Animated sprite editor & pixel art tool (Windows, macOS, Linux)
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Gaspar Capello 715600679d Fix old render engine issue in tilemap layers
Before this fix, first row of pixels (or/and columns) of a tile were not rendered when a scroll down or/and right take place and the zoom was enough to get an image size that exceeds the editor window.
The issue can be reproduced:
- Make a tilemap layer.
- Put tiles on that layer.
- Zoom in until image size exceeds the editor window (and pan the image until hiding two tiles).
- Scroll down (or/and right) to show the hidden tiles.
Then, first pixel rows (or/and columns) of ex-hidden tiles won't be rendered.
2021-02-02 16:57:48 -03:00
.github Move GitHub ISSUE_TEMPLATE file inside the .github directory 2019-06-05 10:22:40 -03:00
cmake Remove dependency with harfbuzz-icu 2020-03-06 16:19:14 -03:00
data Merge branch 'master' into beta 2021-01-29 12:19:43 -03:00
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laf@0ae7eb7c7f Convert os::NativeCursor into a enum class 2021-02-02 16:52:47 -03:00
src Fix old render engine issue in tilemap layers 2021-02-02 16:57:48 -03:00
third_party Fix several issues found with ThreadSanitizer 2020-06-17 15:55:44 -03:00
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Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

  • David Capello: Lead developer, bug fixing & new features in desktop & web, and user support.
  • Gaspar Capello: Developer, bug fixing & new features in desktop, and user support.
  • Martin Capello: Developer, new store website.

Credits

The default Aseprite theme was introduced in v0.8, created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.