Carlo 'zED' Caputo
57567af06b
Add thumbnails in timeline ( #340 )
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Reviewed-by: David Capello <davidcapello@gmail.com>
2016-07-25 10:00:00 -03:00
David Capello
36ffc8d2bd
Merge branch 'master' into beta
2016-07-06 15:46:22 -03:00
David Capello
67ce9473f8
Add option to include partial tiles in Import Sprite Sheet ( fix #1161 )
2016-07-01 10:24:44 -03:00
David Capello
4760a11348
Merge branch 'master' into beta
2016-06-06 18:02:30 -03:00
David Capello
af2c2838e0
Add new option to zoom sliding two fingers on OS X trackpad
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It was requested here:
http://steamcommunity.com/app/431730/discussions/2/357286663677659387/
2016-05-27 13:15:13 -03:00
David Capello
73bda9bd19
Add new advanced options in New Sprite dialog to change the pixel ratio
2016-05-23 18:36:47 -03:00
David Capello
97d9b3cb31
Go to frame field in status bar isn't focused by default anymore ( fix #1113 )
2016-05-04 10:00:54 -03:00
David Capello
b60b76ff22
Add option to show layer edges
2016-05-03 16:23:38 -03:00
David Capello
6dc9bb984d
New option for paint bucket using all layers as reference/stop fill ( fix #969 )
2016-05-03 15:31:27 -03:00
David Capello
a09b00dba8
Fix synchronization of different UI elements depending on the active tool
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With this patch now the context bar shows the real active tool
preferences. For example, if we choose the option to use the Eraser
tool with right-click, now right-clicking will draw with the Eraser
brush size (instead of using the selected tool/left-click tool brush
size).
Changes:
* Removed the toolBox.activeTool() field from preferences
(as the option isn't persisted between sessions)
* Added an observable app::tools::ActiveToolManager class to sync all
UI elements that depend on the active tool and ink.
* Moved a lot of "active tool" logic from app::Editor to the
new ActiveToolManager
* Moved app::tools::ToolLoopManager::Pointer as an indepedent
app::tools::Pointer class
2016-04-25 15:20:53 -03:00
David Capello
2ce09c53dd
Add customization for square aspect, draw from center, and move origin keys ( fix #1028 )
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Some changes:
- Now ui::Keys aren't processed in app::tools side, they are processed
in Editor side and converted to ToolLoopModifiers flags.
- Replace ToolLoop::getSelectionMode -> ToolLoop::getModifiers()
2016-04-04 18:46:48 -03:00
David Capello
8b161dac0a
Add ShowBrushPreview command so the user can hide the brush preview with a keyboard shortcut ( fix #792 )
2016-03-24 14:45:28 -03:00
David Capello
9face9458e
Add an option to change the "brush preview" style (related to #792 )
2016-03-24 14:29:15 -03:00
David Capello
2af47fe907
Add option to toggle the selection edges visibility ( fix #861 )
2016-03-24 13:04:35 -03:00
David Capello
7a0a89e59e
Add the new ColorTintShadeTone color picker ( #707 )
2016-02-26 11:18:46 -03:00
David Capello
30672ba144
Don't reset Screen Scale when the main window cannot be created
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Should fix #860
2016-02-23 18:08:25 -03:00
David Capello
ff0c2c2770
Merge branch 'ryb-color-wheel'
2016-02-12 10:50:57 -03:00
David Capello
c1ae065c2c
Add RYB color wheel (related to #707 )
2016-02-12 10:49:33 -03:00
David Capello
7b8d9102e1
Add independent scroll/zoom values in preview window per document ( fix #959 )
2016-02-11 21:09:31 -03:00
David Capello
2fc447edd6
Disable GPU acceleration by default
2015-12-28 17:28:48 -03:00
David Capello
3543b086d1
Add option to keep the selection after Edit > Clear ( fix #907 )
2015-12-22 17:49:21 -03:00
David Capello
e79236b3a3
Add JSON data format into Export Sprite Sheet UI
2015-12-22 17:34:51 -03:00
David Capello
fcbb364085
Add "Play Once" option in "Play" button popup
2015-12-18 18:51:30 -03:00
David Capello
0cdc71bf05
Add possibility to save brush type/size/angle, fg/bg colors, ink type/opacity, shade, etc. into brush slots
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Fix #904
2015-12-16 17:27:04 -03:00
David Capello
5dc149d308
Add "Select > Modify" commands to expand/contract/border the selection
2015-12-04 17:46:32 -03:00
David Capello
fb387cb6c2
Add options to export layers and frameTags meta JSON data from the UI
2015-12-03 12:42:33 -03:00
David Capello
4dbee12789
Add possibility to import/export sprite sheet matrices by columns
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Fix #872
2015-12-03 11:38:59 -03:00
David Capello
3b0bf6daaa
Add anti-aliasing checkbox in "Edit > Insert Text" option
2015-12-01 15:46:21 -03:00
David Capello
56854cdb9f
Add symmetry mode ( fix #208 )
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This is a first iteration of the feature, it doesn’t have handles to
move the symmetry line and it only contains two symmetry modes:
horizontal or vertical.
As an extra change, we have added the new Stroke type to wrap a vector
of gfx::Points and simplify some existing code in the ToolLoop.
2015-10-26 17:51:32 -03:00
David Capello
03c0367827
Add option to disable GPU acceleration
2015-10-05 21:18:42 -03:00
David Capello
1ac39ff85b
Add simple "Edit > Insert Text" menu option (related to #28 )
2015-09-23 17:38:45 -03:00
David Capello
3abea9c4b3
Use Preferences class to store the active theme
2015-09-18 11:56:45 -03:00
David Capello
4b064333cc
Add color harmonies in the ColorWheel widget (issue #707 )
2015-08-21 13:27:58 -03:00
David Capello
ff9693b29d
Add support to export all/selected/one layer/frame/frame tag
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This commit includes support to export tagged frames using the command
line --frame-tag option.
Fix #415 , fix #570 , fix #607 , fix #745
2015-08-20 22:30:33 -03:00
David Capello
2b4c531e8e
Add possibility to scroll with right click
2015-08-19 18:00:51 -03:00
David Capello
75a743f141
Separate pivot visibility and location options
2015-08-14 10:09:15 -03:00
David Capello
4302d12cb4
Move "New Sprite" preferences from raw get/set_config_*() to pref.xml
2015-08-12 15:35:46 -03:00
David Capello
da8eff0ec2
Add a basic RGB color wheel (related to #707 )
2015-08-06 11:23:16 -03:00
David Capello
bf54fd26d3
Add option to put the onion skin behind the sprite
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Fix #526 and fix #412
2015-07-31 15:55:06 -03:00
David Capello
80b47419fd
Add an option to onionskin the current layer only (related to #526 )
2015-07-31 14:30:11 -03:00
David Capello
7cfdf76b0e
Add rotation pivot options in context bar ( fix #370 )
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With these options we can configure to show the pivot and the default
location when we select a sprite area.
2015-07-29 16:35:34 -03:00
David Capello
41bb23f1f1
Change opaque/transparent selection by default depending on the layer
2015-07-27 11:43:48 -03:00
David Capello
35229e99a6
Add opaque/transparent mode in context bar for transformations ( fix #546 )
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With this change now we add a "mask" image/parameter in rotation
functions. In this way we can identify which specific pixels are
inside the original mask/selection, and in opaque mode we can
include/scale/rotate all those pixels inside the mask, whatever
value they are, even if they are the mask color.
Fixes #730
2015-07-23 22:42:14 -03:00
David Capello
66ddc62a76
Add an option to share ink/opacity parameters between all tools
2015-07-23 10:07:07 -03:00
David Capello
be6779631b
Modify eyedropper tool to pick colors with alpha and support several modes
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Issue #286
2015-07-02 18:13:47 -03:00
David Capello
e9308c2d35
Add alpha channel in quantization (related to #286 )
2015-07-02 11:18:43 -03:00
David Capello
401dd5362b
Add option to change the "Stop" button behavior ( fix #705 )
2015-06-19 12:09:34 -03:00
David Capello
90f988d928
Add option to ignore grid limits in paint bucket or magic wand tools (fix 564)
2015-06-17 13:22:46 -03:00
David Capello
1af22f1ab7
Remember last frame/layer visited for each document ( fix #486 )
2015-06-15 11:29:12 -03:00
David Capello
0a1dfe0633
Merge branch 'onionskin'
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Conflicts:
src/app/ui/editor/play_state.cpp
src/render/render.cpp
third_party/gtest
2015-06-05 15:53:15 -03:00