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Update INSTALL instructions for Mac OS X
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INSTALL.md
18
INSTALL.md
@ -3,9 +3,9 @@
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You should be able to compile Aseprite successfully on the following
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You should be able to compile Aseprite successfully on the following
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platforms:
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platforms:
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* Windows + MSVC 2008 Express + DirectX SDK
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* Windows + MSVC 2012 + DirectX SDK
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* Mac OS X 10.8 Mountain Lion + Mac OS X 10.4 SDK universal
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* Linux + GCC
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* Linux + GCC
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* Mac OS X
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# How can I compile Aseprite?
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# How can I compile Aseprite?
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@ -81,3 +81,17 @@ that you want to be linked dynamically.
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You must compile with `Profile` configuration. For example on Linux:
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You must compile with `Profile` configuration. For example on Linux:
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/.../aseprite-source/build$ cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE:STRING=Profile -DCOMPILER_GCC:BOOL=ON
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/.../aseprite-source/build$ cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE:STRING=Profile -DCOMPILER_GCC:BOOL=ON
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# How to compile Aseprite with Mac OS X?
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You need the old Mac OS X 10.4 SDK universal, which can be obtained
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from a Xcode 3.2 distribution. You can get it from Apple developer
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website (you need to be registered):
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https://developer.apple.com/downloads/
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Install the MacOSX10.4.Universal.pkg and run cmake with the following
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parameters:
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-DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.4
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-DCMAKE_OSX_SYSROOT:STRING=/SDKs/MacOSX10.4u.sdk
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