Update minimum version of compilers/platforms

This commit is contained in:
David Capello 2020-03-02 10:55:20 -03:00
parent 95b655168c
commit d86bbcc78d

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@ -18,9 +18,9 @@
You should be able to compile Aseprite successfully on the following You should be able to compile Aseprite successfully on the following
platforms: platforms:
* Windows 10 + [Visual Studio Community 2019 + Windows 10.0.17763.0 SDK](https://imgur.com/4Pq2Cbv) * Windows 10 + [Visual Studio Community 2019 + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT)
* macOS 10.14.4 Mojave + Xcode 10.2.1 + macOS 10.14 SDK * macOS 10.15.3 Mojave + Xcode 11.2.1 + macOS 10.15 SDK (older version might work)
* Linux + gcc 4.8 or clang 7.0 * Linux + gcc 9.2 or clang 9.0
# Get the source code # Get the source code
@ -60,7 +60,7 @@ To compile Aseprite you will need:
* Windows 10 (**we don't support cross-compiling and don't know if this would be possible**) * Windows 10 (**we don't support cross-compiling and don't know if this would be possible**)
* [Visual Studio Community 2019](https://visualstudio.microsoft.com/downloads/) * [Visual Studio Community 2019](https://visualstudio.microsoft.com/downloads/)
* The [Desktop development with C++ item + Windows 10.0.17763.0 SDK](https://imgur.com/4Pq2Cbv) * The [Desktop development with C++ item + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT)
from the Visual Studio installer from the Visual Studio installer
## macOS dependencies ## macOS dependencies