From 87690284a4504cb91ddb1e960031817dd4a3831b Mon Sep 17 00:00:00 2001 From: David Capello Date: Wed, 13 Aug 2014 00:37:27 -0300 Subject: [PATCH] Update INSTALL instructions for Mac OS X --- INSTALL.md | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/INSTALL.md b/INSTALL.md index 3c4476cf2..8d1d21bb2 100644 --- a/INSTALL.md +++ b/INSTALL.md @@ -3,9 +3,9 @@ You should be able to compile Aseprite successfully on the following platforms: -* Windows + MSVC 2008 Express + DirectX SDK +* Windows + MSVC 2012 + DirectX SDK +* Mac OS X 10.8 Mountain Lion + Mac OS X 10.4 SDK universal * Linux + GCC -* Mac OS X # How can I compile Aseprite? @@ -81,3 +81,17 @@ that you want to be linked dynamically. You must compile with `Profile` configuration. For example on Linux: /.../aseprite-source/build$ cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE:STRING=Profile -DCOMPILER_GCC:BOOL=ON + +# How to compile Aseprite with Mac OS X? + +You need the old Mac OS X 10.4 SDK universal, which can be obtained +from a Xcode 3.2 distribution. You can get it from Apple developer +website (you need to be registered): + + https://developer.apple.com/downloads/ + +Install the MacOSX10.4.Universal.pkg and run cmake with the following +parameters: + + -DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.4 + -DCMAKE_OSX_SYSROOT:STRING=/SDKs/MacOSX10.4u.sdk