Add missing language strings in other uncategorized sections

This commit is contained in:
Joshua Ogunyinka 2022-01-10 12:37:54 +04:00 committed by David Capello
parent 6c55847151
commit ed26fdd806
5 changed files with 20 additions and 7 deletions

View File

@ -594,6 +594,7 @@ toggle_breakpoint = Toggle Breakpoint
stacktrace = Stacktrace stacktrace = Stacktrace
console = Console console = Console
locals = Locals locals = Locals
cancel = Cancel
[document_tab_popup_menu] [document_tab_popup_menu]
duplicate_view = Duplicate &View duplicate_view = Duplicate &View
@ -1025,6 +1026,8 @@ header_action = Action
header_key = Key header_key = Key
header_context = Context header_context = Context
zoom = Zoom zoom = Zoom
add = Add
default_action = (Default Action)
scroll_vertically = Scroll Vertically scroll_vertically = Scroll Vertically
scroll_horizontally = Scroll Horizontally scroll_horizontally = Scroll Horizontally
fg_color = Color: Foreground Palette Entry fg_color = Color: Foreground Palette Entry
@ -1111,6 +1114,7 @@ saturation = Saturation
color = Color color = Color
luminosity = Luminosity luminosity = Luminosity
no_layer = No Layer no_layer = No Layer
flattened = Flattened
[load_palette] [load_palette]
title = Load Palette title = Load Palette
@ -1328,6 +1332,10 @@ name = Name:
tileset = Tileset: tileset = Tileset:
default_new_layer_name = New Layer default_new_layer_name = New Layer
[news_listbox]
more = More...
problem_loading = Problems loading news. Please retry.
[enter_license] [enter_license]
title = Enter License title = Enter License
default_message = If you need a license key, go to default_message = If you need a license key, go to

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@ -20,6 +20,7 @@
#include "app/cmd/set_layer_name.h" #include "app/cmd/set_layer_name.h"
#include "app/cmd/unlink_cel.h" #include "app/cmd/unlink_cel.h"
#include "app/doc.h" #include "app/doc.h"
#include "app/i18n/strings.h"
#include "app/restore_visible_layers.h" #include "app/restore_visible_layers.h"
#include "doc/algorithm/shrink_bounds.h" #include "doc/algorithm/shrink_bounds.h"
#include "doc/cel.h" #include "doc/cel.h"
@ -81,7 +82,7 @@ void FlattenLayers::onExecute()
// Create a new transparent layer to flatten everything onto it. // Create a new transparent layer to flatten everything onto it.
flatLayer = new LayerImage(sprite); flatLayer = new LayerImage(sprite);
ASSERT(flatLayer->isVisible()); ASSERT(flatLayer->isVisible());
flatLayer->setName("Flattened"); flatLayer->setName(Strings::layer_properties_flattened());
newFlatLayer = true; newFlatLayer = true;
bgcolor = sprite->transparentColor(); bgcolor = sprite->transparentColor();
} }

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@ -447,7 +447,7 @@ private:
m_addButton->setBgColor(gfx::ColorNone); m_addButton->setBgColor(gfx::ColorNone);
m_addButton->setBounds(itemBounds); m_addButton->setBounds(itemBounds);
m_addButton->setText("Add"); m_addButton->setText(Strings::keyboard_shortcuts_add());
invalidate(); invalidate();
} }
@ -481,7 +481,7 @@ private:
std::string getAccelText(const Accelerator& accel) const { std::string getAccelText(const Accelerator& accel) const {
if (m_key && m_key->type() == KeyType::WheelAction && if (m_key && m_key->type() == KeyType::WheelAction &&
accel.isEmpty()) { accel.isEmpty()) {
return "(Default Action)"; return Strings::keyboard_shortcuts_default_action();
} }
else { else {
return accel.toString(); return accel.toString();

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@ -13,6 +13,7 @@
#include "app/app.h" #include "app/app.h"
#include "app/context.h" #include "app/context.h"
#include "app/i18n/strings.h"
#include "app/modules/gui.h" #include "app/modules/gui.h"
#include "app/ui/main_window.h" #include "app/ui/main_window.h"
#include "app/ui/status_bar.h" #include "app/ui/status_bar.h"
@ -35,9 +36,9 @@ Console::ConsoleWindow* Console::m_console = nullptr;
class Console::ConsoleWindow final : public Window { class Console::ConsoleWindow final : public Window {
public: public:
ConsoleWindow() : Window(Window::WithTitleBar, "Console"), ConsoleWindow() : Window(Window::WithTitleBar, Strings::debugger_console()),
m_textbox("", WORDWRAP), m_textbox("", WORDWRAP),
m_button("Cancel") { m_button(Strings::debugger_cancel()) {
TRACE_CON("CON: ConsoleWindow this=", this); TRACE_CON("CON: ConsoleWindow this=", this);
m_button.Click.connect([this]{ closeWindow(&m_button); }); m_button.Click.connect([this]{ closeWindow(&m_button); });

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@ -12,6 +12,7 @@
#include "app/ui/news_listbox.h" #include "app/ui/news_listbox.h"
#include "app/app.h" #include "app/app.h"
#include "app/i18n/strings.h"
#include "app/pref/preferences.h" #include "app/pref/preferences.h"
#include "app/res/http_loader.h" #include "app/res/http_loader.h"
#include "app/ui/skin/skin_theme.h" #include "app/ui/skin/skin_theme.h"
@ -168,7 +169,8 @@ private:
class ProblemsItem : public NewsItem { class ProblemsItem : public NewsItem {
public: public:
ProblemsItem() : NewsItem("", "Problems loading news. Retry.", "") { ProblemsItem()
: NewsItem("", Strings::news_listbox_problem_loading(), "") {
} }
protected: protected:
@ -306,7 +308,8 @@ void NewsListBox::parseFile(const std::string& filename)
.FirstChild("channel") .FirstChild("channel")
.FirstChild("link").ToElement(); .FirstChild("link").ToElement();
if (linkXml && linkXml->GetText()) if (linkXml && linkXml->GetText())
addChild(new NewsItem(linkXml->GetText(), "More...", "")); addChild(
new NewsItem(linkXml->GetText(), Strings::news_listbox_more(), ""));
if (view) if (view)
view->updateView(); view->updateView();