The objective of these changes is to create a more testable doc/logic API.
Included changes:
- Added doc::Context, doc::Documents (the old app::Documents),
and doc::Sprites (and observers for each)
- Added raster::Sprite::createBasicSprite()
- Added doc::ColorMode (equal to raster::PixelFormat)
- Added some methods to doc::Document: context(), sprites(), sprite()
(to replace app::Document::getSprite()), width/height(), colorMode(),
name(), and close()
- Moved app::DocumentObserver/Event to doc::DocumentObserver/Event
- Replaced app::ContextObserver with doc::DocumentsObserver and a couple
of signals.
- Renamed app::Context::getActiveDocument() with
doc::Context::activeDocument()
- Renamed app::Context::getActiveLocation() with
app::Context::activeLocation()
- Removed app::ContextObserverList
- Removed app::DocumentId (now we can use doc::ObjectId)
- Removed app::Context::getSettings()
There are cases where we need to modify the list of observers of certain
entity when we are in a notification loop (i.e. iterating its observers).
E.g. A general update notification about the current document to all its
observers could create the mini editor, which is a DocumentObserver, so
a new observer is added to the list in the same notification loop.
Anyway, as we cannot modify the observer list (std::vector) when we are
notifying them (any modification in the std::vector invalidates
its iterators), the fix is quite easy (but not optimal): we can create
a copy of the observers list so we can iterate the list.
Note: If we have performance issues about this, we could try a std::list,
but at the moment this fix is quite enough.
This is an old bug in the ui::Manager. We don't need to "free" (release)
the mouse widget when we re-stack windows order (e.g. because the user
clicked the non top-most window).
The timeline wasn't being added as a Document observer, so it wasn't
getting notifications about layers modifications. In this way the timeline
wasn't able to update its m_layers[] internal field and was accessing to
removed layers/invalid memory.
* SaveFile and SaveFileAs commands ask for removing read-only attribute
* Fixed base::open_file_descriptor_with_exception() to create new files
* Added internal base::Win32Exception
* Added unit tests for the creation of file descriptors
* Added base::delete_file, has_readonly_attr, remove_readonly_attr functions
There were a number of places where a std::string was being used in a function calls that expected a c string. These instances were trivally fixed by adding a call to string::c_str().
Note, I'm not sure if this is a GCC specific issue, however even if it is a case of MSVC simply letting these usages slide it can't hurt to be explicit.
- Rename _rgba/_graya to raster::rgba()/graya()
- Add raster::color_t type (alias for uint32_t)
- Rename raster::GfxObj to Object. And GfxObj::getType() to Object::type()
- Move conversion from raster::Image/Palette to Allegro BITMAP/RGB
to raster/conversion_alleg.h file
- Add raster/color_scales.h
- Rename image_* functions to raster/primitives.h
- Reimplement ink processing with templates instead of macros
- Fixed issue #46: open .png files with Unicode chars
- Fixed issue #150: ability to uncompress program in folders w/Unicode chars
- Added base::utf8_iterator
- Added base::FileHandle
- Added base::get_app_path()
- Modified ui::KeyMessage::ascii() -> unicodeChar()
- Removed JI_NOTEXT flag
- Added app::XmlDocumentRef class and app::open_xml() function
- Added support for Unicode text exchange with Win32 clipboard
- Add HAVE_CONFIG_H wrapper to #include "config.h"
- Removed widgets namespace (it's in app now)
- Move some functions from src/file/file.h to src/base/cfile.h
- Move Vector2d to base library
- Rename MenuItem2 to AppMenuItem