Removed a lot of .txt files and created README.html.

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===================================
AUTHORS
===================================
David Capello <davidcapello@gmail.com>
Programmer, designer, and maintainer.
Ilija Melentijevic
New GUI skin (from ASE 0.8).
http://ilkke.blogspot.com/
http://www.pixeljoint.com/p/9270.htm
Trent Gamblin
Mac OS X packager.
Thanks for ideas, patches, bugs report and contributions to:
Alex Winter
Álvaro González (Kronoman X)
Angelo Mottola
Ben Davis (entheh)
Carl Olsson
Christer Sandberg
Clayton Enga
David Campo
Elias Pschernig (networm)
Elio Cuevas Gómez
Emmanuel Rousseau (God_Cells)
Hernán Echegoyemberry
Ilija Melentijevic (iLKke)
Jon Rafkind (kazzmir)
Jonathan Taylor
Jorge Ramírez Flores
Juraj Michalek
Manuel De Miguel Moreno
Manuel Quiñones (manuq)
Mateusz Czaplinski
Nathan Smith (whitedoor)
Nora Amendez
Peter Wang (tjaden)
Philippe Michael Groarke
Robert J Ohannessian (Bob)
Scott Wilson
Trent Gamblin (trentg)
===================================
THANKFULNESS
===================================
Some people didn't contribute to the project in a direct way,
but their work was indispensable to make it real:
------------------------------------------------------------------
Álvaro González: For the other routine to generate optimized
palettes (used in old versions of ASE).
Angelo Mottola: For the routines to load/save JPEG files with
JPGalleg (alternative use instead of libjpeg).
Ben Davis: For his optimized palette generation routine.
Billy Biggs and Lauris Kaplinski: For the help with the alpha
blending routines.
Csaba Biegl: For his ellipse routine in the GRX library (used in old
versions of ASE).
David Turner, Robert Wilhelm, and Werner Lemberg: For the FreeType
project.
http://www.freetype.org/
Derek Liauw Kie Fa and Robert J Ohannessian for 2xSaI.
DJ Delorie: For the DJGPP port to DOS of the GNU software.
http://www.delorie.com/djgpp/
Elias Pschernig: For his excelent bresenham ellipse algorithm and to
report some nasty keyboard bugs. And his patch to load/save GIF files.
Elver Loho: For port ASE to BeOS.
Frank J. T. Wojcik, Guy Eric Schalnat, Andreas Dilger, Glenn
Randers-Pehrson: For libpng.
Gary Oberbrunner: For his code to quantize RGB images with ordered
dither method.
Javier Gonzalez: For his AllegroFont wrapper.
Jean-loup Gailly and Mark Adler: For zlib
Jens Ch. Restemeier: For GFLI, his code to save FLI files is just
"amazing".
Jerry Coffin and HenkJan Wolthuis: For the hash table routines.
Johan Halmén and Anders "Trezker" Andersson for mapgen (included in
old ASE versions).
http://edu.loviisa.fi/~lg/jh/mapgen/
http://www.angelfire.com/art/dumlesoft/Projects.html
Jordan Russell and Martijn Laan: For Inno Setup.
http://www.innosetup.com/
Jose Luis Torres Pantoja for his gift: the book "Digital Image
Processing, Gonzalez and Woods, Addison-Wesley, 2002"
Juraj Michalek: For the support to ASE in his portal.
http://games.linux.sk/
Lee Thomason: For tinyxml library.
http://www.sourceforge.net/projects/tinyxml
Matthew Leverton: For his Allegro portal.
http://www.allegro.cc/
Max Maischein: For the documents about various file formats of the
Animator and Animator Pro.
Mike Haaland: For his documentation about the FLI/FLC, COL, PIC, and
MSK files format.
Paúl Andrés Jiménez (Ceniza): For his help in the translation of
FULL-SCREEN.txt document.
Peter Wang: For his Red Pixel II game, it was very helpful for the
scripting routines. Also for loadpng library.
http://redpixel.sourceforge.net/
http://tjaden.strangesoft.net/
Raph Levien: For his excelent work with the libart library.
http://www.levien.com/libart/
Richard M. Stallman: For the Free Software Foundation, GNU and
Emacs, and everyone who contributed with free software.
http://www.fsf.org/
http://www.gnu.org/
http://www.emacs.org/
Robert Höhne: For the RHIDE enviroment.
http://www.lanet.lv/~pavenis/rhide.html
Salvador Eduardo Tropea: For the SETEdit editor (although I don't
use it anymore, the first months in Linux without it would have been
impossibles)
http://setedit.sourceforge.net/
Shawn Hargreaves: And hundreds of people who helped in the Allegro
library.
http://alleg.sourceforge.net/
Spencer Kimball and Peter Mattis: And a lot of people who
contributed with The GIMP and GTK+. I personally "borrow" source
code for differents task in the program.
http://www.gimp.org/
http://www.gtk.org/
The Independent JPEG Group: For the JPEG library to load/save Jpeg
files.
ftp://ftp.uu.net/graphics/jpeg/
The Open Group: For XFree86.
http://www.x.org/
Waldemar Celes, Roberto Ierusalimschy, and Luiz Henrique de
Figueiredo: For their excelent work with Lua.
http://www.lua.org/

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===================================
COMPILATION
===================================
Before compile, you have to configure how to compile ASE, what
libraries are available, release-debug-profile mode, etc. You can
run the "fix.sh" script, answer some questions and done: the main
makefile is created, just do
make
Or you could edit the "makefile.cfg", uncomment CONFIGURED=1 and
uncomment the necessary options, and then run
makefile -f makefile.lnx
For MinGW, edit the "makefile.cfg" file, and then
makefile -f makefile.mgw
===================================
INSTALLATION
===================================
After compilation, you have two options:
1) Running ASE from its source directory.
2) Install ASE in the directory that you specified in the "fix.sh" question:
"Where do you want install ASE by default?" (generally "/usr/local")
(in the "makefile.cfg", it's the DEFAULT_PREFIX variable)
Run "make install" (it only works in Unix like systems)
===================================
UNINSTALLATION
===================================
Run "make uninstall".
===================================
SUBVERSION
===================================
If you downloaded ASE from the Subversion repository, after
updating I recommend you to do:
~/ase-trunk/$ make clean
~/ase-trunk/$ ./fix.sh
~/ase-trunk/$ make
Also, you can make dependencies of the files (if you are trying to
hack the ASE source code):
~/ase-trunk/$ sh misc/deps.sh

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@ -1,24 +0,0 @@
===================================
LEGAL ISSUES
===================================
- ASE is distributed under GPL license.
- Jinete is under BSD license.
- Allegro is giftware license (similar to MIT license).
- ALFONT is under LGPL terms.
- quantize.c is copyright by Ben Davis (you need his authorization to
use his code in your own program).
- quantize2.c is distributed under the MIT License.
- Lua-5.0 is distributed under the MIT license.
- GIMP is distributed under GPL license.
- GLib and GTK+ are distributed under LGPL license.
- GFLI-1.3 is distributed under GPL license.
- Libart 2.3.3 is distributed under LGPL license.
- Libintl is distributed under LGPL license.
- The FreeType Project is distributed under FTL license.
- zlib & Libpng are under the ZLIB license.
You can find all these licenses in the "docs/licenses" directory,
or you can found them in:
http://www.opensource.org/licenses/alphabetical

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README.html Normal file
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<!DOCTYPE html PUBLIC '-//W3C//DTD XHTML 1.0 Transitional//EN' 'http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd'><html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=utf-8" http-equiv="Content-Type"/>
<title>as&euml;prite | animated sprite editor</title>
<style text="text/css">
body { font-family:sans-serif; font-size:11pt; }
a { text-decoration:none; }
a:hover { text-decoration:underline; }
#page { width:600px; margin-left:auto; margin-right:auto; }
#title { font-size:20pt; }
#subtitle { font-size:12pt; color:#aaa; }
#warning { font-size:12pt; color:#f77; background-color:#fee; border:1px solid #f77; padding:8px; margin:8px auto; width:80%; }
#footer { font-size:10pt; color:#aaa; border-top:1px solid #aaa; }
h1 { font-size:14pt; font-weight:bold; color:#080; }
h2 { font-size:12pt; font-weight:bold; color:#0a0; }
p { margin-left:8px; }
.author { margin-left:8px; }
.details { margin-left:16px; margin-bottom:8px; color:#aaa; }
.details a { display:block; }
.ideas { margin-left:16px; }
pre { background-color:#e0f0e0; padding:8px; margin-left:32px; }
</style>
</head>
<body>
<div id="page">
<div id="title">
<span style="color:#f00">a</span><span style="color:#0a0">s</span><span style="color:#00f;font-size:18pt">&euml;</span><span style="color:#0a0">prite</span>
<span style="color:#aca">| animated sprite editor</span>
</div>
<div id="subtitle">Copyright &copy; 2001-2010 David Capello</div>
<div id="warning">
THIS PROGRAM IS DISTRIBUTED WITHOUT ANY WARRANTY<br/>
See <a href="#license">license</a> section for more information.
</div>
<h1>TABLE OF CONTENTS</h1>
<p id="tableofcontent">
<a href="#introduction">Introduction</a><br/>
<a href="#features">Features</a><br/>
<a href="#configuration_files">Configuration Files</a><br/>
<a href="#developers">Developers</a><br/>
<a style="margin-left:32px;" href="#compilation">Compilation</a><br/>
<a style="margin-left:32px;" href="#installation">Installation</a><br/>
<a style="margin-left:32px;" href="#uninstallation">Uninstallation</a><br/>
<a style="margin-left:32px;" href="#subversion">Subversion</a><br/>
<a href="#contact_information">Contact Information</a><br/>
<a href="#license">License</a><br/>
<a style="margin-left:32px;" href="#legal_issues">Legal Issues</a><br/>
<a href="#authors">Authors</a><br/>
<a style="margin-left:32px;" href="#thankfulness">Thankfulness</a><br/>
</p>
<a name="introduction"></a><h1>INTRODUCTION</h1>
<p>
<b>as&euml;prite</b> is an open source program to create animated
sprites. Sprites are little images that can be used in your website
or in a video game. You can draw characters with movement, intros,
textures, patterns, backgrounds, logos, color palettes, isometric
levels, etc.
</p>
<p>
What makes as&euml;prite different? It focuses on pixel editing, to do
pixel-art. Indeed, it isn't a photo retouching tool or a vector
graphics editor. Mainly it is a tool to create tiny animations
pixel-by-pixel.
</p>
<a name="features"></a><h1>FEATURES</h1>
<p>
The biggest features of as&euml;prite are:
</p>
<p>
<ul>
<li>
Sprites are composed by <b>layers and frames</b>. These two concept are separated.
You have layers in one side and frames on the other side. You can imagine this as a
matrix, where each row is a layer and each column is a frame.
</li>
<li>
Supported color modes: <b>RGBA</b>, Grayscale and <b>Indexed images</b> (palettes up to 256 colors).
</li>
<li>
Supported image formats (load/save): <b>PNG</b>, <b>GIF</b>, JPG, FLC, FLI, BMP, PCX, TGA, and ASE (special format).
</li>
<li>
Load and save animations in a <b>sequence of bitmaps</b> (e.g. frame1.png, frame2.png, etc.).
</li>
<li>
Tiled drawing mode, useful to draw patterns and textures.
</li>
<li>
<b>Undo/Redo</b> for every operation.
</li>
<li>
Special tools like Blur, Jumble, Convolution Matrices.
</li>
<li>
<b>Multiple editors</b> support. You can split an editor horizontally or vertically multiple times
to edit and view the same sprite with different zooms, or different sprites.
</li>
<li>
<b>Onion skinning</b>.
</li>
</ul>
</p>
<a name="configuration_files"></a><h1>CONFIGURATION FILES</h1>
<p>
In Windows 98/2K/XP/Vista the main configuration file is
<em>aseprite.cfg</em> which is saved in the same folder of
<em>aseprite.exe</em>
executable file (in this way as&euml;prite is a portable
application, i.e. you can transport a copy of the program
in your USB drive).
</p>
<p>
The following is a list of all configuration files that you could
modify (it is not recommended to do so, but is useful if you want to
<em>super</em>-customize as&euml;prite):
<p>
<p>
<pre>aseprite.cfg Program configuration
data/gui.xml Menus, shortcuts, and tools
data/convmatr.def Convolutions matrices
data/fonts/*.pcx Fonts to be used in the GUI
data/jids/*.jid XML files with dialogs
data/skins/*.* as&euml;prite skins</pre>
</p>
<p>
In GNU/Linux, the configuration file is ~/.asepriterc, and
the data/ files are searched in these locations (in priority
order):
</p>
<p>
<pre>$HOME/.aseprite/
/usr/local/share/aseprite/
data/</pre>
</p>
<a name="developers"></a><h1>DEVELOPERS</h1>
<a name="compilation"></a><h2>COMPILATION</h2>
<p>
Before compile, you have to configure how to compile as&euml;prite, what
libraries are available, release-debug-profile mode, etc. You can
run the "fix.sh" script, answer some questions and done: the main
makefile is created, just do
</p>
<p>
<pre>make</pre>
</p>
<p>
Or you could edit the "makefile.cfg", uncomment CONFIGURED=1 and
uncomment the necessary options, and then run
</p>
<p>
<pre>makefile -f makefile.lnx</pre>
</p>
<p>
For MinGW, edit the "makefile.cfg" file, and then
</p>
<p>
<pre>makefile -f makefile.mgw</pre>
</p>
<a name="installation"></a><h2>INSTALLATION</h2>
<p>
After compilation, you have two options:
</p>
<p>
<ol>
<li>
<p>
Running as&euml;prite from its source directory.
</p>
</li>
<li>
<p>
Install as&euml;prite in the directory that you specified in the "fix.sh" question:
"Where do you want install ASE by default?" (generally "/usr/local")
(in the "makefile.cfg", it's the DEFAULT_PREFIX variable)
</p>
<p>
Run "make install" (it only works in Unix like systems)
</p>
</li>
</ol>
</p>
<a name="uninstallation"></a><h2>UNINSTALLATION</h2>
<p>
Run "make uninstall".
</p>
<a name="subversion"></a><h2>SUBVERSION</h2>
<p>
If you downloaded as&euml;prite from the Subversion repository, after
updating I recommend you to do:
</p>
<p>
<pre>~/ase-trunk/$ make clean
~/ase-trunk/$ ./fix.sh
~/ase-trunk/$ make</pre>
</p>
<p>
Also, you can make dependencies of the files (if you are trying to
hack the as&euml;prite source code):
</p>
<p>
<pre>~/ase-trunk/$ sh misc/deps.sh</pre>
</p>
<a name="contact_information"></a><h1>CONTACT INFORMATION</h1>
<p>We recommend you to use the SourceForge tracker to do specific reporting of issues:</p>
<p>
<ul>
<li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=120848&func=add">Bugs</a></li>
<li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=370848&func=add">Request features</a></li>
<li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=320848&func=add">Patches</a></li>
<li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=220848&func=add">Support request</a></li>
</ul>
</p>
<p>
For more information, visit the official page of the project:
</p>
<p>
<a href="http://www.aseprite.org/">http://www.aseprite.org/</a>
</p>
<a name="license"></a><h1>LICENSE</h1>
<p>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
</p>
<p>
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
</p>
<p>
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
<p>
<a name="legal_issues"></a><h2>LEGAL ISSUES</h2>
<p>
<ul>
<li>as&euml;prite is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a>.</li>
<li>Jinete and Vaca are under <a href="http://www.opensource.org/licenses/bsd-license.php">BSD license</a>.</li>
<li>Allegro is giftware license (similar to <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a>).</li>
<li>ALFONT is under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li>
<li>quantize.c is copyright by Ben Davis (you need his authorization to use his code in your own program).</li>
<li>quantize2.c is distributed under the <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a></li>
<li>Lua-5.0 is distributed under the <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a></li>
<li>GIMP is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a></li>
<li>GLib and GTK+ are distributed under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li>
<li>GFLI-1.3 is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a>.</li>
<li>Libart 2.3.3 is distributed under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li>
<li>Libintl is distributed under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li>
<li>The FreeType Project is distributed under <a href="http://freetype.sourceforge.net/FTL.TXT">FTL license</a>.</li>
<li>zlib & Libpng are under the <a href="http://www.opensource.org/licenses/zlib-license.php">ZLIB license</a>.</li>
</ul>
</p>
<a name="authors"></a><h1>AUTHORS</h1>
<div class="author">David Capello &lt;<a href="mailto:davidcapello@gmail.com">davidcapello@gmail.com</a>&gt;</div>
<div class="details">Programmer, designer, and maintainer.</div>
<div class="author">Ilija Melentijevic</div>
<div class="details">
New GUI skin (from ASE 0.8). A lot of good ideas for ASE 0.8.
<a href="http://ilkke.blogspot.com/">http://ilkke.blogspot.com/</a>
<a href="http://www.pixeljoint.com/p/9270.htm">http://www.pixeljoint.com/p/9270.htm</a>
</div>
<div class="author">Trent Gamblin</div>
<div class="details">Mac OS X packager.</div>
<p>
Thanks for ideas, patches, bugs report and contributions to:
</p>
<div class="ideas">
Alex&nbsp;Winter,
&Aacute;lvaro&nbsp;"Kronoman&nbsp;X"&nbsp;Gonz&aacute;lez,
Angelo&nbsp;Mottola,
Ben&nbsp;"entheh"&nbsp;Davis,
Carl&nbsp;Olsson,
Christer&nbsp;Sandberg,
Clayton&nbsp;Enga,
David&nbsp;Campo,
Elias&nbsp;"networm"&nbsp;Pschernig,
Elio&nbsp;Cuevas&nbsp;G&oacute;mez,
Emmanuel&nbsp;"God_Cells"&nbsp;Rousseau,
Hern&aacute;n&nbsp;Echegoyemberry,
Ilija&nbsp;"iLKke"&nbsp;Melentijevic,
Jon&nbsp;"kazzmir"&nbsp;Rafkind,
Jonathan&nbsp;Taylor,
Jorge&nbsp;Ram&iacute;rez&nbsp;Flores,
Juraj&nbsp;Michalek,
Manuel&nbsp;De&nbsp;Miguel&nbsp;Moreno,
Manuel&nbsp;"manuq"&nbsp;Qui&ntilde;ones,
Mateusz&nbsp;Czaplinski,
Nathan&nbsp;"whitedoor"&nbsp;Smith,
Nora&nbsp;Amendez,
Peter&nbsp;"tjaden"&nbsp;Wang,
Philippe&nbsp;Michael&nbsp;Groarke,
Robert&nbsp;"Bob"&nbsp;J&nbsp;Ohannessian,
Scott&nbsp;Wilson,
Trent&nbsp;"trentg"&nbsp;Gamblin.
</div>
<a name="thankfulness"></a><h2>THANKFULNESS</h2>
<p>
Some people didn't contribute to the project in a direct way,
but their work was indispensable to make it real:
</p>
<div class="author">&Aacute;lvaro Gonz&aacute;lez</div>
<div class="details">
For the other routine to generate
optimized palettes (used in old versions of ASE).
</div>
<div class="author">Angelo Mottola</div>
<div class="details">
For the routines to load/save JPEG files with JPGalleg
(alternative use instead of libjpeg).
</div>
<div class="author">Ben Davis</div>
<div class="details">
For his optimized palette generation routine.
</div>
<div class="author">Billy Biggs and Lauris Kaplinski</div>
<div class="details">
For the help with the alpha blending routines.
</div>
<div class="author">Csaba Biegl</div>
<div class="details">
For his ellipse routine in the GRX library (used in old versions
of ASE).
</div>
<div class="author">David Turner, Robert Wilhelm, and Werner Lemberg</div>
<div class="details">
For the FreeType project.
<a href="http://www.freetype.org/">http://www.freetype.org/</a>
</div>
<div class="author">Derek Liauw Kie Fa and Robert J Ohannessian</div>
<div class="details">
for 2xSaI.
</div>
<div class="author">DJ Delorie</div>
<div class="details">
For the DJGPP port to DOS of the GNU software.
<a href="http://www.delorie.com/djgpp/">http://www.delorie.com/djgpp/</a>
</div>
<div class="author">Elias Pschernig</div>
<div class="details">
For his excelent bresenham ellipse algorithm and to report some
nasty keyboard bugs. And his patch to load/save GIF files.
</div>
<div class="author">Elver Loho</div>
<div class="details">
For port ASE to BeOS.
</div>
<div class="author">Frank J. T. Wojcik, Guy Eric Schalnat, Andreas Dilger, Glenn
Randers-Pehrson</div>
<div class="details">
For libpng.
</div>
<div class="author">Gary Oberbrunner</div>
<div class="details">
For his code to quantize RGB images with ordered dither method.
</div>
<div class="author">Javier Gonzalez</div>
<div class="details">
For his AllegroFont wrapper.
</div>
<div class="author">Jean-loup Gailly and Mark Adler</div>
<div class="details">
For zlib
</div>
<div class="author">Jens Ch. Restemeier</div>
<div class="details">
For GFLI, his code to save FLI files is just "amazing".
</div>
<div class="author">Jerry Coffin and HenkJan Wolthuis</div>
<div class="details">
For the hash table routines.
</div>
<div class="author">Johan Halmén and Anders "Trezker" Andersson</div>
<div class="details">
for mapgen (included in old ASE versions).
<a href="http://edu.loviisa.fi/~lg/jh/mapgen/">http://edu.loviisa.fi/~lg/jh/mapgen/</a>
<a href="http://www.angelfire.com/art/dumlesoft/Projects.html">http://www.angelfire.com/art/dumlesoft/Projects.html</a>
</div>
<div class="author">Jordan Russell and Martijn Laan</div>
<div class="details">
For Inno Setup.
<a href="http://www.innosetup.com/">http://www.innosetup.com/</a>
</div>
<div class="author">Jose Luis Torres Pantoja</div>
<div class="details">
For his gift, the book "Digital Image Processing, Gonzalez and
Woods, Addison-Wesley, 2002"
</div>
<div class="author">Juraj Michalek</div>
<div class="details">
For the support to ASE in his portal.
<a href="http://games.linux.sk/">http://games.linux.sk/</a>
</div>
<div class="author">Lee Thomason</div>
<div class="details">
For tinyxml library.
<a href="http://www.sourceforge.net/projects/tinyxml">http://www.sourceforge.net/projects/tinyxml</a>
</div>
<div class="author">Matthew Leverton</div>
<div class="details">
For his Allegro portal.
<a href="http://www.allegro.cc/">http://www.allegro.cc/</a>
</div>
<div class="author">Max Maischein</div>
<div class="details">
For the documents about various file formats of the Animator and
Animator Pro.
</div>
<div class="author">Mike Haaland</div>
<div class="details">
For his documentation about the FLI/FLC, COL, PIC, and MSK files
format.
</div>
<div class="author">Paúl Andrés "Ceniza" Jiménez</div>
<div class="details">
For his help in the translation of FULL-SCREEN.txt document.
</div>
<div class="author">Peter Wang</div>
<div class="details">
For his Red Pixel II game, it was very helpful for the scripting
routines. Also for loadpng library.
<a href="http://redpixel.sourceforge.net/">http://redpixel.sourceforge.net/</a>
<a href="http://tjaden.strangesoft.net/">http://tjaden.strangesoft.net/</a>
</div>
<div class="author">Raph Levien</div>
<div class="details">
For his excelent work with the libart library.
<a href="http://www.levien.com/divbart/">http://www.levien.com/divbart/</a>
</div>
<div class="author">Richard M. Stallman</div>
<div class="details">
For the Free Software Foundation, GNU and Emacs, and everyone
who contributed with free software.
<a href="http://www.fsf.org/">http://www.fsf.org/</a>
<a href="http://www.gnu.org/">http://www.gnu.org/</a>
<a href="http://www.emacs.org/">http://www.emacs.org/</a>
</div>
<div class="author">Robert Höhne</div>
<div class="details">
For the RHIDE enviroment.
<a href="http://www.lanet.lv/~pavenis/rhide.html">http://www.lanet.lv/~pavenis/rhide.html</a>
</div>
<div class="author">Salvador Eduardo Tropea</div>
<div class="details">
For the SETEdit editor (although I don't use it anymore, the
first months in Linux without it would have been impossibles)
<a href="http://setedit.sourceforge.net/">http://setedit.sourceforge.net/</a>
</div>
<div class="author">Shawn Hargreaves</div>
<div class="details">
And hundreds of people who helped in the Allegro library.
<a href="http://alleg.sourceforge.net/">http://alleg.sourceforge.net/</a>
</div>
<div class="author">Spencer Kimball and Peter Mattis</div>
<div class="details">
And a lot of people who contributed with The GIMP and GTK+. I
personally "borrow" source code for differents task in the
program.
<a href="http://www.gimp.org/">http://www.gimp.org/</a>
<a href="http://www.gtk.org/">http://www.gtk.org/</a>
</div>
<div class="author">The Independent JPEG Group</div>
<div class="details">
For the JPEG library to load/save Jpeg files.
<a href="ftp://ftp.uu.net/graphics/jpeg/">ftp://ftp.uu.net/graphics/jpeg/</a>
</div>
<div class="author">The Open Group</div>
<div class="details">
For XFree86.
<a href="http://www.x.org/">http://www.x.org/</a>
</div>
<div class="author">Waldemar Celes, Roberto Ierusalimschy, and Luiz Henrique de Figueiredo</div>
<div class="details">
For their excelent work with Lua.
<a href="http://www.lua.org/">http://www.lua.org/</a>
</div>
<div id="footer">Copyright &copy; 2001-2010 David Capello</div>
</div>
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ASE - Allegro Sprite Editor
Copyright (C) 2001-2009 by David Capello
--------------------------------------------------------------------
See the "AUTHORS.txt" file for a complete list of contributors
===================================
INTRODUCTION
===================================
ASE (Allegro Sprite Editor) is an open source program to create
animated sprites. Sprites are little images that can be used in your
website or in a video game. You can draw characters with movement,
intros, textures, patterns, backgrounds, logos, color palettes,
isometric levels, etc.
What makes ASE different? It focuses on pixel editing, to do
pixel-art. Indeed, it isn't a photo retouching tool or a vector
graphics editor. Mainly it is a tool to create tiny animations
pixel-by-pixel.
===================================
LICENSE
===================================
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc., 59
Temple Place, Suite 330, Boston, MA 02111-1307 USA
===================================
FEATURES
===================================
With ASE you'll be able to:
* Edit sprites with layers and frames.
* Edit RGB (with Alpha), Grayscale and Indexed images (256 color palettes).
* Load/save sprites in these formats: .GIF, .FLC, .FLI, .PNG,
.BMP, .PCX, .TGA, .JPG, and .ASE (ASE's special format).
* Load/save animations in sequence of bitmaps (frm00.pcx, frm01.pcx, ...).
* Tiled drawing mode to draw patterns and textures.
* Undo/Redo support for every operation.
* Special tools like Blur, Jumble, Convolution Matrices.
* Multiple editor support.
* Onion skinning support.
===================================
CONFIGURATION FILES
===================================
In Windows 98/2K/XP/Vista:
aseprite.cfg - Program configuration
data/convmatr.def - Convolutions matrices
data/gui.xml - Menu definition and keyboard shortcuts
data/fonts/*.pcx - Fonts to be used in the GUI
data/jids/*.jid - XML files with dialogs
In GNU/Linux, the configuration file is ~/.asepriterc, and
the data/ files are searched in these locations (in priority
order):
$HOME/.ase/
/usr/local/share/ase/
data/
===================================
CONTACT INFO
===================================
To request help you can use the SourceForge forums:
http://sourceforge.net/forum/?group_id=20848
We recommend you to use the SourceForge tracker to do specific
reporting of some issues like:
* Bugs:
http://sourceforge.net/tracker/?group_id=20848&atid=120848&func=add
* Request features:
http://sourceforge.net/tracker/?group_id=20848&atid=370848&func=add
* Patches:
http://sourceforge.net/tracker/?group_id=20848&atid=320848&func=add
* Support request:
http://sourceforge.net/tracker/?group_id=20848&atid=220848&func=add
For more information, visit the official page of the project:
http://www.aseprite.org/
----------------------------------------------------------------------------
Copyright (C) 2001-2009 by David Capello

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======================================================================
ALLEGRO-SPRITE-EDITOR WARNING
======================================================================
THIS PROGRAM IS DISTRIBUTED WITHOUT ANY WARRANTY !!!
See README.txt and COPYING files for more information.
Remember to report "bugs" and errors to:
http://sourceforge.net/tracker/?group_id=20848&atid=120848&func=add
======================================================================