Update INSTALL instructions for Mac OS X

This commit is contained in:
David Capello 2014-08-13 00:37:27 -03:00
parent 918368b5a4
commit 87690284a4

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@ -3,9 +3,9 @@
You should be able to compile Aseprite successfully on the following You should be able to compile Aseprite successfully on the following
platforms: platforms:
* Windows + MSVC 2008 Express + DirectX SDK * Windows + MSVC 2012 + DirectX SDK
* Mac OS X 10.8 Mountain Lion + Mac OS X 10.4 SDK universal
* Linux + GCC * Linux + GCC
* Mac OS X
# How can I compile Aseprite? # How can I compile Aseprite?
@ -81,3 +81,17 @@ that you want to be linked dynamically.
You must compile with `Profile` configuration. For example on Linux: You must compile with `Profile` configuration. For example on Linux:
/.../aseprite-source/build$ cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE:STRING=Profile -DCOMPILER_GCC:BOOL=ON /.../aseprite-source/build$ cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE:STRING=Profile -DCOMPILER_GCC:BOOL=ON
# How to compile Aseprite with Mac OS X?
You need the old Mac OS X 10.4 SDK universal, which can be obtained
from a Xcode 3.2 distribution. You can get it from Apple developer
website (you need to be registered):
https://developer.apple.com/downloads/
Install the MacOSX10.4.Universal.pkg and run cmake with the following
parameters:
-DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.4
-DCMAKE_OSX_SYSROOT:STRING=/SDKs/MacOSX10.4u.sdk