David Capello
a24f271e3a
Remove unused vars from BrushPreview
2021-02-25 14:44:07 -03:00
David Capello
74ee4dced4
Fix DEBUG_PAINT_EVENTS on Windows
2021-02-25 13:14:39 -03:00
David Capello
a28b8ad5f8
Update laf module to improve Windows performance
2021-02-25 12:51:27 -03:00
David Capello
9dedb41e0f
Fix compilation when ENABLE_DEVMODE is defined
2021-02-24 09:26:24 -03:00
David Capello
ddcc53469d
Add possibility to pick colors from the desktop ( fix #594 )
...
Requested several times (e.g. https://community.aseprite.org/t/2431 )
Added support only for Windows and macOS at the moment.
2021-02-23 18:25:28 -03:00
David Capello
44437e0d1f
Add new ConvertLayer command ("Layer > Convert To" menu item)
...
Now we have an easy way to convert between:
Background <-> Layers <-> Tilemaps
Deprecated (they are kept only for backward compatibility):
BackgroundFromLayer
LayerFromBackground
2021-02-23 11:32:08 -03:00
David Capello
b6987a0262
New "Layer > Convert" submenu
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This will be a place to put new options to convert images to tilemaps
and viceversa.
2021-02-22 16:50:31 -03:00
David Capello
7e732b3223
Don't use cmd::TrimCel() on tiles when manual mode is enabled
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Applied the fix from e1402381a8
to all
places where cmd::TrimCel() is used.
2021-02-22 16:39:40 -03:00
David Capello
e83ed244b8
Fix bug loading the correct mask color for tilesets
2021-02-22 16:21:18 -03:00
Gaspar Capello
e1402381a8
Fix undo when working on tilemap layer in tilemap mode Pixels and tileset mode Manual.
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Before this fix working the next context:
- Active layer is a tilemap layer.
- TilemapMode == Pixels.
- TilesetMode == Manual.
- At least a border of the tilemap cel bounds is made of noTiles and tiles with index ’X’ (or a border is made all of tile ‘X’).
- With the marquee tool select a rectangle which matchs or exceeds the bounds of tile ‘X’.
Then when you delete the selected pixels (with the ‘delete’ key), automatically Trim command was executed, and the trimmed border is lost in the undo information.
Now, we skip the trim command in the context:
- Active layer is a tilemap layer.
- TilemapMode == Pixels.
- TilesetMode == Manual.
2021-02-18 12:52:49 -03:00
David Capello
c3d52f0bbe
Add ui::Display to support multiple windows in the future
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This ui::Display is related to one native os::Window, so the dirty
region/invalid region is now part of a ui::Display instead of a
ui::Manager.
* Replaced ui::display_w/h() functions with ui::Display::size()
and ui::get_desktop_size()
* The ui::Manager contains the main ui::Display, and in the future an
ui::Window will have its own ui::Display
2021-02-18 12:34:42 -03:00
Gaspar Capello
715600679d
Fix old render engine issue in tilemap layers
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Before this fix, first row of pixels (or/and columns) of a tile were not rendered when a scroll down or/and right take place and the zoom was enough to get an image size that exceeds the editor window.
The issue can be reproduced:
- Make a tilemap layer.
- Put tiles on that layer.
- Zoom in until image size exceeds the editor window (and pan the image until hiding two tiles).
- Scroll down (or/and right) to show the hidden tiles.
Then, first pixel rows (or/and columns) of ex-hidden tiles won't be rendered.
2021-02-02 16:57:48 -03:00
David Capello
06a5b4f3ae
Convert os::NativeCursor into a enum class
2021-02-02 16:52:47 -03:00
David Capello
5d31314cdb
Adapt code to the new os::Display -> os::Window refactor
2021-02-02 15:59:28 -03:00
David Capello
017a7320f9
Process the new CloseApp event from laf
2021-02-01 12:09:53 -03:00
Gaspar Capello
a1e013f4a7
Fix rotSprite for normal layers (and keep the tile replication Ok on tilemap layers during a "transform action")
2021-01-30 11:18:40 -03:00
David Capello
289a6ab864
Merge branch 'master' into beta
2021-01-29 12:19:43 -03:00
Gaspar Capello
30a1f33ef6
Fix tilemap layer cels don’t move through frames movement action
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Before this fix, tilemap layer cels don’t move when the user drag a column of cels through a frames movement action.
2021-01-21 16:08:59 -03:00
Gaspar Capello
3035a5713d
Fix crash deleting a group layer at the top level
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The crash could be achieved by having just one group layer at the top
level (with some children) and trying to delete it using Layer >
Delete Layer menu option (without using the timeline range).
Report: https://igarastudio.zendesk.com/agent/tickets/1719
2021-01-15 17:02:10 -03:00
David Capello
32106512dc
Update about/status bar copyright info
2021-01-15 14:46:45 -03:00
David Capello
b1b201a22c
Minor change in ui::Widget to check current manager
2021-01-15 13:16:40 -03:00
Gaspar Capello
61e469d126
Fix tag/slice properties: focus name by default instead of user data
2021-01-15 13:02:17 -03:00
David Capello
045e3ad473
Restore location of ColorQuantization option in the palette menu
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Just to avoid confusion right now and to avoid deprecating
documentation in a minor release.
2021-01-15 12:23:10 -03:00
Gaspar Capello
980454eac0
Fix brush symmetry
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Prior to this fix, asymmetric brushes weren't reflected, instead the brush was simply moved to a mirrored position.
2021-01-15 12:15:16 -03:00
David Capello
2be11cf2f5
Fix ASSERT deleting a backup session on start when there is no UI
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This can happen if the session folder cannto be deleted e.g. when the
folder is not empty (for example if we've copied/created a file in the
session folder manually).
2021-01-15 11:43:07 -03:00
David Capello
a3072fba41
Revert change in Console::showException() from d0b39ebade
2021-01-15 11:33:40 -03:00
David Capello
ffbe4863ca
Minor fix in coding style guide
2021-01-14 12:45:32 -03:00
David Capello
d0b39ebade
Redraw window immediately on "live resizing"
2021-01-12 21:39:12 -03:00
David Capello
090743155b
Merge branch 'css-export'
2021-01-05 15:03:09 -03:00
David Capello
ee07df6a26
CSS output without vars by default
2021-01-05 15:02:12 -03:00
David Capello
b1016a419f
Minor formatting changes
2021-01-05 14:43:43 -03:00
David Capello
e813773445
Merge branch 'feature-css-export' into css-export
2021-01-05 12:23:57 -03:00
David Capello
d4072fac94
Merge branch 'save-palette-as-preset'
2021-01-05 11:48:57 -03:00
David Capello
d3f3858859
Minor change "save_as_preset" -> "saveAsPreset"
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This new camelCase style is prefered since the introduction of the Lua
scripting API.
2021-01-05 11:41:26 -03:00
David Capello
de22d69678
Add FinishLoading signal to ResourcesListBox to detect when the resources were loaded
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In this way we avoid using ui::ListBox::Change signal as a
workaround (which is a signal that should be fired only from
ui::ListBox::onChange()).
2021-01-05 11:03:29 -03:00
mezz
78fc63c3f8
Organize the palette load/save menu
2021-01-04 09:53:20 -10:00
mezz
3211831da3
Create and use new signal: PalettePresetsChange
2021-01-04 09:53:20 -10:00
David Capello
4b1e4c67c5
Merge branch 'fix-2564'
2021-01-04 15:55:50 -03:00
David Capello
23559a9b44
Don't generate new slice keyframes when duplicating the sprite (duplicate only the slice keyframes)
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Related to #2568
2021-01-04 15:52:56 -03:00
Gaspar Capello
a7419c7813
Fix pen pressure size + symmetry
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This fix improves the symmetry drawing when symmetry and the pen pressure size are on.
2020-12-30 16:35:36 -03:00
David Capello
4ae6d12fe0
Regenerate tag bands after resizing a tag
2020-12-30 10:58:16 -03:00
David Capello
96a1c98dfe
Add missing #include to use Strings
2020-12-30 10:58:05 -03:00
David Capello
ed8ef5dbd7
Add support to resize tags with drag & drop
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This idea was originally planned but never implemented. Requested
several times after tags were introduced:
https://github.com/aseprite/aseprite/issues/1275
https://github.com/aseprite/aseprite/issues/1875
https://community.aseprite.org/t/drag-to-resize-tag/3619
2020-12-30 10:25:37 -03:00
mezz
be48c40dc5
Reload palette popup and refresh search results when saving a new preset
2020-12-29 20:45:37 -10:00
mezz
98a0bcb2d7
Add palette option to save as preset
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This works the same as saving a palette normally, but opens the file dialogue to the default palette preset directory.
2020-12-29 19:56:02 -10:00
David Capello
91628daa9d
Merge branch 'master' into beta
2020-12-22 15:48:15 -03:00
Gaspar Capello
5d70ba46a3
Add documentation about Sprite User Data
2020-12-17 10:42:32 -03:00
Gaspar Capello
31ae8383fb
Fix data recovery about sprite user data
2020-12-17 09:02:51 -03:00
David Capello
569ff7ed7c
Add comment why doc::Sprite::sprite() member function was added
2020-12-16 12:40:24 -03:00
Gaspar Capello
54ae195159
[lua] Add support to sprite user data
2020-12-16 12:40:21 -03:00