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Fix Assign/Convert button labels in Sprite Properties dialog
Regression introduced in 974c13dd33e85dfd5de470ea80bc267834a6a7b6
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2f6655f57e
commit
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@ -1951,8 +1951,8 @@ square_pixels = Square Pixels (1:1)
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double_wide = Double-wide Pixels (2:1)
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double_wide = Double-wide Pixels (2:1)
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double_high = Double-high Pixels (1:2)
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double_high = Double-high Pixels (1:2)
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color_profile = Color Profile:
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color_profile = Color Profile:
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assign_color_profile = Assign
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assign = Assign
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convert_color_profile = Convert
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convert = Convert
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rgb = RGB
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rgb = RGB
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grayscale = Grayscale
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grayscale = Grayscale
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indexed_color = Indexed ({0} colors)
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indexed_color = Indexed ({0} colors)
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@ -36,10 +36,10 @@
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<label text="@.color_profile" />
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<label text="@.color_profile" />
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<hbox>
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<hbox>
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<combobox id="color_profile" cell_align="horizontal" expansive="true"></combobox>
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<combobox id="color_profile" cell_align="horizontal" expansive="true" />
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<hbox homogeneous="true">
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<hbox homogeneous="true">
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<button id="assign_color_profile" text="@.assign_color_profile">Assign</button>
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<button id="assign_color_profile" text="@.assign" />
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<button id="convert_color_profile" text="@.convert_color_profile">Convert</button>
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<button id="convert_color_profile" text="@.convert" />
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</hbox>
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</hbox>
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</hbox>
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</hbox>
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</grid>
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</grid>
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