:09:42 -03:00
David Capello
ddbbf12bfc Update main branch 2021-03-05 18:39:36 -03:00
David Capello
e50ea46c91 Minor change in CMakeLists.txt 2021-03-05 18:27:31 -03:00
David Capello
5d6aa3ff11 [win] Fix leak of GDI objects (HRGNs) 2021-02-26 09:26:38 -03:00
David Capello
ef4f691459 Generate a native cursor for the crosshair on the sprite
In this way we can get pixel from the window surface and put pixels in
the new cursor surface which will represent the crosshair on the
mouse/screen position. In this way we avoid an effect of a slow mouse
response on high refresh rates.

Maybe related to: https://community.aseprite.org/t/3354
2021-02-25 16:56:33 -03:00
David Capello
a24f271e3a Remove unused vars from BrushPreview 2021-02-25 14:44:07 -03:00
David Capello
74ee4dced4 Fix DEBUG_PAINT_EVENTS on Windows 2021-02-25 13:14:39 -03:00
David Capello
a28b8ad5f8 Update laf module to improve Windows performance 2021-02-25 12:51:27 -03:00
Gaspar Capello
3035a5713d Fix crash deleting a group layer at the top level
The crash could be achieved by having just one group layer at the top
level (with some children) and trying to delete it using Layer >
Delete Layer menu option (without using the timeline range).

Report: https://igarastudio.zendesk.com/agent/tickets/1719
2021-01-15 17:02:10 -03:00
David Capello
32106512dc Update about/status bar copyright info 2021-01-15 14:46:45 -03:00
David Capello
b1b201a22c Minor change in ui::Widget to check current manager 2021-01-15 13:16:40 -03:00
David Capello
045e3ad473 Restore location of ColorQuantization option in the palette menu
Just to avoid confusion right now and to avoid deprecating
documentation in a minor release.
2021-01-15 12:23:10 -03:00
Gaspar Capello
980454eac0 Fix brush symmetry
Prior to this fix, asymmetric brushes weren't reflected, instead the brush was simply moved to a mirrored position.
2021-01-15 12:15:16 -03:00
David Capello
2be11cf2f5 Fix ASSERT deleting a backup session on start when there is no UI
This can happen if the session folder cannto be deleted e.g. when the
folder is not empty (for example if we've copied/created a file in the
session folder manually).
2021-01-15 11:43:07 -03:00
David Capello
ffbe4863ca Minor fix in coding style guide 2021-01-14 12:45:32 -03:00
David Capello
090743155b Merge branch 'css-export' 2021-01-05 15:03:09 -03:00
David Capello
ee07df6a26 CSS output without vars by default 2021-01-05 15:02:12 -03:00
David Capello
b1016a419f Minor formatting changes 2021-01-05 14:43:43 -03:00
David Capello
e813773445 Merge branch 'feature-css-export' into css-export 2021-01-05 12:23:57 -03:00
David Capello
d4072fac94 Merge branch 'save-palette-as-preset' 2021-01-05 11:48:57 -03:00
David Capello
d3f3858859 Minor change "save_as_preset" -> "saveAsPreset"
This new camelCase style is prefered since the introduction of the Lua
scripting API.
2021-01-05 11:41:26 -03:00
David Capello
de22d69678 Add FinishLoading signal to ResourcesListBox to detect when the resources were loaded
In this way we avoid using ui::ListBox::Change signal as a
workaround (which is a signal that should be fired only from
ui::ListBox::onChange()).
2021-01-05 11:03:29 -03:00
mezz
78fc63c3f8
Organize the palette load/save menu 2021-01-04 09:53:20 -10:00
mezz
3211831da3
Create and use new signal: PalettePresetsChange 2021-01-04 09:53:20 -10:00
David Capello
4b1e4c67c5 Merge branch 'fix-2564' 2021-01-04 15:55:50 -03:00
David Capello
23559a9b44 Don't generate new slice keyframes when duplicating the sprite (duplicate only the slice keyframes)
Related to #2568
2021-01-04 15:52:56 -03:00
Gaspar Capello
a7419c7813 Fix pen pressure size + symmetry
This fix improves the symmetry drawing when symmetry and the pen pressure size are on.
2020-12-30 16:35:36 -03:00
mezz
be48c40dc5
Reload palette popup and refresh search results when saving a new preset 2020-12-29 20:45:37 -10:00
mezz
98a0bcb2d7
Add palette option to save as preset
This works the same as saving a palette normally, but opens the file dialogue to the default palette preset directory.
2020-12-29 19:56:02 -10:00
David Capello
21e893162d Add possibility to hold tool modifiers when we start drawing on kMouseDownMessage (fix #2537)
E.g. In this way we can press the Shift modifier, then press the mouse
button to start drawing successive straight lines with the angle
snapped (so there is no need to release/press the Shift modifier again
and again).
2020-12-14 14:49:16 -03:00
David Capello
81d9e8afec Fix bug with Console when the UI Screen Scaling is changed 2020-12-11 15:52:14 -03:00
David Capello
c0ac9208ff Fix layer name for new sprites to match the translation in new layer (fix #2549) 2020-11-27 19:27:13 -03:00
David Capello
85e51abcaa Minor changes about old "layer set" -> "layer group" 2020-11-27 19:26:18 -03:00
sumibi-yakitori
25ca9e4a13 Add duplicate slices 2020-11-23 16:41:14 +09:00
David Capello
ca013ff5d8 [lua] Check that some arguments are really strings in make/removeDir 2020-10-22 12:17:49 -03:00
David Capello
14893fbaf8 [lua] Add functions to make/remove directories with app.fs 2020-10-22 11:36:52 -03:00
David Capello
661f4897b2 Check that we're in the UI thread when modifying the widgets collection 2020-10-20 12:54:56 -03:00
David Capello
38d1b8a8e2 Fix Flip command labels when assigning shortcuts (fix #2545) 2020-10-17 09:36:36 -03:00
David Capello
6c4621a26a Fix copy & paste of images from GM2 2020-10-13 10:49:26 -03:00
David Capello
51b038ac02 Fix "H" character in mini font (to avoid confusion with "W") 2020-09-29 15:42:55 -03:00
David Capello
732503eb30 Reword and fix some typos in CODING_STYLE guide 2020-09-20 13:16:14 -03:00