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https://github.com/aseprite/aseprite.git
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Add missing language strings in other uncategorized sections
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6c55847151
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@ -594,6 +594,7 @@ toggle_breakpoint = Toggle Breakpoint
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stacktrace = Stacktrace
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stacktrace = Stacktrace
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console = Console
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console = Console
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locals = Locals
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locals = Locals
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cancel = Cancel
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[document_tab_popup_menu]
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[document_tab_popup_menu]
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duplicate_view = Duplicate &View
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duplicate_view = Duplicate &View
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@ -1025,6 +1026,8 @@ header_action = Action
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header_key = Key
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header_key = Key
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header_context = Context
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header_context = Context
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zoom = Zoom
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zoom = Zoom
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add = Add
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default_action = (Default Action)
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scroll_vertically = Scroll Vertically
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scroll_vertically = Scroll Vertically
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scroll_horizontally = Scroll Horizontally
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scroll_horizontally = Scroll Horizontally
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fg_color = Color: Foreground Palette Entry
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fg_color = Color: Foreground Palette Entry
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@ -1111,6 +1114,7 @@ saturation = Saturation
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color = Color
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color = Color
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luminosity = Luminosity
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luminosity = Luminosity
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no_layer = No Layer
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no_layer = No Layer
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flattened = Flattened
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[load_palette]
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[load_palette]
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title = Load Palette
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title = Load Palette
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@ -1328,6 +1332,10 @@ name = Name:
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tileset = Tileset:
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tileset = Tileset:
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default_new_layer_name = New Layer
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default_new_layer_name = New Layer
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[news_listbox]
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more = More...
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problem_loading = Problems loading news. Please retry.
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[enter_license]
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[enter_license]
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title = Enter License
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title = Enter License
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default_message = If you need a license key, go to
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default_message = If you need a license key, go to
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@ -20,6 +20,7 @@
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#include "app/cmd/set_layer_name.h"
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#include "app/cmd/set_layer_name.h"
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#include "app/cmd/unlink_cel.h"
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#include "app/cmd/unlink_cel.h"
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#include "app/doc.h"
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#include "app/doc.h"
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#include "app/i18n/strings.h"
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#include "app/restore_visible_layers.h"
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#include "app/restore_visible_layers.h"
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#include "doc/algorithm/shrink_bounds.h"
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#include "doc/algorithm/shrink_bounds.h"
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#include "doc/cel.h"
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#include "doc/cel.h"
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@ -81,7 +82,7 @@ void FlattenLayers::onExecute()
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// Create a new transparent layer to flatten everything onto it.
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// Create a new transparent layer to flatten everything onto it.
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flatLayer = new LayerImage(sprite);
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flatLayer = new LayerImage(sprite);
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ASSERT(flatLayer->isVisible());
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ASSERT(flatLayer->isVisible());
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flatLayer->setName("Flattened");
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flatLayer->setName(Strings::layer_properties_flattened());
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newFlatLayer = true;
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newFlatLayer = true;
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bgcolor = sprite->transparentColor();
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bgcolor = sprite->transparentColor();
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}
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}
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@ -447,7 +447,7 @@ private:
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m_addButton->setBgColor(gfx::ColorNone);
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m_addButton->setBgColor(gfx::ColorNone);
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m_addButton->setBounds(itemBounds);
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m_addButton->setBounds(itemBounds);
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m_addButton->setText("Add");
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m_addButton->setText(Strings::keyboard_shortcuts_add());
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invalidate();
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invalidate();
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}
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}
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@ -481,7 +481,7 @@ private:
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std::string getAccelText(const Accelerator& accel) const {
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std::string getAccelText(const Accelerator& accel) const {
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if (m_key && m_key->type() == KeyType::WheelAction &&
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if (m_key && m_key->type() == KeyType::WheelAction &&
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accel.isEmpty()) {
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accel.isEmpty()) {
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return "(Default Action)";
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return Strings::keyboard_shortcuts_default_action();
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}
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}
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else {
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else {
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return accel.toString();
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return accel.toString();
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@ -13,6 +13,7 @@
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#include "app/app.h"
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#include "app/app.h"
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#include "app/context.h"
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#include "app/context.h"
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#include "app/i18n/strings.h"
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#include "app/modules/gui.h"
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#include "app/modules/gui.h"
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#include "app/ui/main_window.h"
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#include "app/ui/main_window.h"
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#include "app/ui/status_bar.h"
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#include "app/ui/status_bar.h"
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@ -35,9 +36,9 @@ Console::ConsoleWindow* Console::m_console = nullptr;
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class Console::ConsoleWindow final : public Window {
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class Console::ConsoleWindow final : public Window {
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public:
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public:
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ConsoleWindow() : Window(Window::WithTitleBar, "Console"),
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ConsoleWindow() : Window(Window::WithTitleBar, Strings::debugger_console()),
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m_textbox("", WORDWRAP),
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m_textbox("", WORDWRAP),
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m_button("Cancel") {
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m_button(Strings::debugger_cancel()) {
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TRACE_CON("CON: ConsoleWindow this=", this);
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TRACE_CON("CON: ConsoleWindow this=", this);
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m_button.Click.connect([this]{ closeWindow(&m_button); });
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m_button.Click.connect([this]{ closeWindow(&m_button); });
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@ -12,6 +12,7 @@
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#include "app/ui/news_listbox.h"
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#include "app/ui/news_listbox.h"
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#include "app/app.h"
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#include "app/app.h"
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#include "app/i18n/strings.h"
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#include "app/pref/preferences.h"
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#include "app/pref/preferences.h"
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#include "app/res/http_loader.h"
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#include "app/res/http_loader.h"
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#include "app/ui/skin/skin_theme.h"
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#include "app/ui/skin/skin_theme.h"
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@ -168,7 +169,8 @@ private:
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class ProblemsItem : public NewsItem {
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class ProblemsItem : public NewsItem {
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public:
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public:
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ProblemsItem() : NewsItem("", "Problems loading news. Retry.", "") {
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ProblemsItem()
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: NewsItem("", Strings::news_listbox_problem_loading(), "") {
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}
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}
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protected:
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protected:
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@ -306,7 +308,8 @@ void NewsListBox::parseFile(const std::string& filename)
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.FirstChild("channel")
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.FirstChild("channel")
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.FirstChild("link").ToElement();
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.FirstChild("link").ToElement();
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if (linkXml && linkXml->GetText())
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if (linkXml && linkXml->GetText())
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addChild(new NewsItem(linkXml->GetText(), "More...", ""));
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addChild(
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new NewsItem(linkXml->GetText(), Strings::news_listbox_more(), ""));
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if (view)
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if (view)
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view->updateView();
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view->updateView();
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